public static int constructor(IntPtr l)
 {
     try {
         UnityEngine.UI.InputField.SubmitEvent o;
         o=new UnityEngine.UI.InputField.SubmitEvent();
         pushValue(l,true);
         pushValue(l,o);
         return 2;
     }
     catch(Exception e) {
         return error(l,e);
     }
 }
 public static int constructor(IntPtr l)
 {
     try {
         UnityEngine.UI.InputField.SubmitEvent o;
         o=new UnityEngine.UI.InputField.SubmitEvent();
         pushValue(l,o);
         return 1;
     }
     catch(Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return 0;
     }
 }
 static public int AddListener(IntPtr l)
 {
     try {
         UnityEngine.UI.InputField.SubmitEvent          self = (UnityEngine.UI.InputField.SubmitEvent)checkSelf(l);
         UnityEngine.Events.UnityAction <System.String> a1;
         LuaDelegation.checkDelegate(l, 2, out a1);
         self.AddListener(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int Invoke(IntPtr l)
 {
     try {
         UnityEngine.UI.InputField.SubmitEvent self = (UnityEngine.UI.InputField.SubmitEvent)checkSelf(l);
         System.String a1;
         checkType(l, 2, out a1);
         self.Invoke(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Ejemplo n.º 5
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 static public int GetPersistentTarget(IntPtr l)
 {
     try {
         UnityEngine.UI.InputField.SubmitEvent self = (UnityEngine.UI.InputField.SubmitEvent)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         var ret = self.GetPersistentTarget(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static new public int Equals(IntPtr l)
 {
     try {
         UnityEngine.UI.InputField.SubmitEvent self = (UnityEngine.UI.InputField.SubmitEvent)checkSelf(l);
         System.Object a1;
         checkType(l, 2, out a1);
         var ret = self.Equals(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Ejemplo n.º 7
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 static public int SetPersistentListenerState(IntPtr l)
 {
     try {
         UnityEngine.UI.InputField.SubmitEvent self = (UnityEngine.UI.InputField.SubmitEvent)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         UnityEngine.Events.UnityEventCallState a2;
         checkEnum(l, 3, out a2);
         self.SetPersistentListenerState(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
    static int get_onEndEdit(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.UI.InputField             obj = (UnityEngine.UI.InputField)o;
            UnityEngine.UI.InputField.SubmitEvent ret = obj.onEndEdit;
            ToLua.PushObject(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index onEndEdit on a nil value"));
        }
    }
    static int set_onEndEdit(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.UI.InputField             obj  = (UnityEngine.UI.InputField)o;
            UnityEngine.UI.InputField.SubmitEvent arg0 = (UnityEngine.UI.InputField.SubmitEvent)ToLua.CheckObject <UnityEngine.UI.InputField.SubmitEvent>(L, 2);
            obj.onEndEdit = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index onEndEdit on a nil value"));
        }
    }
Ejemplo n.º 10
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        static int __CreateInstance(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    UnityEngine.UI.InputField.SubmitEvent __cl_gen_ret = new UnityEngine.UI.InputField.SubmitEvent();
                    translator.Push(L, __cl_gen_ret);
                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.UI.InputField.SubmitEvent constructor!"));
        }
Ejemplo n.º 11
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    private void UISetup()
    {
        consoleWindow = GameObject.Instantiate((GameObject)Resources.Load("ConsoleInput"));
        consoleWindow.SetActive(false);
        consoleWindow.transform.SetParent(GameObject.Find("Canvas").transform);
        consoleWindow.GetComponent <RectTransform>().anchoredPosition = new Vector2(-187, -113);
        foreach (UnityEngine.UI.Text c in consoleWindow.GetComponentsInChildren <UnityEngine.UI.Text>())
        {
            if (c.gameObject.name.Equals("Answer"))
            {
                answer = c;
                break;
            }
        }
        var input = consoleWindow.GetComponent <UnityEngine.UI.InputField>();
        var se    = new UnityEngine.UI.InputField.SubmitEvent();

        se.AddListener(SendCommand);
        input.onEndEdit = se;
    }
    static int _CreateUnityEngine_UI_InputField_SubmitEvent(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 0)
            {
                UnityEngine.UI.InputField.SubmitEvent obj = new UnityEngine.UI.InputField.SubmitEvent();
                ToLua.PushObject(L, obj);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.UI.InputField.SubmitEvent.New"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }