コード例 #1
0
 public void CalculateStats()
 {
     Won        = Match.Winner == Team && !Abandoned;
     WonDuels   = Match.Duels.Count(d => d.Winner == Team);
     LostDuels  = Match.Duels.Count(d => d.Winner != Team);
     Experience = UnitDatas.Sum(u => u.Killed * u.Unit.Experience);
     Kills      = UnitDatas.Sum(u => u.Killed);
     Leaks      = UnitDatas.Sum(u => u.Leaked);
     Builds     = UnitDatas.Sum(u => u.Build);
     Sends      = UnitDatas.Sum(u => u.Send);
 }
コード例 #2
0
    public Vector3 Offset(Units unit)
    {
        UnitDatas unitDatas = unit.MyData;

        //TODO
        Vector3 result = transform.position;

        Vector3 forward    = (unitDatas.IsTeamT == 1 ? -gameObject.transform.forward : gameObject.transform.forward);
        Vector3 roadOffset = (unitDatas.Direction == 1 || unitDatas.Direction == 8) ? gameObject.transform.right : -gameObject.transform.right;


        result += (roadOffset * MainController.RoadSize * TileSize.x);
        result += (forward * (unitDatas.Phase + MainController.TimePhase) * TileSize.x);

        return(result);
    }
コード例 #3
0
ファイル: Units.cs プロジェクト: totorogee/TowerDefense
    public void SetUnit(UnitDatas unitDatas)
    {
        MyData = unitDatas;
        MyTiles.Add(Tiles.GetTile(new Vector2Int(MyData.XPos, MyData.YPos)));

        if (MyData.Type < 0 || MyData.Type > 2)
        {
            return;
        }

        if (MyData.IsTeamT < 0 || MyData.IsTeamT > 1)
        {
            return;
        }

        levelOneColorArea.material.color = MyData.IsTeamT == 1 ? teamTColor : teamBColor;
        levelTwoColorArea.material.color = MyData.IsTeamT == 1 ? teamTColor : teamBColor;
        levelOne.gameObject.SetActive(MyData.Type == 1);
        levelTwo.gameObject.SetActive(MyData.Type == 2);

        //  gameObject.transform.localEulerAngles = new Vector3(0, Extensions.DirectionToDegree(MyData.Direction), 0);
        gameObject.transform.localPosition = MyTiles[0].Offset(this);
    }
コード例 #4
0
    public Tiles NextTiles(Units unit)
    {
        UnitDatas unitDatas = unit.MyData;

        return(null);
    }