private void UpdateDisplay() { UI_ScoringMultiplier.DisplayMultiplier(ScoreMultiplier); UI_ScoringMultiplier.DisplaySequenceCount(ScoreMultiplierCount); UI_Scoring.DisplaySequenceCount(score); // Debug.LogFormat("Sequence: {0}; Multiplier: {1}; Count: {2}", shot_sequence, ScoreMultiplier, ScoreMultiplierCount); }
void Start() { current = this; sequence_images = sequence_count_wrapper.GetComponentsInChildren <UI_MultiplierPoint>(); DisplayMultiplier(1); }