static StackObject *ToString_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.EventSystems.PointerInputModule instance_of_this_method = (UnityEngine.EventSystems.PointerInputModule) typeof(UnityEngine.EventSystems.PointerInputModule).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.ToString();

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
        static StackObject *IsPointerOverGameObject_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Int32 @pointerId = ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.EventSystems.PointerInputModule instance_of_this_method = (UnityEngine.EventSystems.PointerInputModule) typeof(UnityEngine.EventSystems.PointerInputModule).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.IsPointerOverGameObject(@pointerId);

            __ret->ObjectType = ObjectTypes.Integer;
            __ret->Value      = result_of_this_method ? 1 : 0;
            return(__ret + 1);
        }
        static int _m_ToString(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.EventSystems.PointerInputModule __cl_gen_to_be_invoked = (UnityEngine.EventSystems.PointerInputModule)translator.FastGetCSObj(L, 1);


            try {
                {
                    string __cl_gen_ret = __cl_gen_to_be_invoked.ToString(  );
                    LuaAPI.lua_pushstring(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static int _m_IsPointerOverGameObject(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.EventSystems.PointerInputModule __cl_gen_to_be_invoked = (UnityEngine.EventSystems.PointerInputModule)translator.FastGetCSObj(L, 1);


            try {
                {
                    int pointerId = LuaAPI.xlua_tointeger(L, 2);

                    bool __cl_gen_ret = __cl_gen_to_be_invoked.IsPointerOverGameObject(pointerId);
                    LuaAPI.lua_pushboolean(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }