public override void Update(GameTime gameTime) { moneyLabel.Text = "Money: " + level.player1Base.Money; removeObjectsFromScene(); ReadDebugKeyboard(); UnitSpawner.Update(gameTime); base.Update(gameTime); }
public override void Update(GameTime gameTime) { moneyLabel.Text = "Money: " + level.player1Base.Money; removeObjectsFromScene(); ReadDebugKeyboard(); UnitSpawner.Update(gameTime); base.Update(gameTime); }