コード例 #1
0
 public UiControlLevelSpec(UiControlLevel _levels)
 {
     levels                   = _levels;
     contentBinding           = UiControlContentBinding.None;
     contentBindingSourceName = null;
     bindingBehaviour         = UiControlBindingBehaviour.AlwaysShow;
 }
コード例 #2
0
 public ControlPrefab(TargetTypes _targetTypes, UiControl _prefab = null, Type _type = null, UiControlLevel _controlLevel = UiControlLevel.Any)
 {
     targetTypes  = _targetTypes;
     controlLevel = _controlLevel;
     typeName     = string.Empty;
     prefab       = _prefab;
     type         = _type;
 }
コード例 #3
0
 public ControlPrefab(string _typeName, UiControl _prefab = null, UiControlLevel _controlLevel = UiControlLevel.Any)
 {
     targetTypes  = TargetTypes.Custom;
     controlLevel = _controlLevel;
     typeName     = _typeName;
     prefab       = _prefab;
     type         = null;
 }
コード例 #4
0
 public UiControlLevelSpec(UiControlLevel _levels,
                           string _contentBindingSrcName,
                           UiControlContentBinding _contentBinding     = UiControlContentBinding.LoadFromDatabase,
                           UiControlBindingBehaviour _bindingBehaviour = UiControlBindingBehaviour.HideIfNoBinding)
 {
     levels                   = _levels;
     contentBinding           = _contentBinding;
     contentBindingSourceName = _contentBindingSrcName;
     bindingBehaviour         = _bindingBehaviour;
 }
コード例 #5
0
ファイル: UiControlSetup.cs プロジェクト: klaro115/DungeonDB
 public UiControlSetup(UiControlLevel _level, UiControlContentBinding _contentBinding = UiControlContentBinding.None, string _contentNameSrc = null)
 {
     level             = _level;
     contentBinding    = _contentBinding;
     contentNameSource = _contentNameSrc;
 }