protected override void Execute(List <LobbyUiEntity> entities) { if (lobbyUiContext.hasStartButtonClicked) { lobbyUiContext.RemoveStartButtonClicked(); } battleLoadingMenu.SetActive(false); matchSearchCanvas.SetActive(false); overlayCanvas.SetActive(true); gameViewsRoot.SetActive(true); if (lobbyUiContext.hasMatchSearchDataForMenu) { lobbyUiContext.RemoveMatchSearchDataForMenu(); } lobbySoundsManager.PlayStop(); }
public void Button_Exit_Click() { // new StubBattleExitHelper().StubNotifyGameServerAsync(udpSendUtils).ConfigureAwait(false); uiSoundsManager.PlayStop(); lobbyLoaderController.LoadLobbyScene(); }