public static void ResetHand(int winner, UnityRound currentRound, Player winnerPlayer) { if (Properties.ActiveGameType == GameType.SinglePlayer) { destinationPosition = playerPositions[winner].position; destinationRotation = playerPositions[winner].rotation; } else { int networkWinnerSeat = LocalNetworkPlayer.GetRelativePlayerSeat(winner); destinationPosition = playerPositions[networkWinnerSeat].position; destinationRotation = playerPositions[networkWinnerSeat].rotation; } unityRound = currentRound; playedCardCount = 0; PlayedCardsController.awaitingWinner = winnerPlayer; moveCards = true; TurnArrowController.TurnArrowOff(); }
public void SetCurrentRound(UnityRound unityRound) { this.currentRound = unityRound; }
void OnGUI() { GUI.depth = 20; GUI.skin = scoreboardSkin; if ((Game.Actors.ScoreBoard.gameTable.GetGameInstance() as UnityGame) == null) { return; } GUI.BeginGroup(scorePopupPos); GUI.Box(new Rect(0, 0, scorePopupPos.width, scorePopupPos.height), ""); UnityRound round = ((Game.Actors.ScoreBoard.gameTable.GetGameInstance() as UnityGame).GetCurrentRound() as UnityRound); UnityInitialPhase initialPhase = null; RoundScore[] biddings = null; if (round != null) { initialPhase = round.GetInitialPhase(); } if (initialPhase != null) { biddings = initialPhase.GetRoundScores(); } if (biddings != null) { float offsetY = scorePopupPos.height / 12; GUI.Label(new Rect(0, offsetY, scorePopupPos.width, scorePosition.height), LanguageManager.getString("SCRBRD")); offsetY += scorePopupPos.height / 6; for (int i = 0; i < 4; i++) { var score = Game.Actors.ScoreBoard.GetPlayerScore(i); var playerName = Game.Actors.ScoreBoard.gameTable.GetPlayerSeatedAt(i).PlayerName; var said = biddings[i].GetSaid(); var bid = ""; if (said == -2) { bid = "-"; } else if (said == -1) { bid = LanguageManager.getString("PASS"); } else { bid = said.ToString(); } GUI.Box(new Rect(scorePopupPos.width / 8, offsetY, scorePopupPos.width - scorePopupPos.width / 4, scorePosition.height * 2), ""); GUI.Label(new Rect(scorePosition.x, offsetY, scorePosition.width, scorePosition.height), playerName); GUI.Label(new Rect(scorePosition2.x, offsetY, scorePosition2.width, scorePosition.height), bid); offsetY += scorePosition.height; GUI.Label(new Rect(scorePosition.x, offsetY, scorePopupPos.width, scorePosition.height), LanguageManager.getString("SCR") + ": " + score.ToString()); offsetY += scorePosition.height; } } if (!timed) { if (GUI.Button(buttonPosition, "X")) { if (EndGamePopup.IsActive) { EndGamePopup.DialogBoxCallback(true); } Hide(); } } GUI.EndGroup(); }