private void Start() { myUnit = GetComponent <CharacterUnit>(); agent = GetComponent <NavMeshAgent>(); startPos = transform.position; var p = GameObject.Find("Parent"); unitlists = p.GetComponentInChildren <UnitListCabinet>(); //StartCoroutine(EnemyUpdate()); }
private void Start() { myUnit = GetComponent <CharacterUnit>(); agent = GetComponent <NavMeshAgent>(); unitlists = CompornentUtility.FindCompornentOnScene <UnitListCabinet>(); }