コード例 #1
0
        private void SetupDeployableShardProgress(string itemUID, ShardVO shard)
        {
            CurrentPlayer          currentPlayer          = Service.Get <CurrentPlayer>();
            TroopUpgradeCatalog    troopUpgradeCatalog    = Service.Get <TroopUpgradeCatalog>();
            StarshipUpgradeCatalog starshipUpgradeCatalog = Service.Get <StarshipUpgradeCatalog>();
            UXSlider subElement  = this.rewardsGrid.GetSubElement <UXSlider>(itemUID, "pBarRewardItemFrag");
            UXSprite subElement2 = this.rewardsGrid.GetSubElement <UXSprite>(itemUID, "SpriteRewardItempBarFrag");

            subElement.Visible = true;
            UXLabel       subElement3 = this.rewardsGrid.GetSubElement <UXLabel>(itemUID, "LabelFragProgress");
            UXElement     subElement4 = this.rewardsGrid.GetSubElement <UXElement>(itemUID, "IconUpgrade");
            IDeployableVO deployableVO;
            IDeployableVO byLevel;

            if (shard.TargetType == "specialAttack")
            {
                int nextLevel = currentPlayer.UnlockedLevels.Starships.GetNextLevel(shard.TargetGroupId);
                deployableVO = starshipUpgradeCatalog.GetByLevel(shard.TargetGroupId, nextLevel);
                byLevel      = starshipUpgradeCatalog.GetByLevel(shard.TargetGroupId, nextLevel - 1);
            }
            else
            {
                int nextLevel = currentPlayer.UnlockedLevels.Troops.GetNextLevel(shard.TargetGroupId);
                deployableVO = troopUpgradeCatalog.GetByLevel(shard.TargetGroupId, nextLevel);
                byLevel      = troopUpgradeCatalog.GetByLevel(shard.TargetGroupId, nextLevel - 1);
            }
            if (deployableVO == null)
            {
                subElement3.Text = this.lang.Get("MAX_LEVEL", new object[0]);
                subElement.Value = 1f;
                return;
            }
            bool flag = Service.Get <UnlockController>().IsMinLevelUnlocked(deployableVO);

            if (!flag)
            {
                deployableVO = byLevel;
            }
            int shardAmount       = Service.Get <DeployableShardUnlockController>().GetShardAmount(deployableVO.UpgradeShardUid);
            int upgradeShardCount = deployableVO.UpgradeShardCount;

            subElement3.Text = this.lang.Get("FRACTION", new object[]
            {
                shardAmount,
                upgradeShardCount
            });
            if (upgradeShardCount == 0)
            {
                Service.Get <StaRTSLogger>().ErrorFormat("CMS Error: Shards required for {0} is zero", new object[]
                {
                    deployableVO.Uid
                });
                return;
            }
            float sliderValue = (float)shardAmount / (float)upgradeShardCount;

            UXUtils.SetShardProgressBarValue(subElement, subElement2, sliderValue);
            subElement4.Visible = (flag && shardAmount >= upgradeShardCount);
        }
コード例 #2
0
        private void HandlePBarValueChange(float value, bool showCompleteLabels)
        {
            UXUtils.SetShardProgressBarValue(this.pBarRewardTop, this.spriteRewardTopPBar, value);
            Color color = this.spriteRewardTopPBar.Color;

            color.a *= 0.5f;
            this.spriteRewardBottomPBar.Color = color;
            if (value >= 1f & showCompleteLabels)
            {
                this.ShowUpgradeLabels();
                return;
            }
            this.HideUpgradeLabels();
        }
コード例 #3
0
        private void SetupEquipmentShardProgress(string itemUID, EquipmentVO eqp)
        {
            CurrentPlayer currentPlayer = Service.Get <CurrentPlayer>();
            UXSlider      subElement    = this.rewardsGrid.GetSubElement <UXSlider>(itemUID, "pBarRewardItemFrag");
            UXSprite      subElement2   = this.rewardsGrid.GetSubElement <UXSprite>(itemUID, "SpriteRewardItempBarFrag");

            subElement.Visible = true;
            UXLabel     subElement3 = this.rewardsGrid.GetSubElement <UXLabel>(itemUID, "LabelFragProgress");
            UXElement   subElement4 = this.rewardsGrid.GetSubElement <UXElement>(itemUID, "IconUpgrade");
            EquipmentVO nextLevel   = Service.Get <EquipmentUpgradeCatalog>().GetNextLevel(eqp);
            string      equipmentID = eqp.EquipmentID;

            if (nextLevel == null)
            {
                subElement3.Text = this.lang.Get("MAX_LEVEL", new object[0]);
                subElement.Value = 1f;
                return;
            }
            int num = currentPlayer.Shards.ContainsKey(equipmentID) ? currentPlayer.Shards[equipmentID] : 0;
            int upgradeShards;

            if (currentPlayer.UnlockedLevels.Equipment.Has(eqp))
            {
                upgradeShards       = nextLevel.UpgradeShards;
                subElement4.Visible = (num >= upgradeShards);
            }
            else
            {
                upgradeShards = eqp.UpgradeShards;
            }
            subElement3.Text = this.lang.Get("FRACTION", new object[]
            {
                num,
                upgradeShards
            });
            if (upgradeShards == 0)
            {
                Service.Get <StaRTSLogger>().ErrorFormat("CMS Error: Shards required for {0} is zero", new object[]
                {
                    nextLevel.Uid
                });
                return;
            }
            float sliderValue = (float)num / (float)upgradeShards;

            UXUtils.SetShardProgressBarValue(subElement, subElement2, sliderValue);
        }
コード例 #4
0
        private void SetProgressBarElements(CurrentPlayer player, int quality)
        {
            UXSlider    element     = base.GetElement <UXSlider>("pBarFrag");
            UXSprite    element2    = base.GetElement <UXSprite>("SpritepBarFrag");
            UXLabel     element3    = base.GetElement <UXLabel>("LabelProgress");
            UXLabel     element4    = base.GetElement <UXLabel>("ItemStatus");
            EquipmentVO nextLevel   = Service.EquipmentUpgradeCatalog.GetNextLevel(this.selectedEquipment);
            UXElement   element5    = base.GetElement <UXElement>("IconUpgrade");
            string      equipmentID = this.selectedEquipment.EquipmentID;

            element.Visible  = true;
            element4.Visible = false;
            if (nextLevel == null)
            {
                element3.Text    = this.lang.Get("MAX_LEVEL", new object[0]);
                element.Value    = 0f;
                element5.Visible = false;
                return;
            }
            bool flag;

            if (this.forResearchLab)
            {
                flag = (this.activeContract != null && this.activeContract.ProductUid.Equals(nextLevel.Uid));
            }
            else
            {
                Contract contract = Service.ISupportController.FindFirstContractWithProductUid(nextLevel.Uid);
                flag = (contract != null);
            }
            if (flag)
            {
                element.Visible  = false;
                element5.Visible = false;
                return;
            }
            int num = (!player.Shards.ContainsKey(equipmentID)) ? 0 : player.Shards[equipmentID];
            int upgradeShards;

            if (player.UnlockedLevels.Equipment.Has(this.selectedEquipment))
            {
                upgradeShards    = nextLevel.UpgradeShards;
                element5.Visible = (num >= upgradeShards);
                if (!this.forResearchLab)
                {
                    element4.Visible = true;
                    element4.Text    = ((num < upgradeShards) ? this.lang.Get("EQUIPMENT_UPGRADE_LOCKED", new object[]
                    {
                        this.CalculateFragmentsNeededForUnlock(nextLevel.UpgradeShards, this.selectedEquipment.EquipmentID)
                    }) : this.lang.Get("ARMORY_UPGRADE_CTA", new object[0]));
                }
            }
            else
            {
                upgradeShards    = this.selectedEquipment.UpgradeShards;
                element5.Visible = false;
            }
            element3.Text = this.lang.Get("FRACTION", new object[]
            {
                num,
                upgradeShards
            });
            if (upgradeShards == 0)
            {
                Service.Logger.ErrorFormat("CMS Error: Shards required for {0} is zero", new object[]
                {
                    nextLevel.Uid
                });
                return;
            }
            float sliderValue = (float)num / (float)upgradeShards;

            UXUtils.SetShardProgressBarValue(element, element2, sliderValue);
        }
コード例 #5
0
        private UXElement CreateInactiveCard(UXGrid grid, EquipmentVO equipment, CurrentPlayer currentPlayer)
        {
            UXElement uXElement = this.CreateCommonEquipmentCard(grid, equipment, "LabelEquipmentName", "LabelEquipmentLevel", "SpriteEquipmentItemImage", "EquipmentItemCardQ{0}", false, true);

            (uXElement.Tag as SortableEquipment).Player = currentPlayer;
            UXButton subElement = this.inactiveGrid.GetSubElement <UXButton>(equipment.Uid, "BtnEquipmentInfo");

            subElement.OnClicked = new UXButtonClickedDelegate(this.OnInfoButtonClicked);
            subElement.Tag       = equipment;
            UXButton subElement2 = this.inactiveGrid.GetSubElement <UXButton>(equipment.Uid, "BtnEquipmentItemCard");

            subElement2.OnClicked = new UXButtonClickedDelegate(this.OnCardButtonClicked);
            subElement2.Tag       = uXElement;
            EquipmentUpgradeCatalog equipmentUpgradeCatalog = Service.EquipmentUpgradeCatalog;
            UXSlider  subElement3 = this.inactiveGrid.GetSubElement <UXSlider>(equipment.Uid, "pBarEquipmentItemFrag");
            UXSprite  subElement4 = this.inactiveGrid.GetSubElement <UXSprite>(equipment.Uid, "SpriteEquipmentItempBarFrag");
            UXLabel   subElement5 = grid.GetSubElement <UXLabel>(equipment.Uid, "LabelFragProgress");
            UXElement subElement6 = this.inactiveGrid.GetSubElement <UXElement>(equipment.Uid, "IconUpgrade");
            UXSprite  subElement7 = grid.GetSubElement <UXSprite>(equipment.Uid, "SpriteEquipmentImageBkgStroke");
            UXSprite  subElement8 = grid.GetSubElement <UXSprite>(equipment.Uid, "SpriteEquipmentItemBarOutline");
            UXSprite  subElement9 = grid.GetSubElement <UXSprite>(equipment.Uid, "SpriteEquipmentImageBkgGlow");

            subElement7.Color = ArmoryScreen.qualityColor[equipment.Quality];
            subElement8.Color = ArmoryScreen.qualityColor[equipment.Quality];
            subElement9.Color = ArmoryScreen.qualityColor[equipment.Quality];
            subElement9.Alpha = 0.4f;
            float    sliderProgressValue = this.GetSliderProgressValue(equipment, currentPlayer.GetShards(equipment.EquipmentID));
            UXSprite subElement10        = this.inactiveGrid.GetSubElement <UXSprite>(equipment.Uid, "SpriteIconFragment");

            UXUtils.SetupFragmentIconSprite(subElement10, (int)equipment.Quality);
            UXUtils.SetShardProgressBarValue(subElement3, subElement4, sliderProgressValue);
            subElement6.Visible = false;
            if (ArmoryUtils.IsAtMaxLevel(equipmentUpgradeCatalog, equipment))
            {
                subElement5.Text = this.lang.Get("MAX_LEVEL", new object[0]);
            }
            else
            {
                int shards = currentPlayer.GetShards(equipment.EquipmentID);
                int shardsRequiredForNextUpgrade = ArmoryUtils.GetShardsRequiredForNextUpgrade(currentPlayer, equipmentUpgradeCatalog, equipment);
                if (shards >= shardsRequiredForNextUpgrade)
                {
                    subElement5.Text = this.lang.Get("ARMORY_UPGRADE_NOW", new object[0]);
                }
                else
                {
                    subElement5.Text = this.lang.Get("OBJECTIVE_PROGRESS", new object[]
                    {
                        shards,
                        shardsRequiredForNextUpgrade
                    });
                }
            }
            if (ArmoryUtils.IsEquipmentOwned(currentPlayer, equipment))
            {
                EquipmentVO nextLevel = equipmentUpgradeCatalog.GetNextLevel(equipment);
                if (nextLevel != null)
                {
                    if (Service.ISupportController.FindFirstContractWithProductUid(nextLevel.Uid) != null)
                    {
                        subElement5.Visible = false;
                        subElement3.Visible = false;
                    }
                    else if (currentPlayer.GetShards(equipment.EquipmentID) >= nextLevel.UpgradeShards)
                    {
                        subElement6.Visible = true;
                    }
                }
            }
            this.SetDimmerBasedOnRequirements(currentPlayer, equipment);
            return(uXElement);
        }