static int set_lightmappingMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; UnityEngine.LightmappingMode arg0 = (UnityEngine.LightmappingMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.LightmappingMode)); obj.lightmappingMode = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index lightmappingMode on a nil value" : e.Message)); } }
static int get_lightmappingMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; UnityEngine.LightmappingMode ret = obj.lightmappingMode; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index lightmappingMode on a nil value" : e.Message)); } }