public override void setCommand(UnitActionCommand pUnitActionCommand)
 {
     /*
         if(gameObject.name!="pismireHero1(Clone)")
         {
             print(gameObject.name);
             print("setCommand");
             print(pUnitActionCommand);
         }
     */
     commandChangedReceiver(pUnitActionCommand);
     pUnitActionCommand.calculateFace(unitActionCommand.face);
     unitActionCommand.command = pUnitActionCommand.command;
 }