Esempio n. 1
0
 /// <summary>
 /// Handler for window activation/deactivation (not app activation!)
 /// </summary>
 private static void Application_windowActivated(UnityEngine.WSA.WindowActivationState state)
 {
     if (state == UnityEngine.WSA.WindowActivationState.CodeActivated && MyPlugin.WindowsPlugin.Instance.OrientationChanged == null)
     {
         // our plugin allows us to handle orientation change events
         MyPlugin.WindowsPlugin.Instance.OrientationChanged = OrientationChanged;
     }
 }
Esempio n. 2
0
 private void Application_windowActivated(UnityEngine.WSA.WindowActivationState state)
 {
     AudioListener.pause = (state == UnityEngine.WSA.WindowActivationState.Deactivated);
 }