コード例 #1
0
    /// <summary>
    /// 채팅 UI 삭제하기
    /// </summary>
    public void Clear_ChatUI()
    {
        UI_Manager _ui_mgr = UI_Manager.Getsingleton;

        //인게임 canvas 찾기
        _ui_mgr.Find_UICanvasTr();

        _ui_mgr.ClearUI(UI.CHAT);
    }
コード例 #2
0
    //채팅UI 띄우기
    public void Create_ChatUI()
    {
        UI_Manager _ui_mgr = UI_Manager.Getsingleton;

        //인게임 canvas 찾기
        _ui_mgr.Find_UICanvasTr();

        //결과창 UI 생성
        //_ui_mgr.Dic_UILst.Clear();
        _ui_mgr.CreatUI(UI.CHAT, _ui_mgr.CanvasTr);
    }
コード例 #3
0
    /// <summary>
    /// 결과화면 UI 보여주기 (매개변수 : 승리flag => 승  = 0 , 패 = 1 ,무승부 = 2)
    /// </summary>
    public void Create_ResultUI(byte winFlag)
    {
        UI_Manager _ui_mgr = UI_Manager.Getsingleton;

        //인게임 canvas 찾기
        _ui_mgr.Find_UICanvasTr();

        //결과창 UI 생성
        //_ui_mgr.Dic_UILst.Clear();
        _ui_mgr.CreatUI(UI.INGAME_RESULT, _ui_mgr.CanvasTr);

        // 결과창 UI의 컴포넌트가져오기
        UI_Ingame_result ingame_result = _ui_mgr.Dic_UILst[UI.INGAME_RESULT] as UI_Ingame_result;

        ingame_result.showResult(winFlag);

        ingame_result.transform.SetAsFirstSibling();
    }