static public int get_unit(IntPtr l)
 {
     try {
         UnityEngine.UI.PhysicalResolution self = (UnityEngine.UI.PhysicalResolution)checkSelf(l);
         pushValue(l, true);
         pushEnum(l, (int)self.unit);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int get_defaultDPI(IntPtr l)
 {
     try {
         UnityEngine.UI.PhysicalResolution self = (UnityEngine.UI.PhysicalResolution)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.defaultDPI);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_defaultDPI(IntPtr l)
 {
     try {
         UnityEngine.UI.PhysicalResolution self = (UnityEngine.UI.PhysicalResolution)checkSelf(l);
         float v;
         checkType(l, 2, out v);
         self.defaultDPI = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_unit(IntPtr l)
 {
     try {
         UnityEngine.UI.PhysicalResolution      self = (UnityEngine.UI.PhysicalResolution)checkSelf(l);
         UnityEngine.UI.PhysicalResolution.Unit v;
         checkEnum(l, 2, out v);
         self.unit = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }