void OnSelectionChange( ) { Uni2DSprite rLastUsedSprite = Uni2DEditorSmoothBindingGUI.CurrentSprite; Uni2DSprite rCurrentSprite = CurrentSprite; if (rLastUsedSprite != rCurrentSprite) { m_rSmoothBindingGUI.Reset(rCurrentSprite, true); } this.Repaint( ); }
void OnSelectionChange( ) { m_rSmoothBindingGUI.Reset(this.CurrentSprite, true); this.Repaint( ); }