//Get Manager In Scene public T GetType <T>(Type param) where T : MonoBehaviour { Debug.Log(param); //Return PlayersManager if (param == typeof(PlayersManager)) { if (_playersManager == null) { _playersManager = FindObjectOfType <PlayersManager>(); } return((T)Convert.ChangeType(_playersManager == null ? null : _playersManager, typeof(T))); } //Return TowerManager if (param == typeof(TowerManager)) { if (_towerManager == null) { _towerManager = FindObjectOfType <TowerManager>(); } return((T)Convert.ChangeType(_towerManager == null ? null : _towerManager, typeof(T))); } //Return LeaderManager if (param == typeof(LeaderManager)) { if (_leaderManager == null) { _leaderManager = FindObjectOfType <LeaderManager>(); } return((T)Convert.ChangeType(_leaderManager == null ? null : _leaderManager, typeof(T))); } //Return UIManager if (param == typeof(UIManager)) { if (_uiManager == null) { _uiManager = FindObjectOfType <UIManager>(); } return((T)Convert.ChangeType(_uiManager == null ? null : _uiManager, typeof(T))); } return((T)Convert.ChangeType(null, typeof(T))); }
// Use this for initialization void Start() { leaderManager = GameObject.Find("LeaderManager").GetComponent <LeaderManager>(); }