static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 3);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.Experimental.Rendering.ShaderPassName shaderPassName = (UnityEngine.Experimental.Rendering.ShaderPassName) typeof(UnityEngine.Experimental.Rendering.ShaderPassName).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);
            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.Camera camera = (UnityEngine.Camera) typeof(UnityEngine.Camera).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);
            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            UnityEngine.Experimental.Rendering.CullResults cullResults = (UnityEngine.Experimental.Rendering.CullResults) typeof(UnityEngine.Experimental.Rendering.CullResults).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = new UnityEngine.Experimental.Rendering.DrawRendererSettings(cullResults, camera, shaderPassName);

            if (!isNewObj)
            {
                __ret--;
                WriteBackInstance(__domain, __ret, __mStack, ref result_of_this_method);
                return(__ret);
            }
            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
Exemple #2
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        static object PerformMemberwiseClone(ref object o)
        {
            var ins = new UnityEngine.Experimental.Rendering.DrawRendererSettings();

            ins = (UnityEngine.Experimental.Rendering.DrawRendererSettings)o;
            return(ins);
        }
        static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.Experimental.Rendering.DrawRendererSettings instance_of_this_method)
        {
            ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method);
            switch (ptr_of_this_method->ObjectType)
            {
            case ObjectTypes.Object:
            {
                __mStack[ptr_of_this_method->Value] = instance_of_this_method;
            }
            break;

            case ObjectTypes.FieldReference:
            {
                var ___obj = __mStack[ptr_of_this_method->Value];
                if (___obj is ILTypeInstance)
                {
                    ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method;
                }
                else
                {
                    var t = __domain.GetType(___obj.GetType()) as CLRType;
                    t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method);
                }
            }
            break;

            case ObjectTypes.StaticFieldReference:
            {
                var t = __domain.GetType(ptr_of_this_method->Value);
                if (t is ILType)
                {
                    ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method;
                }
                else
                {
                    ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method);
                }
            }
            break;

            case ObjectTypes.ArrayReference:
            {
                var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.Experimental.Rendering.DrawRendererSettings[];
                instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method;
            }
            break;
            }
        }
 static void set_flags_4(ref object o, object v)
 {
     UnityEngine.Experimental.Rendering.DrawRendererSettings _o = (UnityEngine.Experimental.Rendering.DrawRendererSettings)o;
     _o.flags = (UnityEngine.Experimental.Rendering.DrawRendererFlags)v;
 }
 static void set_rendererConfiguration_3(ref object o, object v)
 {
     UnityEngine.Experimental.Rendering.DrawRendererSettings _o = (UnityEngine.Experimental.Rendering.DrawRendererSettings)o;
     _o.rendererConfiguration = (UnityEngine.Experimental.Rendering.RendererConfiguration)v;
 }
 static void set_inputFilter_2(ref object o, object v)
 {
     UnityEngine.Experimental.Rendering.DrawRendererSettings _o = (UnityEngine.Experimental.Rendering.DrawRendererSettings)o;
     _o.inputFilter = (UnityEngine.Experimental.Rendering.InputFilter)v;
 }
 static void set_shaderPassName_1(ref object o, object v)
 {
     UnityEngine.Experimental.Rendering.DrawRendererSettings _o = (UnityEngine.Experimental.Rendering.DrawRendererSettings)o;
     _o.shaderPassName = (UnityEngine.Experimental.Rendering.ShaderPassName)v;
 }
 static void set_sorting_0(ref object o, object v)
 {
     UnityEngine.Experimental.Rendering.DrawRendererSettings _o = (UnityEngine.Experimental.Rendering.DrawRendererSettings)o;
     _o.sorting = (UnityEngine.Experimental.Rendering.DrawRendererSortSettings)v;
 }
Exemple #9
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        static StackObject *DrawRenderers_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method);
            UnityEngine.Experimental.Rendering.DrawRendererSettings settings = (UnityEngine.Experimental.Rendering.DrawRendererSettings) typeof(UnityEngine.Experimental.Rendering.DrawRendererSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method);
            UnityEngine.Experimental.Rendering.ScriptableRenderContext instance_of_this_method;
            instance_of_this_method = (UnityEngine.Experimental.Rendering.ScriptableRenderContext) typeof(UnityEngine.Experimental.Rendering.ScriptableRenderContext).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));

            instance_of_this_method.DrawRenderers(ref settings);

            WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            switch (ptr_of_this_method->ObjectType)
            {
            case ObjectTypes.StackObjectReference:
            {
                var    ___dst = *(StackObject **)&ptr_of_this_method->Value;
                object ___obj = settings;
                if (___dst->ObjectType >= ObjectTypes.Object)
                {
                    if (___obj is CrossBindingAdaptorType)
                    {
                        ___obj = ((CrossBindingAdaptorType)___obj).ILInstance;
                    }
                    __mStack[___dst->Value] = ___obj;
                }
                else
                {
                    ILIntepreter.UnboxObject(___dst, ___obj, __mStack, __domain);
                }
            }
            break;

            case ObjectTypes.FieldReference:
            {
                var ___obj = __mStack[ptr_of_this_method->Value];
                if (___obj is ILTypeInstance)
                {
                    ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = settings;
                }
                else
                {
                    var ___type = __domain.GetType(___obj.GetType()) as CLRType;
                    ___type.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, settings);
                }
            }
            break;

            case ObjectTypes.StaticFieldReference:
            {
                var ___type = __domain.GetType(ptr_of_this_method->Value);
                if (___type is ILType)
                {
                    ((ILType)___type).StaticInstance[ptr_of_this_method->ValueLow] = settings;
                }
                else
                {
                    ((CLRType)___type).SetStaticFieldValue(ptr_of_this_method->ValueLow, settings);
                }
            }
            break;

            case ObjectTypes.ArrayReference:
            {
                var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.Experimental.Rendering.DrawRendererSettings[];
                instance_of_arrayReference[ptr_of_this_method->ValueLow] = settings;
            }
            break;
            }

            return(__ret);
        }