コード例 #1
0
        static int _m_SetPixels(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.Texture3D __cl_gen_to_be_invoked = (UnityEngine.Texture3D)translator.FastGetCSObj(L, 1);


            int __gen_param_count = LuaAPI.lua_gettop(L);

            try {
                if (__gen_param_count == 2 && translator.Assignable <UnityEngine.Color[]>(L, 2))
                {
                    UnityEngine.Color[] colors = (UnityEngine.Color[])translator.GetObject(L, 2, typeof(UnityEngine.Color[]));

                    __cl_gen_to_be_invoked.SetPixels(colors);



                    return(0);
                }
                if (__gen_param_count == 3 && translator.Assignable <UnityEngine.Color[]>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
                {
                    UnityEngine.Color[] colors = (UnityEngine.Color[])translator.GetObject(L, 2, typeof(UnityEngine.Color[]));
                    int miplevel = LuaAPI.xlua_tointeger(L, 3);

                    __cl_gen_to_be_invoked.SetPixels(colors, miplevel);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture3D.SetPixels!"));
        }
コード例 #2
0
        static StackObject *SetPixels_8(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.Color[] @colors = (UnityEngine.Color[]) typeof(UnityEngine.Color[]).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.Texture3D instance_of_this_method = (UnityEngine.Texture3D) typeof(UnityEngine.Texture3D).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.SetPixels(@colors);

            return(__ret);
        }