/// <summary> /// Handler for window activation/deactivation (not app activation!) /// </summary> private static void Application_windowActivated(UnityEngine.WSA.WindowActivationState state) { if (state == UnityEngine.WSA.WindowActivationState.CodeActivated && MyPlugin.WindowsPlugin.Instance.OrientationChanged == null) { // our plugin allows us to handle orientation change events MyPlugin.WindowsPlugin.Instance.OrientationChanged = OrientationChanged; } }
private void Application_windowActivated(UnityEngine.WSA.WindowActivationState state) { AudioListener.pause = (state == UnityEngine.WSA.WindowActivationState.Deactivated); }