public override void setCommand(UnitActionCommand pUnitActionCommand) { /* if(gameObject.name!="pismireHero1(Clone)") { print(gameObject.name); print("setCommand"); print(pUnitActionCommand); } */ commandChangedReceiver(pUnitActionCommand); pUnitActionCommand.calculateFace(unitActionCommand.face); unitActionCommand.command = pUnitActionCommand.command; }