private void Awake() { Unique <LocalizationManager> .Generate(this); ActualLanguage = defaultLanguage; LocalizationTSV = localizationTSV; TranslationMatrix = this.GenerateMatrix(); }
private void Awake() { Unique <Unique_AudioManager> .Generate(this); foreach (var group in mixer.FindMatchingGroups("Master")) { var src = gameObject.AddComponent <AudioSource>(); src.outputAudioMixerGroup = group; src.loop = false; sources.Add(src); } }
private void Awake() { Unique <Unique_TestEventPublisher2> .Generate(this); }
private void Awake() { Unique <Unique_LocalizationManager> .Generate(this); GenerateMatrix(); }
private void Awake() { Debug.Log($"{gameObject.name}"); Unique <MyUniqueTest> .Generate(this); }