コード例 #1
0
 private void ShowLoadLevel()
 {
     if (GUILayout.Button(" LoadLevel"))
     {
         var grid = GameObject.FindObjectOfType <Grid>();
         if (grid == null)
         {
             return;
         }
         UnityMap2DUtil.LoadLevel(grid, owner.curLevel);
     }
 }
コード例 #2
0
    private void ShowSaveLevel()
    {
        if (GUILayout.Button("SaveLevel"))
        {
            var grid = GameObject.FindObjectOfType <Grid>();
            if (grid == null)
            {
                return;
            }
            UnityMap2DUtil.SaveLevel(grid, owner.curLevel);
            EditorUtility.DisplayDialog("提示", "Finish Save", "OK");
        }

        return;
    }