void OnObjectAdded(object sender, UnityTuioEventProcessor.TuioEventObjectArgs e)
 {
     AddPlayer(e.tuioObject);
 }
 void OnObjectRemoved(object sender, UnityTuioEventProcessor.TuioEventObjectArgs e)
 {
     RemovePlayer(e.tuioObject.SessionID);
 }
Example #3
0
 void OnObjectUpdated(object sender, UnityTuioEventProcessor.TuioEventObjectArgs e)
 {
     UpdatePlayerPosition(e.tuioObject.SessionID, UnityTuioManager.GetScreenPositionFromRelativePosition(e.tuioObject.Position));
 }
 void OnObjectUpdated(object sender, UnityTuioEventProcessor.TuioEventObjectArgs e)
 {
     UpdatePlayerPosition(e.tuioObject);
 }
Example #5
0
 private void OnObjectRemoved(object sender, UnityTuioEventProcessor.TuioEventObjectArgs e)
 {
     StoreContainer(e.tuioObject);
 }