public void TargetRpc_UnSpawnItem(NetworkConnection target, UnSpawnItemMessage data) { var obj = ClientScene.FindLocalObject(data.networkInstanceID); UnityEngine.Object.Destroy(obj); logger.LogVerbose($"Destroyed object with instance ID: {data.networkInstanceID}"); }
public void TargetRpc_UnSpawnItem(NetworkConnection target, UnSpawnItemMessage data) { spawnReplicator.TargetRpc_UnSpawnItem(target, data); }
public void Server_UnSpawnItemOnClient(UnSpawnItemMessage data) { TargetRpc_UnSpawnItem(connectionToClient, data); }