/// <summary> /// /// </summary> void ResetInternalLan() { try { LogHelper.Trace(); if (_Comm != null) { _Comm.Dispose(); _Comm = null; Run(); } } catch (Exception x) { LogHelper.Log(LogLevel.Error, x.Message); } }
void ResetInternalLan() { try { Logger.Trace <Cluster>("ResetInternalLan"); if (_Comm != null) { _Comm.Dispose(); _Comm = null; _ToStart.Enabled = true; } } catch (Exception x) { Logger.Exception <Cluster>(x); } }
public void Stop() { _Stop = true; if (_Comm != null) { _Comm.Dispose(); _Comm = null; } }
public void CanDisposeNewUdpSocket() { using (CompletionThread worker = new CompletionThread()) { SocketFactory factory = new SocketFactory(worker); UdpSocket socket = factory.Udp(); socket.Dispose(); } }
protected virtual void Dispose(bool disposing) { if (!DisposedValue) { if (disposing) { // TODO: dispose managed state (managed objects) } // TODO: free unmanaged resources (unmanaged objects) and override finalizer // TODO: set large fields to null UdpSocket.Dispose(); Tun.Dispose(); DisposedValue = true; } }
/// <summary> /// Disposes the connection. /// </summary> protected virtual void Dispose(bool disposing) { if (!isDisposed && disposing) { isDisposed = true; udpSocket.Dispose(); udpSocket.PacketDataReceived -= udpSocket_PacketDataReceived; udpSocket.SocketError -= udpSocket_SocketError; if (timeoutTimer != null) { timeoutTimer.Dispose(); timeoutTimer.Elapsed -= timeoutTimer_Elapsed; } } }
public void SendReceiveTest() { const string serverMessage = "HelloFromServer"; const string clientMessage = "ResponseFromClient"; IPEndPoint ep = new IPEndPoint(IPAddress.Any, 666); IPEndPoint serverEp = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 666); UdpSocket client = new UdpSocket(); UdpSocket server = new UdpSocket(); server.Bind(666); Assert.AreEqual(SocketStatus.Done, client.Connect(serverEp)); NetPacket packet = new NetPacket(); NetPacket clientPacket = new NetPacket(); packet.WriteString(serverMessage); // Send message to client. Assert.AreEqual(SocketStatus.Done, server.Send(packet, client.LocalEndpoint)); // Read message from server. Assert.AreEqual(SocketStatus.Done, client.Receive(clientPacket, ref ep)); Assert.AreEqual(serverMessage, clientPacket.ReadString()); // Send message back to server. clientPacket.Clear(SerializationMode.Writing); clientPacket.WriteString(clientMessage); Assert.AreEqual(SocketStatus.Done, client.Send(clientPacket)); // Read message from client. Assert.AreEqual(SocketStatus.Done, server.Receive(packet, ref ep)); Assert.AreEqual(clientMessage, packet.ReadString()); client.Dispose(); server.Dispose(); packet.Dispose(); clientPacket.Dispose(); }
public void Stop() { collection.Clear(); socket?.Dispose(); socket = null; }