private void Awake()
 {
     _light             = GetComponent <UnityEngine.Rendering.Universal.Light2D>();
     _twinkleBehaviours = GetComponents <LightTwinkleBehaviour>();
 }
 private void Awake()
 {
     _light = GetComponent <UnityEngine.Rendering.Universal.Light2D>();
 }
 private void Awake()
 {
     _currentColor = whiteOrbLightColor;
     _light        = GetComponent <UnityEngine.Rendering.Universal.Light2D>();
 }