static public int get_unit(IntPtr l) { try { UnityEngine.UI.PhysicalResolution self = (UnityEngine.UI.PhysicalResolution)checkSelf(l); pushValue(l, true); pushEnum(l, (int)self.unit); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int get_defaultDPI(IntPtr l) { try { UnityEngine.UI.PhysicalResolution self = (UnityEngine.UI.PhysicalResolution)checkSelf(l); pushValue(l, true); pushValue(l, self.defaultDPI); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_defaultDPI(IntPtr l) { try { UnityEngine.UI.PhysicalResolution self = (UnityEngine.UI.PhysicalResolution)checkSelf(l); float v; checkType(l, 2, out v); self.defaultDPI = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_unit(IntPtr l) { try { UnityEngine.UI.PhysicalResolution self = (UnityEngine.UI.PhysicalResolution)checkSelf(l); UnityEngine.UI.PhysicalResolution.Unit v; checkEnum(l, 2, out v); self.unit = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }