コード例 #1
0
 static int QPYX_Rebuild_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 2);
         UnityEngine.UI.Slider       QPYX_obj_YXQP  = (UnityEngine.UI.Slider)ToLua.CheckObject <UnityEngine.UI.Slider>(L_YXQP, 1);
         UnityEngine.UI.CanvasUpdate QPYX_arg0_YXQP = (UnityEngine.UI.CanvasUpdate)ToLua.CheckObject(L_YXQP, 2, typeof(UnityEngine.UI.CanvasUpdate));
         QPYX_obj_YXQP.Rebuild(QPYX_arg0_YXQP);
         return(0);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
コード例 #2
0
 static int Rebuild(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.UI.ScrollRect   obj  = (UnityEngine.UI.ScrollRect)ToLua.CheckObject <UnityEngine.UI.ScrollRect>(L, 1);
         UnityEngine.UI.CanvasUpdate arg0 = (UnityEngine.UI.CanvasUpdate)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.CanvasUpdate));
         obj.Rebuild(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #3
0
 static int Rebuild(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         TMPro.TextMeshProUGUI       obj  = (TMPro.TextMeshProUGUI)ToLua.CheckObject(L, 1, typeof(TMPro.TextMeshProUGUI));
         UnityEngine.UI.CanvasUpdate arg0 = (UnityEngine.UI.CanvasUpdate)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.CanvasUpdate));
         obj.Rebuild(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #4
0
 static int Rebuild(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         Spine.Unity.SkeletonGraphic obj  = (Spine.Unity.SkeletonGraphic)ToLua.CheckObject <Spine.Unity.SkeletonGraphic>(L, 1);
         UnityEngine.UI.CanvasUpdate arg0 = (UnityEngine.UI.CanvasUpdate)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.CanvasUpdate));
         obj.Rebuild(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #5
0
 static int Rebuild(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.UI.Slider       obj  = (UnityEngine.UI.Slider)ToLua.CheckObject <UnityEngine.UI.Slider>(L, 1);
         UnityEngine.UI.CanvasUpdate arg0 = (UnityEngine.UI.CanvasUpdate)ToLua.CheckObject(L, 2, TypeTraits <UnityEngine.UI.CanvasUpdate> .type);
         obj.Rebuild(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #6
0
 static int Rebuild(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         var obj = (UnityEngine.UI.Scrollbar)ToLua.CheckObject <UnityEngine.UI.Scrollbar>(L, 1);
         UnityEngine.UI.CanvasUpdate arg0 = (UnityEngine.UI.CanvasUpdate)LuaDLL.luaL_checknumber(L, 2);
         obj.Rebuild(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #7
0
        static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.UI.CanvasUpdate instance_of_this_method)
        {
            ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method);
            switch (ptr_of_this_method->ObjectType)
            {
            case ObjectTypes.Object:
            {
                __mStack[ptr_of_this_method->Value] = instance_of_this_method;
            }
            break;

            case ObjectTypes.FieldReference:
            {
                var ___obj = __mStack[ptr_of_this_method->Value];
                if (___obj is ILTypeInstance)
                {
                    ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method;
                }
                else
                {
                    var t = __domain.GetType(___obj.GetType()) as CLRType;
                    t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method);
                }
            }
            break;

            case ObjectTypes.StaticFieldReference:
            {
                var t = __domain.GetType(ptr_of_this_method->Value);
                if (t is ILType)
                {
                    ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method;
                }
                else
                {
                    ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method);
                }
            }
            break;

            case ObjectTypes.ArrayReference:
            {
                var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.UI.CanvasUpdate[];
                instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method;
            }
            break;
            }
        }
コード例 #8
0
        static StackObject *Rebuild_12(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.UI.CanvasUpdate executing = (UnityEngine.UI.CanvasUpdate) typeof(UnityEngine.UI.CanvasUpdate).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);
            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.UI.Scrollbar instance_of_this_method;
            instance_of_this_method = (UnityEngine.UI.Scrollbar) typeof(UnityEngine.UI.Scrollbar).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.Rebuild(executing);

            return(__ret);
        }
コード例 #9
0
    static int Rebuild(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("UnityEngine.UI.Graphic.Rebuild");
#endif
        try
        {
            ToLua.CheckArgsCount(L, 2);
            UnityEngine.UI.Graphic      obj  = (UnityEngine.UI.Graphic)ToLua.CheckObject <UnityEngine.UI.Graphic>(L, 1);
            UnityEngine.UI.CanvasUpdate arg0 = (UnityEngine.UI.CanvasUpdate)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.CanvasUpdate));
            obj.Rebuild(arg0);
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
コード例 #10
0
        static StackObject *Rebuild_19(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.UI.CanvasUpdate @update = (UnityEngine.UI.CanvasUpdate) typeof(UnityEngine.UI.CanvasUpdate).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.UI.Graphic instance_of_this_method = (UnityEngine.UI.Graphic) typeof(UnityEngine.UI.Graphic).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.Rebuild(@update);

            return(__ret);
        }
コード例 #11
0
ファイル: uGuiRebuild.cs プロジェクト: OmegaDEVAU/Simulator
		public override void Reset()
		{
			gameObject = null;
			canvasUpdate = UnityEngine.UI.CanvasUpdate.LatePreRender;
			rebuildOnExit = false;
		}
コード例 #12
0
 public override void Reset()
 {
     gameObject    = null;
     canvasUpdate  = UnityEngine.UI.CanvasUpdate.LatePreRender;
     rebuildOnExit = false;
 }