Update() public method

public Update ( ) : void
return void
Esempio n. 1
0
 public override void Update(GameTime gameTime)
 {
     moneyLabel.Text = "Money: " + level.player1Base.Money;
     removeObjectsFromScene();
     ReadDebugKeyboard();
     UnitSpawner.Update(gameTime);
     base.Update(gameTime);
 }