コード例 #1
0
ファイル: UnitsManager.cs プロジェクト: Cdrix/SM
    void SpawnPlayerUnit(string buildingPath)
    {
        //if (!Building.DoWeHavePowerToBuildThis(buildingPath))
        //{
        //    return;
        //}

        var randomNessPos = new Vector3(UMath.RandomSign() * UMath.GiveRandom(.2f, .3f), 0,
                                        UMath.RandomSign() * UMath.GiveRandom(.1f, .2f));

        //var pos = Rocket.transform.position + new Vector3(0, 0, -5) + randomNessPos;
        //var u = UnitT.CreateU("Prefab/Units/" + buildingPath, pos, buildingPath, transform);
        //u.SetToSoil();

        ////add to cell
        //Units.Add(u);
    }