static int _m_RemoveExitListener(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); { UnityEngine.Events.UnityAction <UnityEngine.GameObject> _callback = translator.GetDelegate <UnityEngine.Events.UnityAction <UnityEngine.GameObject> >(L, 2); gen_to_be_invoked.RemoveExitListener(_callback); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }