static public int GetPos_s(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 1) { UnityEngine.Transform a1; checkType(l, 1, out a1); var ret = UnityLuaUtils.GetPos(a1); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 4) { UnityEngine.Transform a1; checkType(l, 1, out a1); System.Single a2; System.Single a3; System.Single a4; UnityLuaUtils.GetPos(a1, out a2, out a3, out a4); pushValue(l, true); pushValue(l, a2); pushValue(l, a3); pushValue(l, a4); return(4); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int UIRetuenBack_s(IntPtr l) { try { UnityLuaUtils.UIRetuenBack(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int HideUI_s(IntPtr l) { try { System.String a1; checkType(l, 1, out a1); UnityLuaUtils.HideUI(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int SendMessage_s(IntPtr l) { try { Groot.Network.MessageBase a1; checkType(l, 1, out a1); UnityLuaUtils.SendMessage(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int StringConvertToBool_s(IntPtr l) { try { System.String a1; checkType(l, 1, out a1); var ret = UnityLuaUtils.StringConvertToBool(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int ShowUI_s(IntPtr l) { try { System.String a1; checkType(l, 1, out a1); System.Object[] a2; checkParams(l, 2, out a2); UnityLuaUtils.ShowUI(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int SetPos_s(IntPtr l) { try { UnityEngine.Transform a1; checkType(l, 1, out a1); System.Single a2; checkType(l, 2, out a2); System.Single a3; checkType(l, 3, out a3); System.Single a4; checkType(l, 4, out a4); UnityLuaUtils.SetPos(a1, a2, a3, a4); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int ShowSingleMsgBox_s(IntPtr l) { try { System.String a1; checkType(l, 1, out a1); System.String a2; checkType(l, 2, out a2); System.Action a3; LuaDelegation.checkDelegate(l, 3, out a3); System.Action a4; LuaDelegation.checkDelegate(l, 4, out a4); UnityLuaUtils.ShowSingleMsgBox(a1, a2, a3, a4); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }