public static int constructor(IntPtr l) { try { UnityEngine.UI.InputField.SubmitEvent o; o=new UnityEngine.UI.InputField.SubmitEvent(); pushValue(l,true); pushValue(l,o); return 2; } catch(Exception e) { return error(l,e); } }
public static int constructor(IntPtr l) { try { UnityEngine.UI.InputField.SubmitEvent o; o=new UnityEngine.UI.InputField.SubmitEvent(); pushValue(l,o); return 1; } catch(Exception e) { LuaDLL.luaL_error(l, e.ToString()); return 0; } }
static public int AddListener(IntPtr l) { try { UnityEngine.UI.InputField.SubmitEvent self = (UnityEngine.UI.InputField.SubmitEvent)checkSelf(l); UnityEngine.Events.UnityAction <System.String> a1; LuaDelegation.checkDelegate(l, 2, out a1); self.AddListener(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int Invoke(IntPtr l) { try { UnityEngine.UI.InputField.SubmitEvent self = (UnityEngine.UI.InputField.SubmitEvent)checkSelf(l); System.String a1; checkType(l, 2, out a1); self.Invoke(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int GetPersistentTarget(IntPtr l) { try { UnityEngine.UI.InputField.SubmitEvent self = (UnityEngine.UI.InputField.SubmitEvent)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.GetPersistentTarget(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static new public int Equals(IntPtr l) { try { UnityEngine.UI.InputField.SubmitEvent self = (UnityEngine.UI.InputField.SubmitEvent)checkSelf(l); System.Object a1; checkType(l, 2, out a1); var ret = self.Equals(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int SetPersistentListenerState(IntPtr l) { try { UnityEngine.UI.InputField.SubmitEvent self = (UnityEngine.UI.InputField.SubmitEvent)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); UnityEngine.Events.UnityEventCallState a2; checkEnum(l, 3, out a2); self.SetPersistentListenerState(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static int get_onEndEdit(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; UnityEngine.UI.InputField.SubmitEvent ret = obj.onEndEdit; ToLua.PushObject(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index onEndEdit on a nil value")); } }
static int set_onEndEdit(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; UnityEngine.UI.InputField.SubmitEvent arg0 = (UnityEngine.UI.InputField.SubmitEvent)ToLua.CheckObject <UnityEngine.UI.InputField.SubmitEvent>(L, 2); obj.onEndEdit = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index onEndEdit on a nil value")); } }
static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (LuaAPI.lua_gettop(L) == 1) { UnityEngine.UI.InputField.SubmitEvent __cl_gen_ret = new UnityEngine.UI.InputField.SubmitEvent(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.UI.InputField.SubmitEvent constructor!")); }
private void UISetup() { consoleWindow = GameObject.Instantiate((GameObject)Resources.Load("ConsoleInput")); consoleWindow.SetActive(false); consoleWindow.transform.SetParent(GameObject.Find("Canvas").transform); consoleWindow.GetComponent <RectTransform>().anchoredPosition = new Vector2(-187, -113); foreach (UnityEngine.UI.Text c in consoleWindow.GetComponentsInChildren <UnityEngine.UI.Text>()) { if (c.gameObject.name.Equals("Answer")) { answer = c; break; } } var input = consoleWindow.GetComponent <UnityEngine.UI.InputField>(); var se = new UnityEngine.UI.InputField.SubmitEvent(); se.AddListener(SendCommand); input.onEndEdit = se; }
static int _CreateUnityEngine_UI_InputField_SubmitEvent(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.UI.InputField.SubmitEvent obj = new UnityEngine.UI.InputField.SubmitEvent(); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.UI.InputField.SubmitEvent.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }