private void Awake() { if (instance != null) { Destroy(gameObject); return; } instance = this; DontDestroyOnLoad(gameObject); string filepath = Application.dataPath + "/rune31/Scripts/GameData/" + "Equipment.json"; string jsons = File.ReadAllText(filepath); totalPool = JsonConvert.DeserializeObject <_Equipments>(jsons).Equipment; }
void Awake() { if (instance != null) { Destroy(gameObject); return; } instance = this; totalPool = EqpTotalPool.instance; avaPool = (from item in totalPool.totalPool where (item.collection == "Base" & item.collection == "UnLock") select item).ToList(); }