static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Experimental.Rendering.ShaderPassName shaderPassName = (UnityEngine.Experimental.Rendering.ShaderPassName) typeof(UnityEngine.Experimental.Rendering.ShaderPassName).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Camera camera = (UnityEngine.Camera) typeof(UnityEngine.Camera).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityEngine.Experimental.Rendering.CullResults cullResults = (UnityEngine.Experimental.Rendering.CullResults) typeof(UnityEngine.Experimental.Rendering.CullResults).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = new UnityEngine.Experimental.Rendering.DrawRendererSettings(cullResults, camera, shaderPassName); if (!isNewObj) { __ret--; WriteBackInstance(__domain, __ret, __mStack, ref result_of_this_method); return(__ret); } return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static object PerformMemberwiseClone(ref object o) { var ins = new UnityEngine.Experimental.Rendering.DrawRendererSettings(); ins = (UnityEngine.Experimental.Rendering.DrawRendererSettings)o; return(ins); }
static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.Experimental.Rendering.DrawRendererSettings instance_of_this_method) { ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.Object: { __mStack[ptr_of_this_method->Value] = instance_of_this_method; } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { var t = __domain.GetType(___obj.GetType()) as CLRType; t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method); } } break; case ObjectTypes.StaticFieldReference: { var t = __domain.GetType(ptr_of_this_method->Value); if (t is ILType) { ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.Experimental.Rendering.DrawRendererSettings[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method; } break; } }
static void set_flags_4(ref object o, object v) { UnityEngine.Experimental.Rendering.DrawRendererSettings _o = (UnityEngine.Experimental.Rendering.DrawRendererSettings)o; _o.flags = (UnityEngine.Experimental.Rendering.DrawRendererFlags)v; }
static void set_rendererConfiguration_3(ref object o, object v) { UnityEngine.Experimental.Rendering.DrawRendererSettings _o = (UnityEngine.Experimental.Rendering.DrawRendererSettings)o; _o.rendererConfiguration = (UnityEngine.Experimental.Rendering.RendererConfiguration)v; }
static void set_inputFilter_2(ref object o, object v) { UnityEngine.Experimental.Rendering.DrawRendererSettings _o = (UnityEngine.Experimental.Rendering.DrawRendererSettings)o; _o.inputFilter = (UnityEngine.Experimental.Rendering.InputFilter)v; }
static void set_shaderPassName_1(ref object o, object v) { UnityEngine.Experimental.Rendering.DrawRendererSettings _o = (UnityEngine.Experimental.Rendering.DrawRendererSettings)o; _o.shaderPassName = (UnityEngine.Experimental.Rendering.ShaderPassName)v; }
static void set_sorting_0(ref object o, object v) { UnityEngine.Experimental.Rendering.DrawRendererSettings _o = (UnityEngine.Experimental.Rendering.DrawRendererSettings)o; _o.sorting = (UnityEngine.Experimental.Rendering.DrawRendererSortSettings)v; }
static StackObject *DrawRenderers_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.Experimental.Rendering.DrawRendererSettings settings = (UnityEngine.Experimental.Rendering.DrawRendererSettings) typeof(UnityEngine.Experimental.Rendering.DrawRendererSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.Experimental.Rendering.ScriptableRenderContext instance_of_this_method; instance_of_this_method = (UnityEngine.Experimental.Rendering.ScriptableRenderContext) typeof(UnityEngine.Experimental.Rendering.ScriptableRenderContext).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); instance_of_this_method.DrawRenderers(ref settings); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.StackObjectReference: { var ___dst = *(StackObject **)&ptr_of_this_method->Value; object ___obj = settings; if (___dst->ObjectType >= ObjectTypes.Object) { if (___obj is CrossBindingAdaptorType) { ___obj = ((CrossBindingAdaptorType)___obj).ILInstance; } __mStack[___dst->Value] = ___obj; } else { ILIntepreter.UnboxObject(___dst, ___obj, __mStack, __domain); } } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = settings; } else { var ___type = __domain.GetType(___obj.GetType()) as CLRType; ___type.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, settings); } } break; case ObjectTypes.StaticFieldReference: { var ___type = __domain.GetType(ptr_of_this_method->Value); if (___type is ILType) { ((ILType)___type).StaticInstance[ptr_of_this_method->ValueLow] = settings; } else { ((CLRType)___type).SetStaticFieldValue(ptr_of_this_method->ValueLow, settings); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.Experimental.Rendering.DrawRendererSettings[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = settings; } break; } return(__ret); }