コード例 #1
0
    private IEnumerator queryCoordinatesSQL(string url)
    {
        //stopwatch.Start(); //  开始监视代码运行时间
        List <IMultipartFormSection> formData = new List <IMultipartFormSection>();

        formData.Add(new MultipartFormDataSection("itemName", gameObject.name));

        url += "?action=querycoordinates";

        UnityWebRequest www = UnityWebRequest.Post(url, formData);

        www.chunkedTransfer = false;
        yield return(www.SendWebRequest());

        if (www.error != "" && www.error != null)
        {
            Debug.Log(www.error);
        }
        else
        {
            Debug.Log("Form queryall complete!" + www.downloadHandler.text);

            string xml = www.downloadHandler.text;
            if (xml.Length > 10)
            {
                string[] buildinginfos = xml.Split('\n');

                List <string> buildinglist = new List <string>();
                int           i            = 0;

                foreach (string building in buildinginfos)
                {
                    if (building.Length > 10)
                    {
                        string[] buildinginfo = building.Split('\t');
                        string   itemName     = buildinginfo[0];
                        buildinglist.Add(itemName);
                        float      obj_longtitude = float.Parse(buildinginfo[1]);
                        float      obj_latitude   = float.Parse(buildinginfo[2]);
                        Quaternion obj_rotation   = Quaternion.Euler(float.Parse(buildinginfo[3]), float.Parse(buildinginfo[4]), float.Parse(buildinginfo[5]));
                        Vector3    obj_scale      = new Vector3(float.Parse(buildinginfo[6]), float.Parse(buildinginfo[7]), float.Parse(buildinginfo[8]));


                        var tileUL = terrainmap._place.Location.ToTile(terrainmap._place.Level);
                        var tileLR = new Tile()
                        {
                            Zoom = tileUL.Zoom,
                            X    = tileUL.X + terrainmap.CHILDREN_LEVEL * 2,
                            Y    = tileUL.Y + terrainmap.CHILDREN_LEVEL * 2
                        };
                        var coordUL = tileUL.UpperLeft(terrainmap.CHILDREN_LEVEL);
                        var coordLR = tileLR.UpperLeft(terrainmap.CHILDREN_LEVEL);

                        // Get tapped location relative to lower left.
                        GameObject terrain = GameObject.Find("terrain");

                        Vector3 locationonMap = new Vector3();

                        locationonMap.x = (obj_longtitude - coordUL.Longitude) / (coordLR.Longitude - coordUL.Longitude) * terrainmap.SIZE;
                        locationonMap.z = (1 - (obj_latitude - coordUL.Latitude) / (coordLR.Latitude - coordUL.Latitude)) * terrainmap.SIZE;
                        locationonMap.y = 0.02f;

                        var positiononMap = locationonMap + terrain.transform.position;

                        if ((positiononMap.x <= terrain.transform.position.x + terrainmap.SIZE) && (positiononMap.x >= terrain.transform.position.x) &&
                            (positiononMap.z <= terrain.transform.position.z + terrainmap.SIZE) && (positiononMap.z >= terrain.transform.position.z))
                        {
                            if (GameObject.Find(itemName) == null)
                            {
                                string assetbundleURL = "http://" + networkAddress + ":" + networkPort + "/assetbundle/" + "BasicModule" + ".assetbundle";

                                StartCoroutine(GetAssetBundle(assetbundleURL, positiononMap, obj_rotation, obj_scale, itemName));
                            }
                        }
                        else
                        {
                            if (GameObject.Find(itemName) != null)
                            {
                                Destroy(GameObject.Find(itemName).gameObject);
                            }
                        }
                    }
                }
                GameObject[] gameObjects = GameObject.FindGameObjectsWithTag("Rotate");
                for (var j = 0; j < gameObjects.Length; j++)
                {
                    if (!buildinglist.Contains(gameObjects[j].name))
                    {
                        Destroy(gameObjects[i]);
                    }
                }
            }
        }
    }
コード例 #2
0
    IEnumerator PostTransaction(string uuid)
    {
        //Form
        WWWForm form = new WWWForm();

        form.AddField("uuid", uuid);

        UnityWebRequest www = UnityWebRequest.Post("http://pkm-tol.herokuapp.com/public/api/transaction/12", form);

        www.SendWebRequest();

        //Waiting Upload
        while (www.isDone == false)
        {
            Debug.Log("Menuggu Upload");
            yield return(www);

            Debug.Log(www.ToString());
        }

        //Belum Selesai Download
        if (www.downloadHandler.isDone == false)
        {
            Debug.Log("Menunggu Download");
            yield return(www);

            Debug.Log(www.downloadHandler.text);
        }

        if (www.error == null)
        {
            if (www.downloadHandler.isDone)
            {
                //Query Selesai
                Debug.Log("Selesai");
                //Debug.Log(www.downloadHandler.text);

                string      json    = www.downloadHandler.text;
                Transaction myTrans = new Transaction();
                myTrans = JsonUtility.FromJson <Transaction>(json);

                Session.GetInstance().Price  = myTrans.price;
                Session.GetInstance().Masuk  = myTrans.masuk;
                Session.GetInstance().Keluar = myTrans.keluar;
                PlayerPrefs.SetString("Price", myTrans.price);
                PlayerPrefs.SetString("Masuk", myTrans.masuk);
                PlayerPrefs.SetString("Keluar", myTrans.keluar);

                string a = "Masuk : " + Session.GetInstance().Masuk;
                string b = "Keluar : " + Session.GetInstance().Keluar;
                string c = "Harga : " + Session.GetInstance().Price;

                text[0].text = a;
                text[1].text = b;
                text[2].text = c;

                PopUpTransaksion.active = true;
            }
        }
        else
        {
            Debug.Log(www.error);
        }
    }
コード例 #3
0
        public static void POST(string details, string token, bool async, System.Action <string> handler)
        {
            details = details.Trim('\r');
            details = QuerySorter(details);
            string jsonData = "";

            Query query = new Query {
                query = details
            };

            jsonData = JsonUtility.ToJson(query);

            if (Enjin.SDK.Core.Enjin.IsDebugLogActive)
            {
                if (!jsonData.Contains("password:"******"accessTokens:"))
                {
                    Debug.Log("<color=orange>[GRAPHQL QUERY]</color> " + jsonData);
                }
            }

            UnityWebRequest request = UnityWebRequest.Post(Enjin.SDK.Core.Enjin.GraphQLURL, UnityWebRequest.kHttpVerbPOST);

            request.uploadHandler = new UploadHandlerRaw(Encoding.UTF8.GetBytes(jsonData)) as UploadHandler;
            request.SetRequestHeader("Content-Type", "application/json; charset=utf-8");

            if (token != "login")
            {
                request.SetRequestHeader("Authorization", "Bearer " + Enjin.SDK.Core.Enjin.AccessToken);
            }

            request.downloadHandler = new DownloadHandlerBuffer();

            if (request.error != null)
            {
                Enjin.SDK.Core.Enjin.IsRequestValid(request.responseCode, request.downloadHandler.text);
            }
            else
            {
                if (async)
                {
                    instance.StartCoroutine(WaitForRequest(request, handler));
                    queryStatus = Status.Loading;
                }
                else if (!async)
                {
                    request.SendWebRequest();
                    while (!request.isDone)
                    {
                    }

                    if (Enjin.SDK.Core.Enjin.IsRequestValid(request.responseCode, request.downloadHandler.text))
                    {
                        queryStatus = Status.Complete;
                        queryReturn = request.downloadHandler.text;
                    }
                }
            }

            // NOTE: Turn this conversion on once methods are updated to support this structure
            //queryReturn = Regex.Replace(queryReturn, @"(""[^""\\]*(?:\\.[^""\\]*)*"")|\s+", "$1");

            if (Enjin.SDK.Core.Enjin.IsDebugLogActive && queryReturn != null)
            {
                Debug.Log("<color=orange>[GRAPHQL RESULTS]</color> " + queryReturn.ToString());
            }
        }
コード例 #4
0
    //앱이 실행될 때 동작하는 함수
    public void Awake()
    {
        //플레이어프렙스에 id key가 있는지 확인
        if (PlayerPrefs.HasKey("id") == true)
        {
            Debug.Log("1 , PlayerPrefs.HasKey(id) ok");
            //이 시점에 upload 함수를 실행
            StartCoroutine(Upload());
            Debug.Log("5.5 , coroutine 종료 되고 ienumerator 나머지 동작");
        }
        else
        {
            //플레이어프렙스에 id key가 없음 로그인 한 기록이 없거나 로그아웃 했음
            Debug.Log("1 , PlayerPrefs.HasKey(id) no");
        }

        IEnumerator Upload()
        {
            //form 과 그 안에 들어가는 변수
            //저장된 아이디
            string id = PlayerPrefs.GetString("id");

            Debug.Log("2 id:" + id);
            //저장된 패스워드
            string pw = PlayerPrefs.GetString("pw");

            Debug.Log("3 pw:" + pw);
            //저장된 로그인 방식
            string logincategory = PlayerPrefs.GetString("logincategory");

            Debug.Log("4 logincategory:" + logincategory);

            //이전에 로그인한 방식이 robotwar계정 로그인 이라면
            if (logincategory == "robotwar")
            {
                //w에 id,pw를 합쳐서 post로 전달
                WWWForm w = new WWWForm();
                w.AddField("select", "submit");
                w.AddField("id", id);
                w.AddField("pw", pw);

                UnityWebRequest www = UnityWebRequest.Post("http://49.247.131.90/login.php", w);
                Debug.Log("5 , http://49.247.131.90/login.php에 post");

                yield return(www.SendWebRequest());


                //서버 연결 실패
                if (www.isNetworkError || www.isHttpError)
                {
                    Debug.Log("6 , 네트워크 연결 실패 errcode: " + www.error);
                }
                else //서버 연결 성공
                {
                    //php에서 echo로 전달 되는 데이터를 변수로 만듦
                    string result = www.downloadHandler.text;
                    Debug.Log("6 , 네트워크 연결 성공 result: " + result);


                    if (result == "ok")
                    {
                        Debug.Log("7 , goto main");
                        //메인 신으로 넘어가는 함수
                        SceneManager.LoadScene("mainscene");
                    }
                    else
                    {
                        Debug.Log("7 , result not ok / dont go");
                    }
                }
            }
            //이전 로그인이 facebook로그인으로 이루어져 있을 때
            else if (logincategory == "facebook")
            {
                Debug.Log("5 , facebook login 함수 실행");
                //facebook 스크립트가 들어있는 오브젝트에서 스크립트를 참고하는 함수
                var facebook = GameObject.Find("facebook").GetComponent <facebookback>();
                //facebook 스크립트의 로그인 함수
                facebook.Initcheck();
            }
        }
    }
コード例 #5
0
        public IEnumerator RequestSync(string url,
                                       HTTPMethods methods = HTTPMethods.Get,
                                       Dictionary <string, string> headers = null,
                                       WWWForm param = null,
                                       Action <DownloadHandler> onSuccess = null,
                                       Action <float> onProgress          = null,
                                       Action <DownloadHandler> onError   = null)
        {
            switch (methods)
            {
            case HTTPMethods.Get:
                StringBuilder getUrl = new StringBuilder(url);
                if (param != null)
                {
                    getUrl.Append("?");
                    getUrl.Append(Encoding.UTF8.GetString(param.data));
                }
                webRequest = UnityWebRequest.Get(getUrl.ToString());
                break;

            case HTTPMethods.Post:
                webRequest = UnityWebRequest.Post(url, param);
                break;

            case HTTPMethods.Put:
                byte[] bodyData = null;
                if (param != null)
                {
                    bodyData = param.data;
                }
                webRequest = UnityWebRequest.Put(url, bodyData);
                break;

            case HTTPMethods.Delete:
                StringBuilder deleteUrl = new StringBuilder(url);
                if (param != null)
                {
                    deleteUrl.Append("?");
                    deleteUrl.Append(Encoding.UTF8.GetString(param.data));
                }
                webRequest = UnityWebRequest.Delete(deleteUrl.ToString());
                break;

            case HTTPMethods.Head:
                StringBuilder headUrl = new StringBuilder(url);
                if (param != null)
                {
                    headUrl.Append("?");
                    headUrl.Append(Encoding.UTF8.GetString(param.data));
                }
                webRequest = UnityWebRequest.Head(headUrl.ToString());
                break;
            }
            if (headers != null)
            {
                foreach (KeyValuePair <string, string> header in headers)
                {
                    webRequest.SetRequestHeader(header.Key, header.Value);
                }
            }
            if (customDownloadHandler != null)
            {
                webRequest.downloadHandler = customDownloadHandler;
            }

            // 通信の前後でRequestとResponseのLogをとり、通信にかかった時間を計測する
            Stopwatch stopWatch = new Stopwatch();

            HTTPLogger.LogRequest(webRequest, param, headers);
            stopWatch.Start();
            webRequest.SendWebRequest();
            while (!webRequest.isDone)
            {
                if (onProgress != null)
                {
                    onProgress(webRequest.downloadProgress);
                }
                yield return(null);
            }
            if (onProgress != null)
            {
                onProgress(1.0f);
            }
            stopWatch.Stop();
            HTTPLogger.LogResponse(webRequest, stopWatch.Elapsed, param);

            if (webRequest.isHttpError)
            {
                if (onError != null)
                {
                    onError(webRequest.downloadHandler);
                }
            }
            else
            {
                if (onSuccess != null)
                {
                    onSuccess(webRequest.downloadHandler);
                }
            }
            yield return(webRequest.downloadHandler);

            customDownloadHandler = null;
        }
コード例 #6
0
    IEnumerator LikeLevelProcess(int id, string currentUsername, LevelInfo level)
    {
        string url = serverURL + "CheckUserLike.php";

        WWWForm w = new WWWForm();

        w.AddField("id", id);

        using (UnityWebRequest www = UnityWebRequest.Post(url, w))
        {
            yield return(www.SendWebRequest());

            if (www.error != null)
            {
                Debug.Log("404 not found");
                yield break;
            }
            else if (www.downloadHandler.text.Contains("Error"))
            {
                Debug.Log(www.downloadHandler.text);
                yield break;
            }
            else
            {
                string user       = "";
                string usersLiked = www.downloadHandler.text;

                for (int i = 0; i < usersLiked.Length; ++i)
                {
                    if (usersLiked[i] == ',')
                    {
                        if (user == currentUsername)
                        {
                            int         l     = user.Length + 1;
                            int         j     = i - user.Length;
                            List <char> users = new List <char>(usersLiked);

                            while (l > 0)
                            {
                                users.Remove(users[j]);
                                --l;
                            }

                            //Dislike
                            StartCoroutine(AddLike(id, -1, new string(users.ToArray()), level));
                            yield break;
                        }

                        user = "";
                        continue;
                    }

                    user += usersLiked[i];
                }

                usersLiked += currentUsername + ",";

                // Like
                StartCoroutine(AddLike(id, 1, usersLiked, level));
            }
        }
    }
コード例 #7
0
ファイル: WordCloudRestClient.cs プロジェクト: VoxML/Jarvis
            //public void TestWordCloudRestClient() {

            //}


            /// <summary>
            /// In this method, we actually invoke a request to the outside server
            /// </summary>
            public override IEnumerator AsyncRequest(string jsonPayload, string method, string url, string success, string error)
            {
                if (!url.StartsWith("http"))
                {
                    url = "http://" + url;
                }
                UnityWebRequest webRequest;

                Debug.Log("Payload is: " + jsonPayload);

                if (jsonPayload != "0")
                {
                    var form = new WWWForm();
                    form.AddField("message", jsonPayload); // IMPORTANT: Assumes there is a form with THIS PARICULAR NAME OF FIELD
                    webRequest = UnityWebRequest.Post(url, form);
                }
                else
                {
                    // Only really handles the initialization step, to see if the server is, in fact, real
                    webRequest = new UnityWebRequest(url + route, method); // route is specific page as directed by server
                    var payloadBytes = string.IsNullOrEmpty(jsonPayload)
                        ? Encoding.UTF8.GetBytes("{}")
                        : Encoding.UTF8.GetBytes(jsonPayload);

                    UploadHandler upload = new UploadHandlerRaw(payloadBytes);
                    webRequest.uploadHandler   = upload;
                    webRequest.downloadHandler = new DownloadHandlerBuffer();
                    webRequest.SetRequestHeader("Content-Type", "application/json");
                }

                webRequest.SendWebRequest();
                int count = 0;                                    // Try several times before failing

                while (count < 20)                                // 2 seconds max is good? Probably.
                {
                    yield return(new WaitForSeconds((float)0.1)); // Totally sufficient

                    if (webRequest.isNetworkError || webRequest.isHttpError)
                    {
                        Debug.LogWarning("Some sort of network error: " + webRequest.error + " from " + url);
                    }
                    else
                    {
                        // Show results as text
                        if (webRequest.downloadHandler.text != "")
                        {
                            last_read = webRequest.downloadHandler.text;
                            //BroadcastMessage("LookForNewParse"); // Tell something, in JointGestureDemo for instance, to grab the result
                            if (webRequest.downloadHandler.text != "connected")
                            {
                                // Really needs to change. SingleAgentInteraction isn't gonna be extensible in our package-based future
                                // And I didn't ever put together that LookForNewParse function either, this section is just a ghost :P
                                SingleAgentInteraction sai = GameObject.FindObjectOfType <SingleAgentInteraction>();
                                sai.SendMessage("LookForNewParse");
                            }
                            else
                            {
                                // Blatantly janky
                                WordCloudIOClient parent = GameObject.FindObjectOfType <WordCloudIOClient>();
                                parent.wordcloudrestclient = this; // Ew, disgusting
                            }

                            Debug.Log("Server took " + count * 0.1 + " seconds");
                            POST_okay(count * 0.1); // Parameter literally means nothing here.
                            break;
                        }
                    }
                    count++;
                }
                if (count >= 20)
                {
                    Debug.LogWarning("WordCloud Server took 2+ seconds ");
                    Debug.LogWarning(webRequest.uploadHandler.data);
                }
            }
コード例 #8
0
    private IEnumerator LoadLevelGameData()
    {
        string address = Application.absoluteURL == string.Empty
            ? StaticDb.serverAddressEditor
            : Application.absoluteURL.TrimEnd('/');

        //GET THE CORRECT LEVELMANAGER
        manager = SetLevelManager();

        //CREATE NEW WWWFORM FOR GETTING DATA
        WWWForm form = new WWWForm();

        //Debug.Log("manager.GetGameData().indexSlot: " + manager.GetGameData().indexSlot);

        //ADD FIELD TO FORM
        form.AddField("mode", "r");
        form.AddField("mainDataFolder", StaticDb.mainDataFolder);
        form.AddField("playerFolder", StaticDb.player.folderName);
        form.AddField("saveFolder", StaticDb.saveFolder);
        //form.AddField("saveFileName", StaticDb.slotName + manager.GetGameData().indexSlot + StaticDb.slotExt);
        form.AddField("saveFileName", StaticDb.gameSaveName + StaticDb.gameSaveExt);

        //DOWNLOAD JSON DATA FOR GAMEDATA CLASS
        using (UnityWebRequest www =
                   UnityWebRequest.Post(
                       Path.Combine(address,
                                    Path.Combine(StaticDb.phpFolder, StaticDb.playerSaveManagerScript)), form))
        {
            yield return(www.SendWebRequest());

            if (www.isNetworkError || www.isHttpError)
            {
                Debug.Log(www.error);
            }
            else
            {
                //Debug.Log(www.downloadHandler.text);

                if (www.downloadHandler.text == "Error Reading File")
                {
                    //file neither exits or couldn't open it
                }
                else
                {
                    //Get values to create game settings
                    string data = www.downloadHandler.text;

                    //SET GAMEDATA VARIABLE WITH JSON DATA DESERIALIZED
                    gameData = JsonUtility.FromJson <GameData>(data);

                    //SET DATE VALUE
                    gameData.date = DateTime.FromFileTimeUtc(gameData.longDate);

                    //SET MANAGER GAMEDATA WITH GAMEDATA VALUES RETRIEVED FROM SERVER
                    manager.SetGameData(gameData);
                }
            }
        }

        //GAME DATA LOADED SET THE FLAG TO TRUE
        gameDataLoaded = true;
    }
コード例 #9
0
    private IEnumerator SaveLevelGameData(int level)
    {
        string address = Application.absoluteURL == string.Empty
            ? StaticDb.serverAddressEditor
            : Application.absoluteURL.TrimEnd('/');

        //GET THE CORRECT LEVELMANAGER
        manager = SetLevelManager();

        //GET GAMEDATA FROM THE MANAGER
        gameData = manager.GetGameData();

        ////IF IS FIRST LAUNCH SET TO FALSE
        //if (gameData.firstLaunch)
        //    gameData.firstLaunch = false;

        //SET LONG DATE VALUE
        gameData.longDate = gameData.date.ToFileTimeUtc();

        //SET LEVEL INDEX
        gameData.levelIndex = level;

        //SET CAMERA ZOOM VALUE
        CinemachineVirtualCamera virtualCamera = FindObjectOfType <CinemachineVirtualCamera>();

        gameData.cameraZoom = virtualCamera.m_Lens.OrthographicSize;
        Debug.Log(gameData.cameraZoom);


        //SET ALL THE serializableAiController
        foreach (TimeEvent timeEvent in gameData.timeEventList)
        {
            if (timeEvent.threat.aiController != null)
            {
                timeEvent.threat.serializableAiController = new SerializableAiController(timeEvent.threat.aiController);

                Debug.Log(timeEvent.threat.aiController);
            }

            //Debug.Log("FOREACH");
        }

        //PARSE GAMEDATA INSTANCE INTO JSON
        string data = JsonUtility.ToJson(gameData, true);

        //CREATE NEW WWWFORM FOR SENDING DATA
        WWWForm formData = new WWWForm();

        //ADD FIELD TO FORM
        formData.AddField("mode", "w");
        formData.AddField("mainDataFolder", StaticDb.mainDataFolder);
        formData.AddField("playerFolder", StaticDb.player.folderName);
        formData.AddField("saveFolder", StaticDb.saveFolder);
        //formData.AddField("saveFileName", StaticDb.slotName + manager.GetGameData().indexSlot + StaticDb.slotExt);
        formData.AddField("saveFileName", StaticDb.gameSaveName + StaticDb.gameSaveExt);
        formData.AddField("saveContent", data);

        //UPLOAD JSON DATA FROM GAMEDATA CLASS
        using (UnityWebRequest www =
                   UnityWebRequest.Post(
                       Path.Combine(address,
                                    Path.Combine(StaticDb.phpFolder, StaticDb.playerSaveManagerScript)), formData))
        {
            yield return(www.SendWebRequest());

            if (www.isNetworkError || www.isHttpError)
            {
                Debug.Log(www.error);
            }
            else
            {
                Debug.Log(www.downloadHandler.text);
            }
        }
    }
コード例 #10
0
    IEnumerator login()
    {
        WWWForm form = new WWWForm();

        form.AddField("myField", "myData");

        using (
            UnityWebRequest www = UnityWebRequest.Post(Config.Control.urlLogin + "username="******"&password="******"", form))
        {
            yield return(www.SendWebRequest());

            if (www.isNetworkError || www.isHttpError)
            {
                // Debug.Log (www.error);
                //error.text = www.downloadHandler.text;
                error.text = "Username atau Password Anda Salah";
                loading.SetActive(false);
            }
            else
            {
                loading.SetActive(false);

                menulogin.SetActive(false);
                menuindentitas.SetActive(true);
                //Debug.Log(www.downloadHandler.text);
                //string dat = www.downloadHandler.text;


                JSONNode jsonData = JSON.Parse(System.Text.Encoding.UTF8.GetString(www.downloadHandler.data));


                token      = jsonData["data"]["token"];
                id_peserta = jsonData["data"]["id_peserta"];
                id_event   = jsonData["data"]["id_event"];
                id_game    = jsonData["data"]["listGame"][0]["id_game"];

                tokenInput.text = token;

                Debug.Log(jsonData);
                if (jsonData == null)
                {
                    Debug.Log("ora ono");
                }
                else
                {
                    //int namaContoh = jsonData["attribute"]["nama"].Count;
                    //string namaContoh = jsonData["attribute"]["nama"]["attribute"].ToString();
                    //string replaceNama = namaContoh.Replace("{", "");

                    //Debug.Log( "jumlah chil nama" +namaContoh);


                    /*
                     * for (int i = 0; i < code.Length; i++)
                     * {
                     *  if (code[i] == "SFEA")
                     *  {
                     *      scene.Add("level1_tanoto");
                     *      scene.Add("level2_tanoto");
                     *      scene.Add("level3_tanoto");
                     *  }
                     *  if (code[i] == "SFEB")
                     *  {
                     *      scene.Add("level4_tanoto");
                     *      scene.Add("level5_tanoto");
                     *      scene.Add("level6_tanoto");
                     *  }
                     *  if (code[i] == "SFEC")
                     *  {
                     *      scene.Add("level7_tanoto");
                     *  }
                     *  if (code[i] == "SFED")
                     *  {
                     *      scene.Add("level8_tanoto");
                     *  }
                     *  if (code[i] == "SFEX")
                     *  {
                     *      scene.Add("level1_tanoto");
                     *      scene.Add("level2_tanoto");
                     *      scene.Add("level3_tanoto");
                     *      scene.Add("level4_tanoto");
                     *      scene.Add("level5_tanoto");
                     *      scene.Add("level6_tanoto");
                     *      scene.Add("level7_tanoto");
                     *      scene.Add("level8_tanoto");
                     *  }
                     * }
                     */

                    //=======================================================================================================================


                    for (int i = 0; i < jsonData["data"]["listGame"].Count; i++)
                    {
                        for (int j = 0; j < game_id.Length; j++)
                        {
                            if (jsonData["data"]["listGame"][i]["id_game"] == game_id[j])
                            {
                                if (jsonData["data"]["listGame"][i]["code_game"] == "SFEA")
                                {
                                    scene.Add("level1_tanoto");
                                    scene.Add("level2_tanoto");
                                    scene.Add("level3_tanoto");
                                }
                                if (jsonData["data"]["listGame"][i]["code_game"] == "SFEB")
                                {
                                    scene.Add("level4_tanoto");
                                    scene.Add("level5_tanoto");
                                    scene.Add("level6_tanoto");
                                }
                                if (jsonData["data"]["listGame"][i]["code_game"] == "SFEC")
                                {
                                    scene.Add("level7_tanoto");
                                }
                                if (jsonData["data"]["listGame"][i]["code_game"] == "SFED")
                                {
                                    scene.Add("level8_tanoto");
                                }
                                if (jsonData["data"]["listGame"][i]["code_game"] == "SFEX")
                                {
                                    scene.Add("level1_tanoto");
                                    scene.Add("level2_tanoto");
                                    scene.Add("level3_tanoto");
                                    scene.Add("level4_tanoto");
                                    scene.Add("level5_tanoto");
                                    scene.Add("level6_tanoto");
                                    scene.Add("level7_tanoto");
                                    scene.Add("level8_tanoto");
                                }
                            }
                        }
                    }

                    //============================================================================================================================

                    for (int i = 0; i <= jsonData["data"]["biodata"].Count - 1; i++)
                    {
                        //Debug.Log(" text string attribute" + i + " -" + jsonData["attribute"][i].ToString());

                        //EDIT AFIF
                        //for(int j = 0; j <= jsonData["data"]["biodata"].Count - 1; j++)
                        //{

                        if (jsonData["data"]["biodata"][i][2] == "text")
                        {
                            labelnya[i].text = jsonData["data"]["biodata"][i][1];
                            labelnya[i].gameObject.SetActive(true);
                            labelnya[i].transform.Find("chillAttribute").GetComponent <Text>().text = jsonData["data"]["biodata"][i][0];

                            inputan_text[i].SetActive(true);
                            //inputan_text[i].GetComponent<GridLayoutGroup>().cellSize= new Vector3(350, 100);
                            inputan_text[i].transform.Find("InputField").gameObject.SetActive(true);

                            inputan_text[i].transform.Find("InputField").GetComponent <InputField>().placeholder.GetComponent <Text>().text = "Wajib diisi";

                            inputan_text[i].transform.Find("DatePicker").gameObject.SetActive(false);
                        }
                        if (jsonData["data"]["biodata"][i][2] == "date")
                        {
                            labelnya[i].text = jsonData["data"]["biodata"][i][1];
                            labelnya[i].gameObject.SetActive(true);
                            labelnya[i].transform.Find("chillAttribute").GetComponent <Text>().text = jsonData["data"]["biodata"][i][0];

                            inputan_text[i].SetActive(true);
                            inputan_text[i].GetComponent <GridLayoutGroup>().cellSize = new Vector3(350, 200);
                            inputan_text[i].transform.Find("InputField").gameObject.SetActive(false);
                            inputan_text[i].transform.Find("DatePicker").gameObject.SetActive(true);
                        }
                        if (jsonData["data"]["biodata"][i][2] == "textarea")
                        {
                            labelnya[i].text = jsonData["data"]["biodata"][i][1];
                            labelnya[i].gameObject.SetActive(true);
                            labelnya[i].transform.Find("chillAttribute").GetComponent <Text>().text = jsonData["data"]["biodata"][i][0];

                            inputan_text[i].SetActive(true);
                            inputan_text[i].transform.Find("InputField").gameObject.SetActive(true);
                            inputan_text[i].transform.Find("InputField").GetComponent <InputField>().lineType = InputField.LineType.MultiLineNewline;
                            inputan_text[i].transform.Find("InputField").GetComponent <InputField>().placeholder.GetComponent <Text>().text = "Wajib diisi";
                            inputan_text[i].transform.Find("DatePicker").gameObject.SetActive(false);
                        }
                        if (jsonData["data"]["biodata"][i][2] == "dropdown")
                        {
                            Debug.Log("VALUE DROBDON" + jsonData["attribute"][i][3].Count);

                            labelnya[i].text = jsonData["data"]["biodata"][i][1];
                            labelnya[i].gameObject.SetActive(true);
                            labelnya[i].transform.Find("chillAttribute").GetComponent <Text>().text = jsonData["data"]["biodata"][i][0];

                            inputan_text[i].SetActive(true);
                            inputan_text[i].transform.Find("Dropdown").gameObject.SetActive(true);
                            inputan_text[i].transform.Find("InputField").gameObject.SetActive(false);
                            inputan_text[i].transform.Find("DatePicker").gameObject.SetActive(false);

                            var dropdown = inputan_text[i].transform.Find("Dropdown").GetComponent <Dropdown>();

                            dropdown.options.Clear();;
                            for (int x = 0; x <= jsonData["data"]["biodata"][i][3].Count - 1; x++)
                            {
                                List <String> valueDropdown = new List <string>();

                                valueDropdown.Add(jsonData["data"]["biodata"][i][3][x]);

                                foreach (var item in valueDropdown)
                                {
                                    dropdown.options.Add(new Dropdown.OptionData()
                                    {
                                        text = item
                                    });
                                }
                                //dropdown.options.Add(new Drop)
                            }
                        }
                    }
                }
            }
        }
    }
コード例 #11
0
ファイル: Middleware.cs プロジェクト: ragdollKB/2dFighter
        private static void Upload(Store <AppState> store)
        {
            var token = UnityConnectSession.instance.GetAccessToken();

            if (token.Length == 0)
            {
                CheckLoginStatus(store);
                return;
            }

            var path      = store.state.shareState.zipPath;
            var title     = store.state.shareState.title;
            var buildGUID = store.state.shareState.buildGUID;

            var baseUrl      = getAPIBaseUrl();
            var projectId    = GetProjectId();
            var formSections = new List <IMultipartFormSection>();

            formSections.Add(new MultipartFormDataSection("title", title));

            if (buildGUID.Length > 0)
            {
                formSections.Add(new MultipartFormDataSection("buildGUID", buildGUID));
            }

            if (projectId.Length > 0)
            {
                formSections.Add(new MultipartFormDataSection("projectId", projectId));
            }



            formSections.Add(new MultipartFormFileSection("file",
                                                          File.ReadAllBytes(path), Path.GetFileName(path), "application/zip"));

            uploadRequest = UnityWebRequest.Post(baseUrl + uploadEndpoint, formSections);
            uploadRequest.SetRequestHeader("Authorization", $"Bearer {token}");
            uploadRequest.SetRequestHeader("X-Requested-With", "XMLHTTPREQUEST");

            var op = uploadRequest.SendWebRequest();

            ConnectShareEditorWindow.StartCoroutine(updateProgress(store, uploadRequest));

            op.completed += operation =>
            {
                if (uploadRequest.isNetworkError || uploadRequest.isHttpError)
                {
                    Debug.Log(uploadRequest.error);
                    if (uploadRequest.error != "Request aborted")
                    {
                        store.Dispatch(new OnErrorAction {
                            errorMsg = "Internal server error"
                        });
                    }
                }
                else
                {
                    var response = JsonUtility.FromJson <UploadResponse>(op.webRequest.downloadHandler.text);
                    if (!string.IsNullOrEmpty(response.key))
                    {
                        store.Dispatch(new QueryProgressAction {
                            key = response.key
                        });
                    }
                }
            };
        }
コード例 #12
0
 public SketchfabRequest(string url, List <IMultipartFormSection> _multiPart)
 {
     _request = UnityWebRequest.Post(url, _multiPart);
 }
コード例 #13
0
    public IEnumerator Upload()
    {
        //loadingAnim.SetActive(true);
        posting_msg.SetActive(true);
        //string post_url = Mainurl + upload_image_API;
        string post_url = "https://www.skillmuni.in/wsmapi/api/PostPhotoUpload/TagPhotoUpload";
        //Debug.Log(BitConverter.ToString(imageBytes));
        string usertext = user_text.text;
        string plan     = plan_title.text;
        string level    = PlayerPrefs.GetInt("game_id").ToString();
        string lati     = PlayerPrefs.GetFloat("LAT").ToString();
        string longi    = PlayerPrefs.GetFloat("LONG").ToString();
        string uid      = PlayerPrefs.GetInt("UID").ToString();
        string oid      = PlayerPrefs.GetInt("OID").ToString();


        for (int a = 0; a < Bigger_count; a++)
        {
            List <IMultipartFormSection> formData = new List <IMultipartFormSection>();
            formData.Add(new MultipartFormDataSection("UID", uid));
            formData.Add(new MultipartFormDataSection("OID", oid));
            formData.Add(new MultipartFormDataSection("EXTN", "png"));
            formData.Add(new MultipartFormFileSection("Media", post_image_byte[a], test.name, "image/png"));
            formData.Add(new MultipartFormDataSection("GCI", level));
            formData.Add(new MultipartFormDataSection("Level", level_zone.ToString()));
            formData.Add(new MultipartFormDataSection("LATI", lati));
            formData.Add(new MultipartFormDataSection("LONGI", longi));
            formData.Add(new MultipartFormDataSection("DETAIL", User_text[a]));
            formData.Add(new MultipartFormDataSection("KEYINFO", User_plan[a]));


            UnityWebRequest www = UnityWebRequest.Post(post_url, formData);
            yield return(www.SendWebRequest());

            if (www.isNetworkError || www.isHttpError)
            {
                Debug.Log(www.error);
                respose_text.text = www.downloadHandler.text;
                posting_msg.SetActive(false);
                statusmsg.text = "PLEASE TRY LATER!";
                yield return(new WaitForSeconds(3f));

                statusmsg.text = "";
                imageBytes     = null;
                statusmsg.gameObject.SetActive(false);
            }
            else
            {
                Debug.Log("Form upload complete! " + a);
                Debug.Log(www.downloadHandler.text);
                yield return(new WaitForSeconds(0.5f));

                formData.Clear();
                ////zone_handle.actionplan_score += 25;
            }
        }
        posting_msg.SetActive(false);
        //loadingAnim.SetActive(false);
        statusmsg.gameObject.SetActive(true);
        statusmsg.text = "PLAN SUCCESSFULLY GENERATED!";
        yield return(new WaitForSeconds(2.5f));

        statusmsg.text = "";
        statusmsg.gameObject.SetActive(false);
        user_text.text    = "";
        plan_title.text   = "";
        reduce_plan.text  = "";
        reduce_text.text  = "";
        recycle_plan.text = "";
        recycle_text.text = "";
        User_text.Clear();
        User_plan.Clear();
        Bigger_count = 0;
        post_image_byte.Clear();
        capturebtn1.gameObject.GetComponent <Image>().sprite = default_sprite;
        capturebtn2.gameObject.GetComponent <Image>().sprite = default_sprite;
        capturebtn3.gameObject.GetComponent <Image>().sprite = default_sprite;
    }
コード例 #14
0
ファイル: Cube1Move.cs プロジェクト: christian58/GameCato
    IEnumerator Upload()
    {
        WWWForm form = new WWWForm();

        //Debug.Log("Uploaddddddd");
        form.AddField("usuario", setUser);
        form.AddField("juego", setNivel);
        form.AddField("nivel", setDificultad);
        form.AddField("tiempo", setTiempo);
        form.AddField("scores", setScore);
        form.AddField("grado", setGrado);

        Debug.Log("DATOS");
        Debug.Log(setUser);
        Debug.Log(setNivel);
        Debug.Log(setDificultad);
        Debug.Log(setTiempo);
        Debug.Log(setScore);
        Debug.Log(setGrado);
        Debug.Log("END DATOS");

        UnityWebRequest www = UnityWebRequest.Post("https://herokudjangoappaqp.herokuapp.com/api/agregar/", form);

        yield return(www.SendWebRequest());

        //Text_info.text = "Entreeeeeee" + setNivel;

        if (www.isNetworkError || www.isHttpError)
        {
            Debug.Log(www.error);
            TextInfo.text = "ERRRRRRROR " + grado;
        }
        else
        {
            //var oMycustomclassname = Newtonsoft.Json.JsonConvert.DeserializeObject<dynamic>(www);
            MyClass myObject = new MyClass();
            myObject = JsonUtility.FromJson <MyClass>(www.downloadHandler.text);



            //Text_info.text = "No LO se" + grado;

            string linkk = myObject.ayuda;

            if (myObject.resultado == "Aprendio.")
            {
                TextInfo.text = "Felicidades usted completo el nivel satisfactoriamente ";
            }
            if (myObject.resultado == "No Aprendio.")
            //else
            {
                TextInfo.text = "No logro completar los objetivos del nivel, para mejorar sus capacidades ingrese en el siguiente link: ";

                BtnLink.GetComponentInChildren <Text>().text = linkk;
            }

            //LinkBtn.GetComponentInChildren<Text>().text =

            //Aprender.text = myObject.ayuda;
        }
    }
コード例 #15
0
 public static IObservable <string> Post(string url, WWWForm content, IProgress <float> progress = null)
 {
     return(ObservableUnity.FromCoroutine <string>((observer, cancellation) => FetchText(UnityWebRequest.Post(url, content), observer, progress, cancellation)));
 }
コード例 #16
0
    IEnumerator  Changepass(string password, string name)
    {
        string ChangepassUrl = "https://scivre.herokuapp.com/api/webapichangepass";

        canvasLoad.SetActive(true);
        lblLoader.text = "Sending Request to webserver";

        //	first if checking internet connection ang web serve response pare
        if (Validation1.checkConnectionfail() == true)
        {
            errorfieldchange.text = "Error: Internet Connection";
            canvasLoad.SetActive(false);
        }
        else

        {
            //Checking web server response
            WWWForm form = new WWWForm();
            Debug.Log(password);
            form.AddField("password", password);
            form.AddField("name", name);



            using (UnityWebRequest www = UnityWebRequest.Post(ChangepassUrl, form))
            {
                www.chunkedTransfer = false;
                yield return(www.SendWebRequest());

                Debug.Log(www.error + " ");
                if (www.error != null)
                {
                    errorfieldchange.text = "Error webserver request error: " + www.error;
                }
                else
                {
                    Debug.Log("Response" + www.downloadHandler.text);

                    Validation1.UserDetail userDetail = JsonUtility.FromJson <Validation1.UserDetail> (www.downloadHandler.text);
                    //reponse details
                    if (userDetail.status == 1)
                    {
                        lblLoader.text = "Password Successfully Updated";
                        yield return(new WaitForSeconds(3f));

                        errorfieldchange.text = userDetail.message;
                        canvasLoad.SetActive(false);



                        changePanel.SetActive(false);

                        loginPanel.SetActive(true);
                    }
                    else
                    {
                        errorfieldchange.text = www.downloadHandler.text;
                        changePanel.SetActive(false);
                    }
                }
            }
        }
    }
コード例 #17
0
    IEnumerator UploadJPG()
    {
        // We should only read the screen buffer after rendering is complete
        yield return(new WaitForEndOfFrame());

        // Create a texture the size of the screen, RGB24 format
        int       width  = Screen.width;
        int       height = Screen.height;
        Texture2D tex    = new Texture2D(width, height, TextureFormat.RGB24, true);

        // Read screen contents into the texture
        tex.ReadPixels(new Rect(0, 0, width, height), 0, 0);
        tex.Apply();

        Texture2D tex2 = new Texture2D(tex.width / 2, tex.height / 2, TextureFormat.RGB24, true);

        // Read screen contents into the texture
        tex2.SetPixels(tex.GetPixels(1));

        tex2.Apply();

        Texture2D tex3 = new Texture2D(tex2.width / 2, tex2.height / 2, TextureFormat.RGB24, true);

        // Read screen contents into the texture
        tex3.SetPixels(tex2.GetPixels(1));

        tex3.Apply();

        // Encode texture into PNG
        byte[] bytes     = tex3.EncodeToPNG();
        string timeStamp = idLogin.text + "_" + namaPemain.text + "_" + LevelMain.text + "_checkout_" + tnya.ToString();

        // For testing purposes, also write to a file in the project folder
        //File.WriteAllBytes(Application.dataPath + "/../"+ timeStamp + ".jpeg", bytes);

        WWWForm form = new WWWForm();

        //===========================================================================================================//
        //EDIT AFIF ALLGAME

        form.AddField("token", btn_manager_Magnet.Control.token);
        form.AddField("id_event", btn_manager_Magnet.Control.id_event);
        form.AddField("id_peserta", btn_manager_Magnet.Control.id_peserta);
        form.AddField("id_game", btn_manager_Magnet.Control.id_game);
        form.AddField("nama_hirarki", "level_5");
        form.AddBinaryData("nama_file", bytes, timeStamp + ".jpeg");
        //===========================================================================================================//



        // Upload to a cgi script
        UnityWebRequest w = UnityWebRequest.Post(Config.Control.urlImage, form);

        yield return(w.SendWebRequest());

        if (w.isNetworkError || w.isHttpError)
        {
            Loading.SetActive(false);

            Debug.Log(w.error);
        }
        else
        {
            Loading.SetActive(false);

            if (btn_manager_Magnet.Control.sceneInt < btn_manager_Magnet.Control.scene.Count)
            {
                SceneManager.LoadScene(btn_manager_Magnet.Control.scene[btn_manager_Magnet.Control.sceneInt]);
                btn_manager_Magnet.Control.sceneInt++;
            }
            else
            {
                SceneManager.LoadScene("main_akhir_tanoto");
            }
        }
    }
コード例 #18
0
    /// <summary>
    /// 取得 Google Excel 表單序號資料
    /// </summary>
    private IEnumerator GetGoogleExcelLicense()
    {
        licenseInput = inputFieldLicense.text;
        btnLicenseInputOK.interactable = false;
        inputFieldLicense.interactable = false;

        WWWForm form = new WWWForm();

        form.AddField("method", "取得序號");
        form.AddField("sheetName", licenseInput);

        using (UnityWebRequest www = UnityWebRequest.Post(linkExcelGoogleAppScript, form))
        {
            yield return(www.SendWebRequest());

            if (www.isNetworkError || www.isHttpError)
            {
                print("取得資料錯誤:" + www.error);
            }
            else
            {
                licenseInExcel = www.downloadHandler.text;      // 取得 Excel 內的序號 ※第一列第一欄
            }
        }

        if (licenseInExcel.Contains("免費序號"))
        {
            string countString = licenseInExcel.Remove(0, 4);
            int    count       = Convert.ToInt32(countString);
            print("免費序號" + count);

            groupFreeLicense.alpha = 1;

            if (count > 0)
            {
                count--;
                WWWForm formFreeCount = new WWWForm();
                formFreeCount.AddField("method", "更新免費序號次數");
                formFreeCount.AddField("sheetName", licenseInput);
                formFreeCount.AddField("countFree", count);

                using (UnityWebRequest www = UnityWebRequest.Post(linkExcelGoogleAppScript, formFreeCount))
                {
                    yield return(www.SendWebRequest());

                    if (www.isNetworkError || www.isHttpError)
                    {
                        print("取得資料錯誤:" + www.error);
                    }
                    else
                    {
                        licenseInExcel = www.downloadHandler.text;      // 取得 Excel 內的序號 ※第一列第一欄
                    }
                }

                print(licenseInExcel);
            }
            else
            {
                textFreeLicenseTip.text         = "免費序號次數已使用完畢";
                groupFreeLicense.blocksRaycasts = true;
                groupFreeLicense.interactable   = true;
            }
        }
        else
        {
            bool licenseCheck = licenseInput == licenseInExcel;     // 判定序號是否正確
            goCorrect.SetActive(licenseCheck);                      // 正確 - 顯示與否
            goWrong.SetActive(!licenseCheck);                       // 錯誤 - 顯示與否
        }

        if (licenseInExcel == "免費序號次數更新成功")
        {
            textFreeLicenseTip.text         = "免費序號使用成功";
            groupFreeLicense.blocksRaycasts = true;
            groupFreeLicense.interactable   = true;
            PlayerPrefs.SetInt("是否購買", 1);
        }

        goLicenseInput.SetActive(false);                        // 隱藏序號輸入欄位
        inputFieldLicense.text         = "";
        btnLicenseInputOK.interactable = true;
        inputFieldLicense.interactable = true;
    }
コード例 #19
0
        public void Start()
        {
#if !UNITY_WEBPLAYER
#if !DOT_NET
            FileInfo info = new FileInfo(_localPath);
            byte[]   file;
            if (info.Exists)
            {
                file = File.ReadAllBytes(_localPath);
            }
            else
            {
                file = System.Convert.FromBase64String(_localPath);
            }
            WWWForm postForm = new WWWForm();
            postForm.AddField("sessionId", _sessionId);

            if (_peerCode != "")
            {
                postForm.AddField("peerCode", _peerCode);
            }
            postForm.AddField("uploadId", UploadId);
            postForm.AddField("fileSize", file.Length);
            postForm.AddBinaryData("uploadFile", file, _fileName);

#if USE_WEB_REQUEST
            _request = UnityWebRequest.Post(_serverUrl, postForm);
            _request.SendWebRequest();
#else
            _request = new WWW(_serverUrl, postForm);
#endif
#else
            var requestMessage = new HttpRequestMessage()
            {
                RequestUri = new Uri(_serverUrl),
                Method     = HttpMethod.Post
            };

            var requestContent = new MultipartFormDataContent();

            ProgressStream fileStream = new ProgressStream(new FileStream(_localPath, FileMode.Open, FileAccess.Read, FileShare.Read));
            fileStream.BytesRead += BytesReadCallback;

            requestContent.Add(new StringContent(_sessionId), "sessionId");
            if (_peerCode != "")
            {
                requestContent.Add(new StringContent(_peerCode), "peerCode");
            }
            requestContent.Add(new StringContent(UploadId), "uploadId");
            requestContent.Add(new StringContent(TotalBytesToTransfer.ToString()), "fileSize");
            requestContent.Add(new StreamContent(fileStream), "uploadFile", _fileName);

            requestMessage.Content = requestContent;

            _cancelToken = new CancellationTokenSource();
            Task <HttpResponseMessage> httpRequest = HttpClient.SendAsync(requestMessage, _cancelToken.Token);
            httpRequest.ContinueWith(async(t) =>
            {
                await AsyncHttpTaskCallback(t);
            });
#endif
            Status = FileUploaderStatus.Uploading;
            if (_client.LoggingEnabled)
            {
                _client.Log("Started upload of " + _fileName);
            }
            _lastTime = DateTime.Now;
#endif
        }
コード例 #20
0
    public IEnumerator _PostToServer(string rFileName)
    {
        while (!IsFileSaveComplete(rFileName + ".log"))
        {
            yield return(0);
        }

        var     account  = Module_Login.instance?.account;
        WWWForm postForm = new WWWForm();

        var playerName = string.Empty;

        if (Module_Player.instance != null)
        {
            playerName = Module_Player.instance.roleInfo.roleId.ToString();
        }
        var path     = gameLogger.GetFullPath(rFileName);
        var contents = Util.LoadFile(path);

        if (contents != null && contents.Length > 0)
        {
            postForm.AddBinaryData("logFile", contents, $"{rFileName }_{playerName}.log");
        }

        var request = UnityWebRequest.Post(WebAPI.FullApiUrl(WebAPI.RES_FIGHT_DATA), postForm);

        request.SetRequestHeader("Content-Type", postForm.headers["Content-Type"]);
        request.SetRequestHeader("Authorization", BasicAuth(account?.acc_name ?? "null", "123456"));
        request.SetRequestHeader("X-Game-Identity", $"kzwg/{rFileName}");

        request.timeout = 5;
        yield return(request.SendWebRequest());

        if (request.isNetworkError)
        {
            Logger.LogWarning($"日志文件上传失败:{request.url}");
            yield break;
        }
        Logger.LogWarning($"日志文件上传成功:{WebAPI.FullApiUrl(WebAPI.RES_FIGHT_DATA)} 数据大小:{contents.Length}");
        request.Dispose();

        while (!IsFileSaveComplete(rFileName + ".gr"))
        {
            yield return(0);
        }

        postForm = new WWWForm();
        path     = GameRecorder.GetFullPath(rFileName);
        contents = Util.LoadFile(path);
        if (contents != null && contents.Length > 0)
        {
            postForm.AddBinaryData("grFile", contents, $"{rFileName }_{playerName}.gr");
        }

        request = UnityWebRequest.Post(WebAPI.FullApiUrl(WebAPI.RES_FIGHT_DATA), postForm);
        request.SetRequestHeader("Content-Type", postForm.headers["Content-Type"]);
        request.SetRequestHeader("Authorization", BasicAuth(account?.acc_name ?? "null", "123456"));
        request.SetRequestHeader("X-Game-Identity", $"kzwg/{rFileName}");

        request.timeout = 5;
        yield return(request.SendWebRequest());

        if (request.isNetworkError)
        {
            Logger.LogWarning($"录像文件上传失败:{request.url}");
            yield break;
        }
        Logger.LogWarning($"录像文件上传成功:{WebAPI.FullApiUrl(WebAPI.RES_FIGHT_DATA)} 数据大小:{contents.Length}");
        request.Dispose();
    }
コード例 #21
0
    IEnumerator DoLogin()
    {
        //cheat
        if (email.text == "")
        {
            errorMsg.text = "Email Field Cannot be Empty";
        }
        else if (password.text == "")
        {
            errorMsg.text = "Password Field Cannot be Empty";
        }
        else
        {
            loader = Instantiate(loaderPrefab, loaderPrefab.transform.position, loaderPrefab.transform.rotation) as GameObject;

            WWWForm form = new WWWForm();
            form.AddField("email", email.text);
            form.AddField("password", password.text);

            //UnityWebRequest www = UnityWebRequest.Post("http://182.18.139.143/WITSCLOUD/DEVELOPMENT/dartweb/index.php/api/login", form);
            UnityWebRequest www = UnityWebRequest.Post("https://dartbet.io/index.php/Api/login", form);
            yield return(www.SendWebRequest());

            if (www.isNetworkError || www.isHttpError)
            {
                Debug.Log(www.error);
                Destroy(loader);
            }
            else
            {
                Debug.Log("Form upload complete!");
                StringBuilder sb = new StringBuilder();
                foreach (System.Collections.Generic.KeyValuePair <string, string> dict in www.GetResponseHeaders())
                {
                    sb.Append(dict.Key).Append(": \t[").Append(dict.Value).Append("]\n");
                }
                // Print Headers
                Debug.Log("header" + sb.ToString());

                // Print Body
                Debug.Log("Body:" + www.downloadHandler.text);

                JSONNode loginResponse = SimpleJSON.JSON.Parse(www.downloadHandler.text);


                if (loginResponse["status"].ToString() == "true")
                {
                    GameManager.userInfo  = JsonUtility.FromJson <UserInfo>(loginResponse["userData"].ToString());
                    GameManager.userToken = GameManager.userInfo.token;

                    Debug.Log("user token: " + GameManager.userToken);
                    JSONNode userDataResponse = ServerCalls.GetUserInfo();
                    Debug.Log("userDataResponse:: " + userDataResponse.ToString());
                    string response = userDataResponse["status"].Value;
                    if (response == "Success")
                    {
                        if (saveUser)
                        {
                            PlayerPrefs.SetString("SAVED_EMAIL", email.text);
                            PlayerPrefs.SetString("SAVED_PASSWORD", password.text);
                            PlayerPrefs.Save();
                        }
                        GameSceneManager.LoadScene("HomeScreen");
                    }
                    else
                    {
                        Destroy(loader);
                        errorMsg.text = userDataResponse["message"].ToString();
                    }
                }
                else
                {
                    Destroy(loader);
                    errorMsg.text = loginResponse["message"].ToString();
                }
            }
        }
    }
コード例 #22
0
    public static IEnumerator SendHttpMsg(string url, string method, Dictionary <string, object> param, HttpMsgCallback callback)
    {
        if (string.Compare(method, "get", true) == 0)
        {
            UnityWebRequest getTW = null;
            if (param == null || param.Count == 0)
            {
                getTW = UnityWebRequest.Get(url);
            }
            else
            {
                StringBuilder strParams = new StringBuilder();
                bool          first     = true;
                foreach (KeyValuePair <string, object> val in param)
                {
                    if (first == false)
                    {
                        strParams.Append("&");
                    }
                    strParams.AppendFormat("{0}={1}", val.Key, val.Value.ToString());
                    first = false;
                }
                getTW = UnityWebRequest.Get(string.Format("{0}?{1}", url, strParams.ToString()));
            }
            getTW.method  = UnityWebRequest.kHttpVerbGET;
            getTW.timeout = TimeOut;
            yield return(getTW.SendWebRequest());

            if (getTW.isDone)
            {
                if (getTW.error != null)
                {
                    callback(getTW.error, null);
                }
                else
                {
                    callback(null, getTW.downloadHandler.text);
                }
            }
            else
            {
                callback("sendHttpMsg get not done", null);
            }
        }
        else if (string.Compare(method, "post", true) == 0)
        {
            WWWForm postForm = new WWWForm();
            if (param != null)
            {
                foreach (KeyValuePair <string, object> val in param)
                {
                    postForm.AddField(val.Key, val.Value.ToString());
                }
            }
            UnityWebRequest postTW = UnityWebRequest.Post(url, postForm);
            yield return(postTW.SendWebRequest());

            if (postTW.isDone)
            {
                if (postTW.error != null)
                {
                    callback(postTW.error, null);
                }
                else
                {
                    callback(null, postTW.downloadHandler.text);
                }
            }
            else
            {
                callback("sendHttpMsg get not done", null);
            }
        }
        else
        {
            throw new Exception("HttpUtils->SendHttpMsg->not support " + method);
        }
    }
コード例 #23
0
        //Authorization set-up
        public static string GetTwitterAccessToken(string consumerKey, string consumerSecret)
        {
            //Convert the consumer key and secret strings into a format to be added to our header
            string URL_ENCODED_KEY_AND_SECRET = Convert.ToBase64String(Encoding.UTF8.GetBytes(consumerKey + ":" + consumerSecret));

            byte[] body;
            body = Encoding.UTF8.GetBytes("grant_type=client_credentials");

            Dictionary <string, string> headers = new Dictionary <string, string>();

            headers["Authorization"] = "Basic " + URL_ENCODED_KEY_AND_SECRET;

            WWWForm form = new WWWForm();

            form.AddField("grant_type", "client_credentials");

            UnityWebRequest request = UnityWebRequest.Post("https://api.twitter.com/oauth2/token", form);

            request.SetRequestHeader("Authorization", headers["Authorization"]);
            request.SendWebRequest();
            while (!request.isDone)
            {
                Debug.Log("Get the f*****g token");
            }
            if (request.error != null)
            {
                Debug.Log("Error my guy: " + request.error);
            }
            else
            {
                string output = request.downloadHandler.text.Replace("{\"token_type\":\"bearer\",\"access_token\":\"", "");
                output = output.Replace("\"}", "");
                Debug.Log("Got emmmm: " + output);
                return(output);
            }
            Debug.Log("Woowwwww: " + request.downloadHandler.text);


            ////Send a request to the Twitter API for an access token
            //WWW web = new WWW("https://api.twitter.com/oauth2/token", body, headers);
            //while (!web.isDone)
            //{
            //    Debug.Log("Retrieving access token...");
            //}
            //if (web.error != null)
            //{
            //    //If there was a problem with the request, output the error to the debug log
            //    Debug.Log("Web error: " + web.error);
            //    Debug.Log("Headers: " + web.text);
            //}
            //else
            //{
            //    Debug.Log("Access token retrieved successfully");
            //    //Format string response into something more useable.
            //    string output = web.text.Replace("{\"token_type\":\"bearer\",\"access_token\":\"", "");
            //    output = output.Replace("\"}", "");
            //    return output;
            //}
            //In the event of failure
            return(null);
        }
コード例 #24
0
        public UnityWebRequest getWWW(bool isImage = false)
        {
            refreshHeaders();
            UnityWebRequest www = null;

            if (requestType == RequestType.GET)
            {
                //Uri uri = new Uri(url);
                //TODO Add the restauranyt Parameters
                string murl  = url;
                bool   first = true;
                foreach (var key in body.Keys)
                {
                    if (first)
                    {
                        murl += "?";
                        first = false;
                    }
                    else
                    {
                        murl += "&";
                    }
                    murl += key + "=" + body[key];
                }

                if (requestType == RequestType.GET)
                {
                    if (isImage)
                    {
                        www = UnityWebRequestTexture.GetTexture(murl);
                    }
                    else
                    {
                        www = UnityWebRequest.Get(murl);
                    }
                }
                else if (requestType == RequestType.DELETE)
                {
                    www = UnityWebRequest.Delete(murl);
                }
            }
            else
            {
                if (body == null)
                {
                    if (requestType == RequestType.POST)
                    {
                        www = UnityWebRequest.Post(url, jsonBody.ToString().Trim());
                    }
                    else if (requestType == RequestType.PUT)
                    {
                        www = UnityWebRequest.Put(url, jsonBody.ToString());
                    }
                    www.SetRequestHeader("content-type", "application/json");
                }
                else
                {
                    if (requestType == RequestType.POST)
                    {
                        var form = new WWWForm();
                        foreach (var key in body.Keys)
                        {
                            form.AddField(key, body[key]);
                        }
                        www = UnityWebRequest.Post(url, form);
                    }
                    else if (requestType == RequestType.PUT)
                    {
                        var json = JSON.Parse("{}");
                        foreach (var key in body.Keys)
                        {
                            json[key] = body[key];
                        }
                        www = UnityWebRequest.Put(url, json.ToString());
                        www.SetRequestHeader("content-type", "application/json");
                    }
                }
            }
            foreach (string key in header.Keys)
            {
                www.SetRequestHeader(key, header[key]);
            }

            return(www);
        }
コード例 #25
0
        private IEnumerator ProcessRequestQueue()
        {
            // yield AFTER we increment the connection count, so the Send() function can return immediately
            _activeConnections += 1;
#if UNITY_EDITOR
            if (!UnityEditorInternal.InternalEditorUtility.inBatchMode)
            {
                yield return(null);
            }
#else
            yield return(null);
#endif

            while (_requests.Count > 0)
            {
                Request req = _requests.Dequeue();
                if (req.Cancel)
                {
                    continue;
                }
                string url = URL;
                if (!string.IsNullOrEmpty(req.Function))
                {
                    url += req.Function;
                }

                StringBuilder args = null;
                foreach (var kp in req.Parameters)
                {
                    var key   = kp.Key;
                    var value = kp.Value;

                    if (value is string)
                    {
                        value = UnityWebRequest.EscapeURL((string)value);
                    }
                    else if (value is byte[])
                    {
                        value = Convert.ToBase64String((byte[])value);
                    }
                    else if (value is Int32 || value is Int64 || value is UInt32 || value is UInt64 || value is float)
                    {
                        value = value.ToString();
                    }
                    else if (value is bool)
                    {
                        value = value.ToString().ToLower();
                    }
                    else if (value is DateTime?)
                    {
                        value = String.Format("{0:yyyy-MM-ddThh:mm:ssZ}", value);//yyyy-MM-ddthh:mm:ssz
                    }
                    else if (value != null)
                    {
                        Log.Warning("RESTConnector.ProcessRequestQueue()", "Unsupported parameter value type {0}", value.GetType().Name);
                    }
                    else
                    {
                        Log.Error("RESTConnector.ProcessRequestQueue()", "Parameter {0} value is null", key);
                    }

                    if (args == null)
                    {
                        args = new StringBuilder();
                    }
                    else
                    {
                        args.Append("&");
                    }

                    args.Append(key + "=" + value);
                }

                if (args != null && args.Length > 0)
                {
                    url += "?" + args.ToString();
                }

                AddHeaders(req.Headers);

                Response resp = new Response();

                DateTime        startTime       = DateTime.Now;
                UnityWebRequest unityWebRequest = null;
                if (req.Forms != null || req.Send != null)
                {
                    //  POST and PUT with data
                    if (req.Forms != null)
                    {
                        if (req.Send != null)
                        {
                            Log.Warning("RESTConnector", "Do not use both Send & Form fields in a Request object.");
                        }

                        WWWForm form = new WWWForm();
                        try
                        {
                            foreach (var formData in req.Forms)
                            {
                                if (formData.Value.IsBinary)
                                {
                                    form.AddBinaryData(formData.Key, formData.Value.Contents, formData.Value.FileName, formData.Value.MimeType);
                                }
                                else if (formData.Value.BoxedObject is string)
                                {
                                    form.AddField(formData.Key, (string)formData.Value.BoxedObject);
                                }
                                else if (formData.Value.BoxedObject is int)
                                {
                                    form.AddField(formData.Key, (int)formData.Value.BoxedObject);
                                }
                                else if (formData.Value.BoxedObject != null)
                                {
                                    Log.Warning("RESTConnector.ProcessRequestQueue()", "Unsupported form field type {0}", formData.Value.BoxedObject.GetType().ToString());
                                }
                            }
                            foreach (var headerData in form.headers)
                            {
                                req.Headers[headerData.Key] = headerData.Value;
                            }
                        }
                        catch (Exception e)
                        {
                            Log.Error("RESTConnector.ProcessRequestQueue()", "Exception when initializing WWWForm: {0}", e.ToString());
                        }
                        unityWebRequest = UnityWebRequest.Post(url, form);
                    }
                    else if (req.Send != null)
                    {
                        unityWebRequest = new UnityWebRequest(url, req.HttpMethod)
                        {
                            uploadHandler = (UploadHandler) new UploadHandlerRaw(req.Send)
                        };

                        unityWebRequest.SetRequestHeader("Content-Type", "application/json");
                    }
                }
                else
                {
                    //  GET, DELETE and POST without data
                    unityWebRequest = new UnityWebRequest
                    {
                        url    = url,
                        method = req.HttpMethod
                    };

                    if (req.HttpMethod == UnityWebRequest.kHttpVerbPOST)
                    {
                        unityWebRequest.SetRequestHeader("Content-Type", "application/json");
                    }
                }

                foreach (KeyValuePair <string, string> kvp in req.Headers)
                {
                    unityWebRequest.SetRequestHeader(kvp.Key, kvp.Value);
                }

                unityWebRequest.downloadHandler = new DownloadHandlerBuffer();

                if (req.DisableSslVerification == true)
                {
                    unityWebRequest.certificateHandler = new AcceptAllCertificates();
                }
                else
                {
                    unityWebRequest.certificateHandler = null;
                }

#if UNITY_2017_2_OR_NEWER
                unityWebRequest.SendWebRequest();
#else
                www.Send();
#endif
#if ENABLE_DEBUGGING
                Log.Debug("RESTConnector", "URL: {0}", url);
#endif

                // wait for the request to complete.
                float timeout = Mathf.Max(Constants.Config.Timeout, req.Timeout);
                while (!unityWebRequest.isDone)
                {
                    if (req.Cancel)
                    {
                        break;
                    }
                    if ((DateTime.Now - startTime).TotalSeconds > timeout)
                    {
                        break;
                    }
                    if (req.OnUploadProgress != null)
                    {
                        req.OnUploadProgress(unityWebRequest.uploadProgress);
                    }
                    if (req.OnDownloadProgress != null)
                    {
                        req.OnDownloadProgress(unityWebRequest.downloadProgress);
                    }

#if UNITY_EDITOR
                    if (!UnityEditorInternal.InternalEditorUtility.inBatchMode)
                    {
                        yield return(null);
                    }
#else
                    yield return(null);
#endif
                }

                if (req.Cancel)
                {
                    continue;
                }

                bool     bError = false;
                IBMError error  = null;
                if (!string.IsNullOrEmpty(unityWebRequest.error))
                {
                    switch (unityWebRequest.responseCode)
                    {
                    case HTTP_STATUS_OK:
                    case HTTP_STATUS_CREATED:
                    case HTTP_STATUS_ACCEPTED:
                        bError = false;
                        break;

                    default:
                        bError = true;
                        break;
                    }

                    string errorMessage = GetErrorMessage(unityWebRequest.downloadHandler.text);

                    error = new IBMError()
                    {
                        Url             = url,
                        StatusCode      = unityWebRequest.responseCode,
                        ErrorMessage    = errorMessage,
                        Response        = unityWebRequest.downloadHandler.text,
                        ResponseHeaders = unityWebRequest.GetResponseHeaders()
                    };
                    if (bError)
                    {
                        Log.Error("RESTConnector.ProcessRequestQueue()", "URL: {0}, ErrorCode: {1}, Error: {2}, Response: {3}", url, unityWebRequest.responseCode, unityWebRequest.error,
                                  string.IsNullOrEmpty(unityWebRequest.downloadHandler.text) ? "" : unityWebRequest.downloadHandler.text);
                    }
                    else
                    {
                        Log.Warning("RESTConnector.ProcessRequestQueue()", "URL: {0}, ErrorCode: {1}, Error: {2}, Response: {3}", url, unityWebRequest.responseCode, unityWebRequest.error,
                                    string.IsNullOrEmpty(unityWebRequest.downloadHandler.text) ? "" : unityWebRequest.downloadHandler.text);
                    }
                }
                if (!unityWebRequest.isDone)
                {
                    Log.Error("RESTConnector.ProcessRequestQueue()", "Request timed out for URL: {0}", url);
                    bError = true;
                }

                // generate the Response object now..
                if (!bError)
                {
                    resp.Success          = true;
                    resp.Data             = unityWebRequest.downloadHandler.data;
                    resp.HttpResponseCode = unityWebRequest.responseCode;
                }
                else
                {
                    resp.Success = false;
                    resp.Error   = error;
                }

                resp.Headers = unityWebRequest.GetResponseHeaders();

                resp.ElapsedTime = (float)(DateTime.Now - startTime).TotalSeconds;

                // if the response is over a threshold, then log with status instead of debug
                if (resp.ElapsedTime > LogResponseTime)
                {
                    Log.Warning("RESTConnector.ProcessRequestQueue()", "Request {0} completed in {1} seconds.", url, resp.ElapsedTime);
                }

                if (req.OnResponse != null)
                {
                    req.OnResponse(req, resp);
                }

                unityWebRequest.Dispose();
            }

            // reduce the connection count before we exit.
            _activeConnections -= 1;
            yield break;
        }
コード例 #26
0
        IEnumerator Loop()
        {
            while (true)
            {
                yield return(new WaitForSeconds(1f));

                WWWForm form = new WWWForm();
                form.AddField("hash", key);
                form.AddField("id", deviceid);
                form.AddField("lat", Input.location.lastData.latitude.ToString());
                form.AddField("lon", Input.location.lastData.longitude.ToString());

                UnityWebRequest www = UnityWebRequest.Post(url, form);
                yield return(www.SendWebRequest());

                if (string.IsNullOrEmpty(www.error))
                {
                    string[] coords = www.downloadHandler.text.Split('\n');
                    var      list   = new List <Vector2d>();
                    bool     poi    = false;
                    foreach (string coord in coords)
                    {
                        Debug.Log(coord);
                    }
                    foreach (var c in coords)
                    {
                        if (poi)
                        {
                            if (c == null || c.Length < 4)
                            {
                                continue;
                            }
                            string[] data = c.Split(',');
                            // data[0] = id
                            // data [1] = url
                            // data[2,3] = lat, lon
                            string id     = data[0];
                            string imgUrl = data[1];
                            if (markerIds.Contains(id))
                            {
                                continue;
                            }
                            //Debug.Log(data[2] + " " + data[3] + " " + markerList[index]);
                            StartCoroutine(SpawnMarker(imgUrl, id, new Vector2d(double.Parse(data[2]), double.Parse(data[3]))));
                        }
                        else
                        {
                            if (c != null && c.StartsWith("poi"))
                            {
                                poi = true;
                                continue;
                            }
                            if (c == null || c.Length < 4)
                            {
                                continue;
                            }
                            string[] data = c.Split(',');
                            list.Add(new global::Mapbox.Utils.Vector2d(double.Parse(data[0]), double.Parse(data[1])));
                        }
                    }
                    latLon = list.ToArray();
                }

                int i = 0;
                for (; i < latLon.Length && i < players.Length; ++i)
                {
                    players[i].gameObject.SetActive(true);
                    players[i].localPosition = map.GeoToWorldPosition(latLon[i], true);
                }
                for (; i < players.Length; ++i)
                {
                    players[i].gameObject.SetActive(false);
                }
            }
        }
コード例 #27
0
ファイル: Plugin.cs プロジェクト: ManuelJager/ProjectExa
        private static void SendHeartbeat(bool fromSave = false)
        {
            if (_debug)
            {
                Debug.Log("<WakaTime> Sending heartbeat...");
            }

            var currentScene = EditorSceneManager.GetActiveScene().path;
            var file         = currentScene != string.Empty
              ? Path.Combine(Application.dataPath, currentScene.Substring("Assets/".Length))
              : string.Empty;

            var heartbeat = new Heartbeat(file, fromSave);

            if ((heartbeat.time - _lastHeartbeat.time < HEARTBEAT_COOLDOWN) && !fromSave &&
                (heartbeat.entity == _lastHeartbeat.entity))
            {
                if (_debug)
                {
                    Debug.Log("<WakaTime> Skip this heartbeat");
                }
                return;
            }

            var heartbeatJSON = JsonUtility.ToJson(heartbeat);

            var request = UnityWebRequest.Post(URL_PREFIX + "users/current/heartbeats?api_key=" + _apiKey, string.Empty);

            request.uploadHandler = new UploadHandlerRaw(System.Text.Encoding.UTF8.GetBytes(heartbeatJSON));
            request.SetRequestHeader("Content-Type", "application/json");

            request.SendWebRequest().completed +=
                operation =>
            {
                if (request.downloadHandler.text == string.Empty)
                {
                    //Debug.LogWarning(
                    //  "<WakaTime> Network is unreachable. Consider disabling completely if you're working offline");
                    return;
                }

                if (_debug)
                {
                    Debug.Log("<WakaTime> Got response\n" + request.downloadHandler.text);
                }

                Response <HeartbeatResponse> response;

                try
                {
                    response =
                        JsonUtility.FromJson <Response <HeartbeatResponse> >(
                            request.downloadHandler.text);
                }
                catch (ArgumentException)
                {
                    return;
                }

                if (response.error != null)
                {
                    if (response.error == "Duplicate")
                    {
                        if (_debug)
                        {
                            Debug.LogWarning("<WakaTime> Duplicate heartbeat");
                        }
                    }
                    else
                    {
                        Debug.LogError(
                            "<WakaTime> Failed to send heartbeat to WakaTime!\n" +
                            response.error);
                    }
                }
                else
                {
                    if (_debug)
                    {
                        Debug.Log("<WakaTime> Sent heartbeat!");
                    }
                    _lastHeartbeat = response.data;
                }
            };
        }
コード例 #28
0
    //로비화면에서 필요한 데이터만 로그인 유저 테이블을 참조하여 가져온다.
    IEnumerator S2C_UserData()
    {
        //로그인한 Email 정보를 가져온다.
        string _loginID = m_InfoManager.m_email;

        //HTTP통신을 할 대상 주소
        string url = "49.247.131.35/S2C_UserData.php";

        WWWForm myForm = new WWWForm();

        myForm.AddField("email", _loginID);
        UnityWebRequest uwr = UnityWebRequest.Post(url, myForm);

        //서버에 문서를 요청한다. 그리고 반환되면 yield return 뒤에 구문이 실행된다.
        yield return(uwr.SendWebRequest());

        //반환에서 네트워크 에러가 발생했다면
        if (uwr.isNetworkError)
        {
            Debug.Log("Error While Sending: " + uwr.error);

            yield break;
        }
        //정상적으로 반환값이 왔다면
        else
        {
            //서버로부터 JSON형태의 메세지를 받는다.
            string jsonMessage = uwr.downloadHandler.text;

            //파싱할수있는 JOBJect 형태로 변환한다.
            JObject jobject = JObject.Parse(jsonMessage);

            //==================================================================================닉네임
            string _nickname = (string)jobject["m_nickname"];

            //==================================================================================차
            string _carname  = (string)jobject["m_car"];
            string _carwheel = (string)jobject["m_wheel"];
            string _carwing  = (string)jobject["m_wing"];

            GameObject memberCar;

            memberCar = Instantiate(Resources.Load("Car/" + _carname), new Vector3(0, 0, 0), Quaternion.identity) as GameObject;

            memberCar.transform.SetParent(m_rotateObjectParent.transform, false);

            memberCar.transform.localScale = new Vector3(1.6f, 1.6f, 1.6f);

            //==================================================================================바퀴



            MeshRenderer[] _wheelList = memberCar.transform.Find("Wheel_Mesh").GetComponentsInChildren <MeshRenderer>();

            foreach (MeshRenderer _wheel in _wheelList)
            {
                _wheel.material = Resources.Load <Material>("Wheel/" + _carwheel);
            }

            //==================================================================================날개

            memberCar.transform.Find(_carwing).gameObject.SetActive(true);


            //로비화면에서 로그인한 회원의 닉네임과 함께 인사말을 날린다.
            m_hello.text = _nickname + "님 안녕하세요!";
        }
    }
コード例 #29
0
    //차고화면에서 필요한 로그인 유저가 보유한 모든 차량을 가져온다. 그리고 스크롤뷰에 차버튼을 만든다.
    IEnumerator S2C_WingList_All()
    {
        //HTTP통신을 할 대상 주소
        string url = "49.247.131.35/S2C_WingList_All.php";

        //====================================================================================클라이언트->서버 보낼 데이터
        //로그인한 Email 정보를 가져온다.
        string _loginID = m_InfoManager.m_email;

        WWWForm myForm = new WWWForm();

        myForm.AddField("email", _loginID);

        //=============================================================================================================

        UnityWebRequest uwr = UnityWebRequest.Post(url, myForm);

        //서버에 문서를 요청한다. 그리고 반환되면 yield return 뒤에 구문이 실행된다.
        yield return(uwr.SendWebRequest());

        //반환에서 네트워크 에러가 발생했다면
        if (uwr.isNetworkError)
        {
            Debug.Log("Error While Sending: " + uwr.error);

            yield break;
        }
        //정상적으로 반환값이 왔다면
        else
        {
            //서버로부터 JSON형태의 메세지를 받는다.
            string jsonMessage = uwr.downloadHandler.text;

            //파싱할수있는 JOBJect 형태로 변환한다.
            JObject jobject = JObject.Parse(jsonMessage);

            //==================================================================================회원정보
            //회원 닉네임 정보 불러온다.
            string _nickname = (string)jobject["m_nickname"];

            m_memberMoney.text = (string)jobject["m_money"];

            //==================================================================================차
            JArray _wings = (JArray)jobject["m_wing"];

            _carcarAssetname   = (string)jobject["m_car"];
            _carwheelAssetname = (string)jobject["m_wheel"];


            //널값 예외처리는 꼮 해준다.
            if (_wings != null)
            {
                //유저가 소지 하고있는 차는 1개이상이다.
                for (int i = 0; i < _wings.Count; i++)
                {
                    //해당 차 버튼(차고화면에서 밑에 메뉴바의 스크롤뷰 안에 횡으로 생성된다.)을 생성한다.
                    GameObject _CarButton = Instantiate(m_pref_carbutton, new Vector3(0, 0, 0), Quaternion.identity);

                    //=======================================================차버튼에 필요한 정보들을 셋팅한다.==============================================================

                    //버튼 최상 부모의 이름을 차이름으로 설정하여 어떤차를 클릭했는지 알고, 바로 경로에서 3D 모델을 불러올수있도록 구상
                    _CarButton.gameObject.name = (string)_wings[i]["m_assetname"];

                    //차 버튼 1번째는 선택됬을때 표시할 이미지 이다.
                    //ChangeToSelectCarButton()에서 사용중

                    //차버튼 2번재 텍스트창에 차이름을 표시해준다.
                    _CarButton.transform.GetChild(2).GetComponent <Text>().text = (string)_wings[i]["m_name"];

                    //차버튼 3번재 텍스트창에 차구매여부를 표시해준다. 이것을 기반으로 차 구매하기 버튼이 뜬다.
                    _CarButton.transform.GetChild(3).GetComponent <Text>().text = (string)_wings[i]["m_buy"];

                    //구매한 차라면
                    if (_CarButton.transform.GetChild(3).GetComponent <Text>().text == "1")
                    {
                        //차버튼 밑 0번째는 로고를 넣어준다.
                        _CarButton.transform.GetChild(0).GetComponent <Image>().sprite = Resources.Load <Sprite>("Images/Wing/" + (string)_wings[i]["m_assetname"]);
                    }
                    //구매한 차가 아니면
                    else
                    {
                        //차버튼 밑 0번째는 자물쇠를 넣어준다.
                        _CarButton.transform.GetChild(0).GetComponent <Image>().sprite = Resources.Load <Sprite>("Images/lock");
                    }

                    //차버튼 밑의 네번재 텍스트창에 차 가격을 표시해준다.
                    _CarButton.transform.GetChild(4).GetComponent <Text>().text = (string)_wings[i]["m_price"];

                    //차고 하단 메뉴 스크롤뷰 자식으로 넣어준다.(그래야지 스크롤뷰안에 아이템으로 움직인다.)
                    _CarButton.transform.SetParent(m_pref_carbutton_ScrollView.transform, false);

                    //=======================================================회전 오브젝트에 필요한 정보를 셋팅한다.==============================================================
                    //현재 착용중이라면 차고 회전오브젝트에 생성해준다.
                    if ((int)_wings[i]["m_equip"] == 1)
                    {
                        m_now_carbutton = _CarButton;

                        m_selectButtonName = m_now_carbutton.gameObject.name;

                        //장착중인차는 장착중이라고 차버튼에 표시를 해준다.
                        ChangeToSelectCarButtonImage(null, m_now_carbutton);

                        //==================================================================================차

                        m_rotateCarModel = Instantiate(Resources.Load("Car/" + _carcarAssetname), new Vector3(0, 0, 0), Quaternion.identity) as GameObject;
                        m_rotateCarModel.transform.SetParent(m_rotateObject.transform, false);
                        m_rotateCarModel.transform.localScale = new Vector3(1.6f, 1.6f, 1.6f);


                        MeshRenderer[] _wheelList = m_rotateCarModel.transform.Find("Wheel_Mesh").GetComponentsInChildren <MeshRenderer>();

                        foreach (MeshRenderer _wheel in _wheelList)
                        {
                            _wheel.material = Resources.Load <Material>("Wheel/" + _carwheelAssetname);
                        }


                        //==================================================================================날개

                        m_rotateCarModel.transform.Find((string)_wings[i]["m_assetname"]).gameObject.SetActive(true);

                        //====================================================================================================================================================

                        //화면 상단 이름 셋팅
                        m_carname_Object.transform.GetChild(0).GetComponent <Image>().sprite = Resources.Load <Sprite>("Images/Wing/" + (string)_wings[i]["m_assetname"]);
                        m_carname_Object.transform.GetChild(1).GetComponent <Text>().text    = (string)_wings[i]["m_name"];
                        m_carname_Object.transform.GetChild(2).GetComponent <Text>().text    = (string)_wings[i]["m_price"];
                        m_carname_Object.transform.GetChild(2).gameObject.SetActive(false);
                        m_carname_Object.transform.GetChild(3).gameObject.SetActive(true);
                    }
                }
            }
        }

        //스탯 받아와서 출력해주어야한다.
        StartCoroutine(S2C_Stat(_carcarAssetname, _carwheelAssetname, m_now_carbutton.name));
    }//Receive_Login_AllCar
コード例 #30
0
        [SerializeField] private List <ScoreData> leaderboards; // For Testing


        public bool Inspect()
        {
            var changed = false;

            pegi.nl();

            "Player Name".edit(90, ref playerName).nl(ref changed);

            if (sortedLeaderboard.Count > 1 && "Sort Leaderboard".Click(ref changed))
            {
                sortedLeaderboard.Sort((s1, s2) => s2.GetScore() - s1.GetScore());
            }

            if (icon.Save.Click("Save Game State Data Locally"))
            {
                Save();
            }

            if (icon.Load.ClickUnFocus("Load Game State Data from Persistant path"))
            {
                Load();
            }

            if (icon.Folder.Click("Open Save data folder"))
            {
                FileExplorerUtils.OpenPersistentFolder(cfg.savedGameFolderName);
            }

            pegi.nl();



            "Leaderboard".edit_List(ref sortedLeaderboard).nl(ref changed);



#if UNITY_EDITOR
            if ("Json leaderboard test".enter(ref inspectedSection, 0).nl())
            {
                "Score Json File Test".edit(ref test_Json).changes(ref changed);

                if (test_Json && icon.Create.ClickUnFocus("Try extract scoreboard from json"))
                {
                    var filePath = AssetDatabase.GetAssetPath(test_Json);

                    JsonUtility.FromJsonOverwrite(File.ReadAllText(filePath), this);
                }

                pegi.nl();

                "Score Json string Test".edit(ref jsonTestString).changes(ref changed);

                if (!jsonTestString.IsNullOrEmpty() && icon.Create.ClickUnFocus("Read Json data from string").nl(ref changed))
                {
                    JsonUtility.FromJsonOverwrite(jsonTestString, this);
                }

                pegi.nl();

                "Tmp Scores".edit_List(ref leaderboards).nl(ref changed);


                if (!leaderboards.IsNullOrEmpty())
                {
                    if ("Add Scores to leadeboard".ClickUnFocus("Will add the highest scores").nl())
                    {
                        foreach (var scoreData in sortedLeaderboard)
                        {
                            var duplicant = leaderboards.GetByIGotName(scoreData.name);

                            if (duplicant != null)
                            {
                                scoreData.UpdateScore(duplicant.GetScore());
                                leaderboards.Remove(duplicant);
                            }
                        }

                        sortedLeaderboard.AddRange(leaderboards);

                        leaderboards.Clear();

                        sortedLeaderboard.Sort((s1, s2) => s2.GetScore() - s1.GetScore());
                    }
                }
            }

            pegi.nl();
#endif

            if ("HTTP request test".enter(ref inspectedSection, 1).nl())
            {
                "Server URL: ".edit(70, ref serverURL).nl(ref changed);

                if (!lastResult.IsNullOrEmpty())
                {
                    "Last Result: {0}".F(lastResult).nl();
                }

                if (request != null)
                {
                    if (request.isDone)
                    {
                        "Downloading done".nl();

                        if ("Read Data".Click())
                        {
                            var wr = request.webRequest;

                            if (wr.isNetworkError)
                            {
                                lastResult = wr.error;
                            }
                            else
                            {
                                lastResult = wr.downloadHandler.text;

                                JsonUtility.FromJsonOverwrite(lastResult, this);

                                if (lastResult.Length > 100)
                                {
                                    lastResult = lastResult.Substring(0, 100) + "...";
                                }
                            }

                            request = null;
                        }
                    }
                    else
                    {
                        "Request is processing: {0}%".F(Mathf.FloorToInt(request.progress * 100)).nl();
                    }
                }
                else
                {
                    "Request Field".edit(ref requestField).nl(ref changed);
                    "Request Value".edit(ref requestValue).nl(ref changed);

                    if ("Post Request".Click())
                    {
                        WWWForm form = new WWWForm();
                        form.AddField(requestField, requestValue);
                        form.AddField("leaderboard_version", leaderboardVersion);

                        UnityWebRequest wwwSignin = UnityWebRequest.Post(serverURL, form);

                        request = wwwSignin.SendWebRequest();
                    }
                }
            }

            return(changed);
        }