コード例 #1
0
        public void TargetRpc_UnSpawnItem(NetworkConnection target, UnSpawnItemMessage data)
        {
            var obj = ClientScene.FindLocalObject(data.networkInstanceID);

            UnityEngine.Object.Destroy(obj);

            logger.LogVerbose($"Destroyed object with instance ID: {data.networkInstanceID}");
        }
コード例 #2
0
 public void TargetRpc_UnSpawnItem(NetworkConnection target, UnSpawnItemMessage data)
 {
     spawnReplicator.TargetRpc_UnSpawnItem(target, data);
 }
コード例 #3
0
 public void Server_UnSpawnItemOnClient(UnSpawnItemMessage data)
 {
     TargetRpc_UnSpawnItem(connectionToClient, data);
 }