void OnSelectionChange( )
    {
        Uni2DSprite rLastUsedSprite = Uni2DEditorSmoothBindingGUI.CurrentSprite;
        Uni2DSprite rCurrentSprite  = CurrentSprite;

        if (rLastUsedSprite != rCurrentSprite)
        {
            m_rSmoothBindingGUI.Reset(rCurrentSprite, true);
        }
        this.Repaint( );
    }
Beispiel #2
0
 void OnSelectionChange( )
 {
     m_rSmoothBindingGUI.Reset(this.CurrentSprite, true);
     this.Repaint( );
 }