void OnDoubleClick() { if (GameManager.Status == GameStatus.Lab) { if (!drop) { return; } } else { if (drop) { return; } } manager.arrowItem.SetActive(false); manager.arrowMaterial.SetActive(true); UIUpgradeItemSlot.OnDragRelease(); if (!drop) { StartCoroutine(manager.FilerInventory(ItemSubKind.Equipment)); } else { StartCoroutine(manager.FilerInventory(ItemSubKind.ItemUpgrade)); } }
void OnClick() { Debug.Log("OnClick"); UIUpgradeItemSlot.OnDragRelease(); }
void OnClick() { UIUpgradeItemSlot.OnDragRelease(); OnDoubleClick(); }
void OnDrop(GameObject go) { Debug.Log("OnDrop"); UIUpgradeItemSlot.OnDragRelease(); }