static StackObject *ToString_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.EventSystems.PointerInputModule instance_of_this_method = (UnityEngine.EventSystems.PointerInputModule) typeof(UnityEngine.EventSystems.PointerInputModule).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.ToString(); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static StackObject *IsPointerOverGameObject_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Int32 @pointerId = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.EventSystems.PointerInputModule instance_of_this_method = (UnityEngine.EventSystems.PointerInputModule) typeof(UnityEngine.EventSystems.PointerInputModule).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.IsPointerOverGameObject(@pointerId); __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return(__ret + 1); }
static int _m_ToString(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.EventSystems.PointerInputModule __cl_gen_to_be_invoked = (UnityEngine.EventSystems.PointerInputModule)translator.FastGetCSObj(L, 1); try { { string __cl_gen_ret = __cl_gen_to_be_invoked.ToString( ); LuaAPI.lua_pushstring(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_IsPointerOverGameObject(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.EventSystems.PointerInputModule __cl_gen_to_be_invoked = (UnityEngine.EventSystems.PointerInputModule)translator.FastGetCSObj(L, 1); try { { int pointerId = LuaAPI.xlua_tointeger(L, 2); bool __cl_gen_ret = __cl_gen_to_be_invoked.IsPointerOverGameObject(pointerId); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }