Beispiel #1
0
    private void Start()
    {
        myUnit   = GetComponent <CharacterUnit>();
        agent    = GetComponent <NavMeshAgent>();
        startPos = transform.position;
        var p = GameObject.Find("Parent");

        unitlists = p.GetComponentInChildren <UnitListCabinet>();
        //StartCoroutine(EnemyUpdate());
    }
Beispiel #2
0
 private void Start()
 {
     myUnit    = GetComponent <CharacterUnit>();
     agent     = GetComponent <NavMeshAgent>();
     unitlists = CompornentUtility.FindCompornentOnScene <UnitListCabinet>();
 }