void RemoveFocus() { if (focus != null) { focus.OnDefocused(); } focus = null; motor.StopFollowingTarget(); }
public void RemoveFocus() { if (focus != null) { focus.OnDefocused(GetComponent <Interactable>()); Debug.Log(" has a focus to be defocused!!!"); } focus = null; motor.StopFollowingTarget(); }
public virtual void RemoveFocus() { _focus = null; _motor.StopFollowingTarget(); }
/// <summary> /// Удаление фокуса /// </summary> protected virtual void RemoveFocus() { Focus = null; Motor.StopFollowingTarget(); }