void OnObjectAdded(object sender, UnityTuioEventProcessor.TuioEventObjectArgs e) { AddPlayer(e.tuioObject); }
void OnObjectRemoved(object sender, UnityTuioEventProcessor.TuioEventObjectArgs e) { RemovePlayer(e.tuioObject.SessionID); }
void OnObjectUpdated(object sender, UnityTuioEventProcessor.TuioEventObjectArgs e) { UpdatePlayerPosition(e.tuioObject.SessionID, UnityTuioManager.GetScreenPositionFromRelativePosition(e.tuioObject.Position)); }
void OnObjectUpdated(object sender, UnityTuioEventProcessor.TuioEventObjectArgs e) { UpdatePlayerPosition(e.tuioObject); }
private void OnObjectRemoved(object sender, UnityTuioEventProcessor.TuioEventObjectArgs e) { StoreContainer(e.tuioObject); }