private void Awake() { _light = GetComponent <UnityEngine.Rendering.Universal.Light2D>(); _twinkleBehaviours = GetComponents <LightTwinkleBehaviour>(); }
private void Awake() { _light = GetComponent <UnityEngine.Rendering.Universal.Light2D>(); }
private void Awake() { _currentColor = whiteOrbLightColor; _light = GetComponent <UnityEngine.Rendering.Universal.Light2D>(); }