Beispiel #1
0
    static int set_lightmappingMode(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.Light            obj  = (UnityEngine.Light)o;
            UnityEngine.LightmappingMode arg0 = (UnityEngine.LightmappingMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.LightmappingMode));
            obj.lightmappingMode = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index lightmappingMode on a nil value" : e.Message));
        }
    }
Beispiel #2
0
    static int get_lightmappingMode(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.Light            obj = (UnityEngine.Light)o;
            UnityEngine.LightmappingMode ret = obj.lightmappingMode;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index lightmappingMode on a nil value" : e.Message));
        }
    }