void SpawnPlayerUnit(string buildingPath) { //if (!Building.DoWeHavePowerToBuildThis(buildingPath)) //{ // return; //} var randomNessPos = new Vector3(UMath.RandomSign() * UMath.GiveRandom(.2f, .3f), 0, UMath.RandomSign() * UMath.GiveRandom(.1f, .2f)); //var pos = Rocket.transform.position + new Vector3(0, 0, -5) + randomNessPos; //var u = UnitT.CreateU("Prefab/Units/" + buildingPath, pos, buildingPath, transform); //u.SetToSoil(); ////add to cell //Units.Add(u); }