private void ShowLoadLevel() { if (GUILayout.Button(" LoadLevel")) { var grid = GameObject.FindObjectOfType <Grid>(); if (grid == null) { return; } UnityMap2DUtil.LoadLevel(grid, owner.curLevel); } }
private void ShowSaveLevel() { if (GUILayout.Button("SaveLevel")) { var grid = GameObject.FindObjectOfType <Grid>(); if (grid == null) { return; } UnityMap2DUtil.SaveLevel(grid, owner.curLevel); EditorUtility.DisplayDialog("提示", "Finish Save", "OK"); } return; }