コード例 #1
0
        public virtual void Draw()
        {
            if (button == null || text == null)
            {
                return;
            }

            button.Draw();
            text.Draw();
        }
コード例 #2
0
        void ShowStats()
        {
            int x = (int)Math.Round((double)UI.WIDTH / 2);
            int y = (int)Math.Round((double)UI.HEIGHT / 9.5);

            UIText text;

            text = new UIText(
                "Friendly:" + team0.members.Count +
                " Enemy:" + team1.members.Count +
                " Kills:" + team0.kills +
                " Deaths:" + team1.kills,
                //"\n" +

                //" Guntruck:" + team1.isGuntruckInField +
                //" Tank:" + team1.isTankInField +
                //" Chopper:" + team1.isChopperInField +
                //" Juggernaut:" + team1.isJuggernautInField +
                //"\n" +

                //" Guntruck:" + team0.isGuntruckInField +
                //" Tank:" + team0.isTankInField +
                //" Chopper:" + team0.isChopperInField +
                //" Juggernaut:" + team0.isJuggernautInField +
                //"\n" +

                //" InWave:" + isInWave +
                //" Wave:" + wave,
                new Point(x, y), 1f, Color.White, GTA.Font.ChaletComprimeCologne, true);
            text.Draw();
        }
コード例 #3
0
        /// <summary>
        /// Draw entity heads up display.
        /// </summary>
        /// <param name="location"></param>
        /// <param name="color"></param>
        /// <param name="subText"></param>
        /// <param name="sizeMultiplier"></param>
        /// <param name="withText"></param>
        /// <param name="drawRect"></param>
        private static void DrawSquare(Point location, Color color, string subText, float sizeMultiplier, bool withText, bool drawRect = true)
        {
            if (drawRect)
            {
                UIRectangle rect;
                rect       = new UIRectangle(new Point((int)((location.X - 25) * sizeMultiplier), (int)(location.Y * sizeMultiplier)), new Size((int)(4 * sizeMultiplier), (int)(54 * sizeMultiplier)));
                rect.Color = color;
                rect.Draw();
                rect       = new UIRectangle(new Point((int)((location.X + 25) * sizeMultiplier), (int)(location.Y * sizeMultiplier)), new Size((int)(4 * sizeMultiplier), (int)(54 * sizeMultiplier)));
                rect.Color = color;
                rect.Draw();
                rect       = new UIRectangle(new Point((int)((location.X - 25) * sizeMultiplier), (int)((location.Y + 54) * sizeMultiplier)), new Size((int)(52 * sizeMultiplier), (int)(4 * sizeMultiplier)));
                rect.Color = color;
                rect.Draw();
                rect       = new UIRectangle(new Point((int)((location.X - 25) * sizeMultiplier), (int)(location.Y * sizeMultiplier)), new Size((int)(52 * sizeMultiplier), (int)(4 * sizeMultiplier)));
                rect.Color = color;
                rect.Draw();
            }

            if (withText)
            {
                var text = new UIText(subText, new Point((int)((location.X - 5) * sizeMultiplier), (int)((location.Y + 60) * sizeMultiplier)), 0.3f, Color.White, GTA.Font.ChaletComprimeCologne, false);
                text.Draw();
            }
        }
 public TimeTravel()
 {
     try
     {
         instantDelorean = new Delorean_class();
         Interval = 1;
         Tick += onTick;
         KeyUp += onKeyUp;
         KeyDown += onKeyDown;
         //loadscriptsettings();
         Game.Player.CanControlCharacter = true;
         if (Game.Player.Character.IsInVehicle())
         {
             Game.Player.Character.CurrentVehicle.IsVisible = true;
         }
     }
     catch (Exception e)
     {
         while(true)
         {
             UIText debug2 = new UIText(e.Message, new Point(200, 100), (float)0.6);
             debug2.Draw();
             Application.DoEvents();
         }
     }
 }
コード例 #5
0
ファイル: VehicleMenu.cs プロジェクト: Jackzmc/Addify
        internal override void update()
        {
            base.update();
            Ped playerPed = Game.Player.Character;

            if (playerPed.IsInVehicle() && playerVehicle != null)
            {
                if (menu_speed.Checked)
                {
                    bool   isMPH     = speedTypes[menu_speed_type.Index] == "MPH";
                    int    speed     = isMPH ?  (int)(playerVehicle.Speed * 2.236936f) : (int)(playerVehicle.Speed * 3.6f);
                    string type      = isMPH ? "mph" : "kph";
                    UIText speedText = new UIText($"{speed} {type}", SPEED_POINT, .5f);
                    speedText.Draw();
                }
                if (playerVehicle.CanTiresBurst == menu_bullet_proof_tires.Checked)
                {
                    playerVehicle.CanTiresBurst = !menu_bullet_proof_tires.Checked;
                }
            }
            if (menu_show_health.Checked)
            {
                Vehicle veh = playerPed.IsInVehicle() ? playerPed.CurrentVehicle : playerPed.LastVehicle;
                if (veh != null)
                {
                    var text = String.Format("General HP: ~o~{0}~w~\nEngine HP:  ~o~{1}~w~\nBody HP:  ~o~{2}~w~\nPetrol HP:  ~o~{3}~w~",
                                             (int)veh.Health,
                                             (int)veh.EngineHealth,
                                             (int)veh.BodyHealth,
                                             (int)veh.PetrolTankHealth
                                             );
                    Util.DrawSimpleText(text, UI.WIDTH, UI.HEIGHT, .3f);
                }
            }
        }
コード例 #6
0
ファイル: Draw.cs プロジェクト: tgspn/GGOV
        /// <summary>
        /// Draws the complete information of a ped. That includes name and health.
        /// </summary>
        /// <param name="Character">The ped to get the information.</param>
        /// <param name="Position">The position on the screen.</param>
        /// <param name="TotalSize">The full size of the information field.</param>
        public static void PedInfo(Configuration Config, Ped Character, Point Position)
        {
            // First, draw the black background
            UIRectangle Background = new UIRectangle(Position, Config.SquadInfoSize, CBackground);

            Background.Draw();

            // Then, calculate the health bar: (Percentage / 100) * DefaultWidth
            float Width = (Character.HealthPercentage() / 100) * Config.SquadHealthSize.Width;
            // Create a Size with the required size
            Size NewHealthSize = new Size(Convert.ToInt32(Width), Config.SquadHealthSize.Height);

            // For the dividers, get the distance between each one of them
            int HealthSep = Config.SquadHealthSize.Width / 4;

            // Prior to drawing the health bar we need the separators
            for (int Count = 0; Count < 5; Count++)
            {
                // Calculate the position of the separator
                Point Pos = (Position + Config.SquadHealthPos) + new Size(HealthSep * Count, 0) + Config.DividerPosition;
                // And draw it on screen
                UIRectangle Divider = new UIRectangle(Pos, Config.DividerSize, CDivider);
                Divider.Draw();
            }

            // After the separators are there, draw the health bar on the top
            UIRectangle HealthBar = new UIRectangle(Position + Config.SquadHealthPos, NewHealthSize, Character.HealthColor());

            HealthBar.Draw();

            // And finally, draw the ped name
            UIText Name = new UIText(Character.Name(Config), Position + Config.NamePosition, 0.3f);

            Name.Draw();
        }
コード例 #7
0
    //Happens every 10 ms
    void OnTick(object sender, EventArgs e)
    {
        //I build here a Frequenzy divisor for things that do not have to happen so often
        int TickDivisor = 50;

        TickCnt++;
        if (TickCnt > TickDivisor)
        {
            TickCnt = 0;
            DividedTick(sender, e);//Happens every 500 ms
        }

        //HUD
        UIText txtA = new UIText(
            PointsTeamA.ToString(),
            new System.Drawing.Point(0, 0),
            1,
            System.Drawing.Color.Red);

        txtA.Draw();

        UIText txtB = new UIText(
            PointsTeamB.ToString(),
            new System.Drawing.Point(100, 0),
            1,
            System.Drawing.Color.Yellow);

        txtB.Draw();
    }
コード例 #8
0
        private void onTick(object sender, EventArgs eventArgs)
        {
            // this function will execute on every frame!
            // Note - you can change the inverval time

            // Use examples: Checking player wanted level, getting all nearby NPCs

            Player = Game.Player.Character;

            if (Player.IsInVehicle())
            {
                speedKph = Player.CurrentVehicle.Speed * 3600 / 1000;
                if (speedKph > highestSpeedKph)
                {
                    highestSpeedKph = speedKph;
                }
            }
            else
            {
                speedKph = 0; // reset speed when not in vehicle
            }

            textSpeedCurr.Caption = "Speed: " + Math.Round(speedKph).ToString() + "km";
            textSpeedMax.Caption  = "Max: " + Math.Round(highestSpeedKph).ToString() + "km";

            textSpeedCurr.Enabled = true;
            textSpeedMax.Enabled  = true;

            textSpeedCurr.Draw();
            textSpeedMax.Draw();

            UpdateDeadPeds();
        }
コード例 #9
0
        public void Draw()
        {
            if (infoContainer != null)
            {
                for (int i = 0; i < numAvailableSlots; i++) // hud progression bars are in first part
                {
                    if (infoContainer.Items[i] != null)
                    {
                        //update progress bar.
                        infoContainer.Items[i] = new UIRectangle(new Point(ProgressionBarXOffset, 12 + (30 * i)), new Size(entries[i].ScoreValue, 11), Color.Orange);

                        if (entries[i].SpritePath != null && File.Exists(Resources.BaseDirectory + entries[i].SpritePath))
                        {
                            UI.DrawTexture(Resources.BaseDirectory + entries[i].SpritePath, 0, 0, 100,
                                           new Point(infoContainer.Position.X + TeamImageXOffset, infoContainer.Position.Y + 2 + 30 * i),
                                           new Size(24, 24));
                        }

                        else
                        {
                            if (entries[i].TeamName != null)
                            {
                                var text = new UIText(entries[i].TeamName + ":",
                                                      new Point(infoContainer.Position.X + 10, infoContainer.Position.Y + 2 + 30 * i),
                                                      0.4f, Color.White, GTA.Font.Monospace, false);

                                text.Draw();
                            }
                        }
                    }
                }

                infoContainer.Draw();
            }
        }
コード例 #10
0
        void OnTick(object sender, EventArgs e)
        {
            if (enable)
            {
                Player player = Game.Player;
                if (player != null && player.CanControlCharacter && player.IsAlive && player.Character != null)
                {
                    // get coords
                    Vector3 pos     = player.Character.Position;
                    float   heading = player.Character.Heading;

                    text.Caption = String.Format("x:{0} y:{1} z:{2} angle:{3}", pos.X.ToString("0.000"),
                                                 pos.Y.ToString("0.000"), pos.Z.ToString("0.000"), heading.ToString("0.000"));
                    // draw
                    container.Draw();
                }
            }

            if (enteringText)
            {
                //nameText.Position = new Point(UI.WIDTH / 2, UI.HEIGHT / 2);
                //nameText.Centered = true;
                nameText.Caption = "Enter a name for " + coordStr + "\n" + nameStr;
                nameText.Draw();
                Function.Call(Hash.DISABLE_ALL_CONTROL_ACTIONS, controlIndex);
            }
            else
            {
                //Function.Call(Hash.ENABLE_ALL_CONTROL_ACTIONS, controlIndex);
            }
        }
コード例 #11
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 public void Tick()
 {
     if (on)
     {
         timeText.Caption = DateTime.Now.ToString();
         timeText.Draw();
     }
 }
コード例 #12
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 private void DrawMoveSpeedText()
 {
     if (!HideHud)
     {
         var text = new UIText("Speed: " + movementSpeed.ToString("N0") + " m/s", new Point(UI.WIDTH / 2, 0), 0.5f, Color.White, GTA.Font.ChaletLondon, true, false, true);
         text.Draw();
     }
 }
 public void Draw(bool useMph)
 {
     if (State == MaxSpeedState.Counting)
     {
         float speedKph = Utils.MsToKmh(maxSpeed);
         maxSpeedText.Caption = "Max: " + (useMph ? Utils.KmToMiles(speedKph).ToString("0.0 mph") : speedKph.ToString("0.0 km/h"));
         maxSpeedText.Draw();
     }
 }
コード例 #14
0
 /// <summary>
 /// Draw the console
 /// </summary>
 public void Draw()
 {
     consoleHeaderText.Draw();
     input.Draw();
     consoleInputText.Draw();
     log.DrawLogs();
     consoleInputContainer.Draw();
     DrawFrame();
     consoleContainer.Draw();
 }
コード例 #15
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        public override void ShowInfo3D()
        {
            UIText info = new UIText("DecalType: " + (DecalTypeIndexIsValid() ? GraffitiMethods.UsableDecalTypes[GraffitiOG.DecalTypeIndex].DecalTypeID.ToString() : "None")
                                     + "\nCount: " + GraffitiOG.LoadedCount
                                     /*"\nAvailable: " + GraffitiMethods.UsableDecalTypes[GraffitiOG.DecalTypeIndex].Available*/,
                                     UI.WorldToScreen(Location), 0.40f, System.Drawing.Color.White, Font.ChaletComprimeCologne, true);

            info.Enabled = true;
            info.Draw();
        }
コード例 #16
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        public virtual void Draw()
        {
            if (button == null || text == null)
            {
                return;
            }

            button.Draw();
            text.Draw();

            if (UnderlinedAbove && underlineAbove != null)
            {
                underlineAbove.Draw();
            }

            if (UnderlinedBelow && underlineBelow != null)
            {
                underlineBelow.Draw();
            }
        }
コード例 #17
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        public override void ShowInfo3D()
        {
            UIText info = new UIText(Graffiti.TextureName

                                     /*+ "\nDecalType: " + GraffitiMethods.UsableDecalTypes[AvailableDecalTypeIndex].DecalTypeID
                                      + "\nAvailable: " + GraffitiMethods.UsableDecalTypes[AvailableDecalTypeIndex].Available */
                                     + "\n" + GTAVFunctions.GTAFunction.RoundVector3D(this.Location, 3),
                                     UI.WorldToScreen(TaggedVehicle.GetOffsetInWorldCoords(Location)), 0.40f, System.Drawing.Color.FromArgb(180, System.Drawing.Color.White), Font.ChaletComprimeCologne, true);

            info.Enabled = true;
            info.Draw();
        }
コード例 #18
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        public void ShowOutfitInfo3D()
        {
            if (CurrentVehicle == null || !CurrentVehicle.Exists())
            {
                return;
            }

            UIText info = new UIText("Outfit Name: " + OutfitName + "\nVehicle Name: " + (FriendlyName == null || FriendlyName == "NULL" ? DisplayName : FriendlyName), UI.WorldToScreen(CurrentVehicle.Position), 0.40f, System.Drawing.Color.FromArgb(180, System.Drawing.Color.Red), Font.ChaletComprimeCologne, true);

            info.Enabled = true;
            info.Draw();
        }
コード例 #19
0
        private void vehicleDetection(object sender, EventArgs e)
        {
            if (modActive)
            {
                try {
                    if (cameraToggle)
                    {
                        Game.DisableControlThisFrame(1, GTA.Control.Attack);
                        vehicles = World.GetNearbyVehicles(World.RenderingCamera.Position, 80f);
                        RaycastResult ray = World.RaycastCapsule(World.RenderingCamera.Position + new Vector3(0, 0, 1.5f), World.RenderingCamera.Direction, 100f, 1.0f, IntersectOptions.Mission_Entities);

                        foreach (Vehicle v in vehicles)
                        {
                            UIText vehicleName = new UIText(v.FriendlyName + ", " + v.ClassType.ToString(), new Point(110, 540), 0.63f, Color.White, GTA.Font.HouseScript, true);
                            if (ray.HitEntity == v)
                            {
                                vehicleName.Draw();

                                if (Game.IsDisabledControlJustPressed(1, GTA.Control.Attack))
                                {
                                    v.Driver.Delete();
                                    Player.SetIntoVehicle(v, VehicleSeat.Driver);
                                    Player.CurrentVehicle.MaxHealth = 901;
                                    cameraToggle = false;
                                }

                                World.DrawMarker(MarkerType.UpsideDownCone, (v.Position + new Vector3(0f, 0f, v.Model.GetDimensions().Z + 1)), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f),
                                                 new Vector3(0.4f, 0.4f, 0.4f), Color.Orange, false, false, 0, false, "", "", false);
                            }
                        }
                    }
                    foreach (Vehicle s in vehicles)
                    {
                        if (!Player.IsInVehicle() || Game.IsEnabledControlJustPressed(1, GTA.Control.VehicleExit))
                        {
                            s.MaxHealth = 900;
                        }

                        if (s.IsSeatFree(VehicleSeat.Driver) && s.MaxHealth == 901)
                        {
                            s.MaxHealth = 900;
                            s.CreateRandomPedOnSeat(VehicleSeat.Driver);
                            if (s.Driver != Player)
                            {
                                s.Driver.Task.ReactAndFlee(Player);
                            }
                        }
                    }
                } catch {
                    Exception why;
                }
            }
        }
コード例 #20
0
ファイル: Jet_HUD.cs プロジェクト: jjjjj8797/Jet-Hud
    private void drawString(
        string str,
        float xpos,
        float ypos,
        float scale,
        Color color,
        bool centered)
    {
        UIText uiText = new UIText(str, new Point((int)((double)(float)UI.WIDTH * (double)xpos), (int)((double)(float)UI.HEIGHT * (double)ypos)), scale, color, (Font)2, centered);

        uiText.set_Enabled(true);
        uiText.Draw();
    }
コード例 #21
0
    void OnTick(object sender, EventArgs e)
    {
        if (firstrun && asd.IsOnMinimap)
        {
            firstrun = false;
            UI.Notify("Don't mind the loading online screen if you're seeing it, it just loads the map.");
            // KUDOS TO ISOFX FOR THE NATIVE \/
            Function.Call(Hash._LOAD_MP_DLC_MAPS);
            // KUDOS TO ISOFX FOR THE IPL \/
            Function.Call(Hash.REQUEST_IPL, "hei_sm_16_interior_v_bahama_milo_");
            UI.Notify("After it loads, just walk to the door of Bahama Mamas to be teleported inside.");
        }
           bool xf = Game.Player.Character.Position.X < -1386.75f && Game.Player.Character.Position.X > -1389f;
           bool yf = Game.Player.Character.Position.Y > -589.1f && Game.Player.Character.Position.Y < -587.35f;
           bool zf = Game.Player.Character.Position.Z > 29f && Game.Player.Character.Position.Z < 35f;

           if (xf && yf && zf)
           {
           if (Game.Player.Character.IsInVehicle())
           {
               Game.Player.Character.CurrentVehicle.Position = new Vector3(-1387.975f, -584.7377f, 30.35f);
           }
           else
           {
               Game.Player.Character.Position = new Vector3(-1387.975f, -584.7377f, 30.35f);
           }
            UI.Notify("Teleported you outside, walk to the door to be teleported inside.");
           }

           bool xf2 = Game.Player.Character.Position.X < -1387.7f && Game.Player.Character.Position.X > -1389f;
           bool yf2 = Game.Player.Character.Position.Y > -586.9f && Game.Player.Character.Position.Y < -585.35f;

           if (xf2 && yf2 && zf)
           {
           if (Game.Player.Character.IsInVehicle())
           {
               Game.Player.Character.CurrentVehicle.Position = new Vector3(-1391f, -591.54f, 30.35f);
           }
           else
           {
            Game.Player.Character.Position = new Vector3(-1391f, -591.54f, 30.35f);
           }
            UI.Notify("Teleported you inside, walk to the door to be teleported outside.");
           }

           if (debugmode)
           {
           UIText uIText = new UIText(xf2.ToString() + yf2.ToString() + " - " +xf.ToString() + yf.ToString() + zf.ToString() + " - " + Game.FPS.ToString() + " - " + (Game.Player.Character.Position.ToString()), new Point(10, 10), 0.4f, Color.Red);
           uIText.Draw();
           }
    }
コード例 #22
0
        private void OnTick(object sender, EventArgs e)
        {
            _statusText.Draw();

            if (!Enabled)
            {
                return;
            }

            foreach (var module in _activatedModules)
            {
                module.OnTick(sender, e);
            }
        }
コード例 #23
0
    public override void Draw()
    {
        base.Draw();
        if (m_State == State.Normal)
        {
            m_Text.SetColor(m_NormalColor);
        }
        else if (m_State == State.Pressed)
        {
            m_Text.SetColor(m_PressedColor);
        }

        m_Text.Draw();
    }
コード例 #24
0
ファイル: Util.cs プロジェクト: nheisterkamp/bepmod
        public static void ShowMessages()
        {
            for (int i = 0; i < messages.Length; i++)
            {
                String message = messages[i];

                if (!string.IsNullOrEmpty(message))
                {
                    UIText messageHandle = GetMessageHandle(i);

                    messageHandle.Caption = message;
                    messageHandle.Draw();
                }
            }
        }
コード例 #25
0
        void Draw(Entity[] es, Vector3 p)
        {
            foreach (Entity e in es)
            {
                float x;
                float y;
                x = 0;
                y = 0;
                if (getScreenPoint(e.Position, ref x, ref y))
                {
                    int   health = e.Health;
                    float dist   = World.GetDistance(e.Position, p);
                    Type  tp     = e.GetType();
                    if (tp.Equals(typeof(Vehicle)))
                    {
                        DrawEntBox(e, Color.AliceBlue);
                        UIText statusText = new UIText(string.Format("{0:F2}\n{1:F2} \n{2:F2} \n{3}\n", dist, ((Vehicle)e).Acceleration, ((Vehicle)e).Speed, ((Vehicle)e).ClassType.ToString()), new Point((int)Math.Round(x * UI.WIDTH), (int)Math.Round(y * UI.HEIGHT)), 0.2f, Color.AliceBlue, GTA.Font.ChaletLondon, false, true, false);
                        statusText.Draw();
                    }
                    else if (tp.Equals(typeof(Ped)))
                    {
                        DrawEntBox(e, Color.ForestGreen);
                        UIText statusText = new UIText(string.Format("{0:F2}", dist), new Point((int)Math.Round(x * UI.WIDTH), (int)Math.Round(y * UI.HEIGHT)), 0.2f, Color.ForestGreen, GTA.Font.ChaletLondon, false, true, false);
                        statusText.Draw();
                    }
                    else if (tp.Equals(typeof(Prop)))
                    {
                        switch ((uint)e.Model.Hash)
                        {
                        case 0x3E2B73A4:     // prop_traffic_01a
                        case 0x336E5E2A:     // prop_traffic_01b
                        case 0xD8EBA922:     // prop_traffic_01d
                        case 0xD4729F50:     // prop_traffic_02a
                        case 0x272244B2:     // prop_traffic_02b
                        case 0x33986EAE:     // prop_traffic_03a
                        case 0x2323CDC5:     // prop_traffic_03b

                            // Function.Call<bool>(Hash.SET_ENTITY_TRAFFICLIGHT_OVERRIDE, e, 0);
                            DrawEntBox(e, Color.Red);
                            DrawLightBox(e);
                            UIText statusText = new UIText(string.Format("{0}\n{1}\n{2}\n{3}", dist, formatVector(offset), formatVector(e.ForwardVector), formatVector(e.UpVector)), new Point((int)Math.Round(x), (int)Math.Round(y)), 0.4f, Color.MediumBlue, GTA.Font.ChaletLondon, false, true, false);
                            statusText.Draw();
                            break;
                        }
                    }
                }
            }
        }
コード例 #26
0
ファイル: Script.cs プロジェクト: justalemon/SimpleRadio
        private void OnTickDraw(object Sender, EventArgs Args)
        {
            // If there is a frequency, add it at the end like every normal radio ad
            string RadioName = Selected.Frequency == 0 ? Selected.Name : Selected.Name + " " + Selected.Frequency.ToString();

            // Draw the previous, current and next radio name
            UIText PreviousUI = new UIText(Previous.Name, new Point((int)(UI.WIDTH * .5f), (int)(UI.HEIGHT * .025f)), .5f, Color.LightGray, GTA.Font.ChaletLondon, true, true, false);

            PreviousUI.Draw();
            UIText CurrentUI = new UIText(RadioName, new Point((int)(UI.WIDTH * .5f), (int)(UI.HEIGHT * .055f)), .6f, Color.White, GTA.Font.ChaletLondon, true, true, false);

            CurrentUI.Draw();
            UIText NextUI = new UIText(Next.Name, new Point((int)(UI.WIDTH * .5f), (int)(UI.HEIGHT * .09f)), .5f, Color.LightGray, GTA.Font.ChaletLondon, true, true, false);

            NextUI.Draw();
        }
コード例 #27
0
 public void Draw()
 {
     if (State != AccelerationTimerState.Off)
     {
         timerText.Caption = watchTime.ToString("0.000s");
         if (State == AccelerationTimerState.WaitingForStop)
         {
             timerText.Caption += "\nPlease stop your vehicle";
         }
         else if (State == AccelerationTimerState.Ready)
         {
             timerText.Caption += "\nReady";
         }
         timerText.Draw();
     }
 }
コード例 #28
0
        public void OnTick()
        {
            _myMenuPool.ProcessMenus();

            if (Game.CurrentInputMode == InputMode.GamePad)
            {
                if (Game.IsControlJustReleased(0, GTA.Control.LookBehind))
                {
                    Show();
                }
            }

            if (Sounds.testSound != null)
            {
                UIText Instruct = new UIText("PlayState: " + Sounds.testSound.getPlayState() + "\n PlayStatePaused: " + Sounds.testSound.getPlayStatePaused() + "\n PlayStateStopped: " + Sounds.testSound.getPlayStateStopped(), new Point(400, 300), (float)0.9);
                Instruct.Draw();
            }
        }
コード例 #29
0
    private void CarInfo()
    {
        if (playerPed.IsInVehicle() == true)
        {
            if (showCarInfo.Checked == true)
            {
                float  speedKph  = playerPed.CurrentVehicle.Speed * 3600 / 1000;
                string speedConv = speedKph.ToString("0");

                float  gear     = playerPed.CurrentVehicle.CurrentGear;
                string gearConv = gear.ToString();

                float  engineHealth     = playerPed.CurrentVehicle.EngineHealth / 10;
                int    engineHealthInt  = Convert.ToInt32(engineHealth);
                string engineHealthConv = engineHealthInt.ToString();

                speedText.Caption = speedConv + " KM";
                gearText.Caption  = "Gear " + gearConv;
                rpmText.Caption   = "Engine Health " + engineHealthConv;

                if (engineHealth >= 100)
                {
                    rpmText.Color = Color.White;
                }

                if (engineHealth < 50)
                {
                    rpmText.Color = Color.Yellow;
                }

                if (engineHealth < 25)
                {
                    rpmText.Color = Color.Red;
                }

                speedText.Enabled = true;
                speedText.Draw();
                gearText.Enabled = true;
                gearText.Draw();
                rpmText.Enabled = true;
                rpmText.Draw();
            }
        }
    }
コード例 #30
0
ファイル: UIManager.cs プロジェクト: CamxxCore/AirSuperiority
 private static void DrawSquare(Point location, Color color, string subText)
 {
     rect       = new UIRectangle(new Point(location.X - 25, location.Y), new Size(4, 52));
     rect.Color = color;
     rect.Draw();
     rect       = new UIRectangle(new Point(location.X + 25, location.Y), new Size(4, 52));
     rect.Color = color;
     rect.Draw();
     rect       = new UIRectangle(new Point(location.X - 25, location.Y + 50), new Size(52, 4));
     rect.Color = color;
     rect.Draw();
     rect       = new UIRectangle(new Point(location.X - 25, location.Y), new Size(52, 4));
     rect.Color = color;
     rect.Draw();
     entityText = new UIText(subText, new Point(location.X - 5, location.Y + 70), 0.3f, Color.White, Font.ChaletComprimeCologne, false);
     entityText.Draw();
     //   entityText = new UIText(subText1, new Point(location.X - 30, location.Y + 70), 0.22f);
     //    entityText.Draw();
 }
コード例 #31
0
        public override void Draw(Size offset)
        {
            if (rectHeader == null || textHeader == null || (HasFooter && (rectFooter == null || textFooter == null)))
            {
                return;
            }

            if (HasFooter)
            {
                rectFooter.Draw(offset);
                textFooter.Draw(offset);
            }
            rectHeader.Draw(offset);
            textHeader.Draw(offset);
            for (int i = 0; i < ItemDrawCount; i++)
            {
                Items[i + CurrentScrollOffset].Draw(offset);
            }
            //DrawScrollArrows(CurrentScrollOffset > 0, CurrentScrollOffset < MaxScrollOffset, offset);
        }
コード例 #32
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.Black);

            if (!menu.IsActive)
            {
                DrawGame(gameTime);
            }

            // spriteBatch for UI what you draw here will not be affected by the camera
            spriteBatch.Begin(samplerState: SamplerState.PointClamp);

            if (!menu.IsActive)
            {
                foreach (var item in uiItems)
                {
                    if (item.IsActive)
                    {
                        item.Draw(spriteBatch);
                    }
                }

                if (dialogueUIText.IsActive)
                {
                    dialogueUIText.Draw(spriteBatch);
                }
                else if (victoryText.IsActive)
                {
                    victoryText.Draw(spriteBatch);
                }
            }
            else
            {
                menu.Draw(spriteBatch);
            }

            spriteBatch.End();

            base.Draw(gameTime);
        }
 public void display_menu(string file, string extention)
 {
     string img = file;
     if (File.Exists(Application.StartupPath + "\\scripts\\menu images\\" + img + extention))
     {
         Sprite.DrawTexture(Application.StartupPath + "\\scripts\\menu images\\" + img + extention, new Point(50,50), new Size(1920, 1080));
     }
     else
     {
         if (img == "time-circuits")
         {
             UIText menu = new UIText("Theft to the Future Mod menu", new Point(100, 100), (float)0.6, Color.Yellow);
             menu.Draw();
             UIText menu1 = new UIText("Activate Time Circuits", new Point(100, 150), (float)0.6, Color.LightGreen);
             menu1.Draw();
             UIText menu2 = new UIText("Spawn Delorean", new Point(100, 200), (float)0.6);
             menu2.Draw();
             UIText menu3 = new UIText("Play as Marty Mcfly", new Point(100, 250), (float)0.6);
             menu3.Draw();
             UIText menu4 = new UIText("Play as Doc Brown", new Point(100, 300), (float)0.6);
             menu4.Draw();
             UIText menu5 = new UIText("Exit", new Point(100, 350), (float)0.6);
             menu5.Draw();
         }
         else if (img == "delorean")
         {
             UIText menu = new UIText("Theft to the Future Mod menu", new Point(100, 100), (float)0.6, Color.Yellow);
             menu.Draw();
             UIText menu1 = new UIText("Activate Time Circuits", new Point(100, 150), (float)0.6);
             menu1.Draw();
             UIText menu2 = new UIText("Spawn Delorean", new Point(100, 200), (float)0.6, Color.LightGreen);
             menu2.Draw();
             UIText menu3 = new UIText("Play as Marty Mcfly", new Point(100, 250), (float)0.6);
             menu3.Draw();
             UIText menu4 = new UIText("Play as Doc Brown", new Point(100, 300), (float)0.6);
             menu4.Draw();
             UIText menu5 = new UIText("Exit", new Point(100, 350), (float)0.6);
             menu5.Draw();
         }
         else if (img == "marty-mcfly")
         {
             UIText menu = new UIText("Theft to the Future Mod menu", new Point(100, 100), (float)0.6, Color.Yellow);
             menu.Draw();
             UIText menu1 = new UIText("Activate Time Circuits", new Point(100, 150), (float)0.6);
             menu1.Draw();
             UIText menu2 = new UIText("Spawn Delorean", new Point(100, 200), (float)0.6);
             menu2.Draw();
             UIText menu3 = new UIText("Play as Marty Mcfly", new Point(100, 250), (float)0.6, Color.LightGreen);
             menu3.Draw();
             UIText menu4 = new UIText("Play as Doc Brown", new Point(100, 300), (float)0.6);
             menu4.Draw();
             UIText menu5 = new UIText("Exit", new Point(100, 350), (float)0.6);
             menu5.Draw();
         }
         else if (img == "DOC-BROWN")
         {
             UIText menu = new UIText("Theft to the Future Mod menu", new Point(100, 100), (float)0.6, Color.Yellow);
             menu.Draw();
             UIText menu1 = new UIText("Activate Time Circuits", new Point(100, 150), (float)0.6);
             menu1.Draw();
             UIText menu2 = new UIText("Spawn Delorean", new Point(100, 200), (float)0.6);
             menu2.Draw();
             UIText menu3 = new UIText("Play as Marty Mcfly", new Point(100, 250), (float)0.6);
             menu3.Draw();
             UIText menu4 = new UIText("Play as Doc Brown", new Point(100, 300), (float)0.6, Color.LightGreen);
             menu4.Draw();
             UIText menu5 = new UIText("Exit", new Point(100, 350), (float)0.6);
             menu5.Draw();
         }
         else if (img == "exit")
         {
             UIText menu = new UIText("Theft to the Future Mod menu", new Point(100, 100), (float)0.6, Color.Yellow);
             menu.Draw();
             UIText menu1 = new UIText("Activate Time Circuits", new Point(100, 150), (float)0.6);
             menu1.Draw();
             UIText menu2 = new UIText("Spawn Delorean", new Point(100, 200), (float)0.6);
             menu2.Draw();
             UIText menu3 = new UIText("Play as Marty Mcfly", new Point(100, 250), (float)0.6);
             menu3.Draw();
             UIText menu4 = new UIText("Play as Doc Brown", new Point(100, 300), (float)0.6);
             menu4.Draw();
             UIText menu5 = new UIText("Exit", new Point(100, 350), (float)0.6, Color.LightGreen);
             menu5.Draw();
         }
     }
 }
コード例 #34
0
        public void prison_controle_Tick()
        {
            if (arrested)
            {
                stop_scripts();
            }
            if (inprison)
            {
                stop_scripts();
                if (Game.Player.Character.Position.DistanceTo(new Vector3(1752.894f, 2592.242f, 45.56502f)) < 1f)
                {
                    arrested = true;

                    escape = false;
                    Function.Call(Hash.ENABLE_ALL_CONTROL_ACTIONS, new InputArgument[] { 1 });
                    Game.FadeScreenOut(0x9c4);
                    Game.Player.Character.Weapons.RemoveAll();
                    while (!Function.Call<bool>(Hash.IS_SCREEN_FADED_OUT, new InputArgument[0]))
                    {
                        stop_scripts();
                        Script.Wait(0);
                    }
                    Game.Player.Character.Position = new Vector3(1617.643f, 2523.981f, 45.56489f);
                    Game.Player.Character.Heading = 264.718f;
                    clothes_changer();
                    Game.FadeScreenIn(0x9c4);
                    Game.Player.CanControlCharacter = true;
                    Function.Call(Hash.SET_ENABLE_HANDCUFFS, new InputArgument[] { Game.Player.Character, 0 });
                    Function.Call(Hash.SET_ENABLE_BOUND_ANKLES, new InputArgument[] { Game.Player.Character, 0 });
                    int num = 0x7ea26372;
                    int num2 = Function.Call<int>(Hash.GET_PED_RELATIONSHIP_GROUP_HASH, new InputArgument[] { Game.Player.Character });
                    Function.Call(Hash.CLEAR_RELATIONSHIP_BETWEEN_GROUPS, new InputArgument[] { 0xff, num, num2 });
                    Function.Call(Hash.CLEAR_RELATIONSHIP_BETWEEN_GROUPS, new InputArgument[] { 0xff, num2, num });
                    Function.Call(Hash.SET_RELATIONSHIP_BETWEEN_GROUPS, new InputArgument[] { 1, num, num2 });
                    bail = World.CreateBlip(new Vector3(1691.709f, 2565.036f, 45.56487f));
                    bail.Color = BlipColor.White;
                    Function.Call(Hash.SET_CLOCK_TIME, new InputArgument[] { 13, 0, 0 });
                    roit = World.CreateBlip(escape_Ped.Position);
                    roit.Sprite = BlipSprite.DollarSign;
                    _headsup = new UIText(string.Concat(new object[] { "Time: ~b~", hours, ":", minit }), new Point(2, 520), 0.7f, Color.WhiteSmoke, GTA.Font.HouseScript, false);
                    _headsupRectangle = new UIRectangle(new Point(0, 520), new Size(0xd7, 0x41), Color.FromArgb(100, 0, 0, 0));
                    if (police != null)
                    {
                        police.Delete();
                    }
                    if (policecar != null)
                    {
                        policecar.Delete();
                    }
                    inprison = false;
                }
                if ((Game.Player.Character.Position.DistanceTo(new Vector3(1764.323f, 2604.595f, 45.56498f)) < 5f) && (Game.Player.Character.CurrentVehicle == policecar))
                {
                    Game.Player.Character.Task.GoTo(new Vector3(1752.894f, 2592.242f, 45.56502f));
                }
            }
            if (arrested)
            {

                if (Game.Player.Character.IsDead)
                {
                    respawn.RespawnPlayer(new Vector3(1617.643f, 2523.981f, 45.56489f), 264.718f);
                }

                if (player_status == status.In_roit && Game.GameTime > time +1000)
                {
                    Model mod = new Model(PedHash.Prisoner01);
                    mod.Request();
                    while (!mod.IsLoaded)
                    {
                        stop_scripts();
                        Script.Wait(0);
                    }
                    Ped[] allped = World.GetAllPeds(mod);
                    for (int i = 0; i < allped.Length; i++)
                    {
                        bool find = false;
                        for (int j = 0; j < prisoner.Count; j++)
                            if (prisoner[j] == allped[i])
                                find = true;

                        if (!find)
                            prisoner.Add(allped[i]);
                    }
                    mod.MarkAsNoLongerNeeded();
                    //===================================================
                    mod = new Model(PedHash.Prisoner01SMY);
                    mod.Request();
                    while (!mod.IsLoaded)
                    {
                        stop_scripts();
                        Script.Wait(0);
                    }
                    allped = World.GetAllPeds(mod);
                    for (int i = 0; i < allped.Length; i++)
                    {
                        bool find = false;
                        for (int j = 0; j < prisoner.Count; j++)
                            if (prisoner[j] == allped[i])
                                find = true;

                        if (!find)
                            prisoner.Add(allped[i]);
                    }
                    mod.MarkAsNoLongerNeeded();
                    //===================================================
                    mod = new Model(PedHash.Prisguard01SMM);
                    mod.Request();
                    while (!mod.IsLoaded)
                    {
                        stop_scripts();
                        Script.Wait(0);
                    }
                    allped = World.GetAllPeds(mod);
                    for (int i = 0; i < allped.Length; i++)
                    {
                        bool find = false;
                        for (int j = 0; j < garde.Count; j++)
                            if (garde[j] == allped[i])
                                find = true;

                        if (!find)
                            garde.Add(allped[i]);
                    }
                    mod.MarkAsNoLongerNeeded();

                    for (int j = 0; j < prisoner.Count; j++)
                    {
                        GiveWeapons_prisoner(prisoner[j]);
                        prisoner[j].CanSwitchWeapons = true;
                        //Function.Call(Hash.SET_BLOCKING_OF_NON_TEMPORARY_EVENTS, prisoner[j], true);
                    }
                    for (int j = 0; j < garde.Count; j++)
                    {
                        GiveWeapons_Garde(garde[j]);
                        garde[j].CanSwitchWeapons = true;
                       // Function.Call(Hash.SET_BLOCKING_OF_NON_TEMPORARY_EVENTS, garde[j], true);
                    }
                    time = Game.GameTime;
                }

                Function.Call(Hash.SET_MAX_WANTED_LEVEL, new InputArgument[] { 0 });
                stop_scripts();
                int hh = Function.Call<int>(Hash.GET_CLOCK_HOURS, new InputArgument[0]);
                int mm = Function.Call<int>(Hash.GET_CLOCK_MINUTES, new InputArgument[0]);
                if ((hh == 14) && (mm == 0))
                {
                    Function.Call(Hash.SET_CLOCK_TIME, new InputArgument[] { 13, 0, 0 });
                    time = Game.GameTime;
                }
                if (!((mm != 0) || hhh))
                {
                    minit = 0;
                    hours--;
                    hhh = true;
                }
                else if (mm > 0)
                {
                    minit = 60 - mm;
                    hhh = false;
                }
                if ((mm == 0 || mm == 5 || mm == 10 || mm == 15 || mm == 20 || mm == 25 || mm == 30 || mm == 35 || mm == 40 || mm == 45 || mm == 50 || mm == 55 || mm == 60) && !doit)
                {
                    Model mod = new Model(PedHash.Prisoner01);
                    mod.Request();
                    while (!mod.IsLoaded)
                    {
                        stop_scripts();
                        Script.Wait(0);
                    }
                    Ped[] allped = World.GetAllPeds(mod);
                    for (int i = 0; i < allped.Length;i++ )
                    {
                        bool find = false;
                        for (int j = 0; j < prisoner.Count; j++)
                            if (prisoner[j] == allped[i])
                                find = true;

                        if (!find)
                            prisoner.Add(allped[i]);
                    }
                    mod.MarkAsNoLongerNeeded();
                    //===================================================
                     mod = new Model(PedHash.Prisoner01SMY);
                    mod.Request();
                    while (!mod.IsLoaded)
                    {
                        stop_scripts();
                        Script.Wait(0);
                    }
                     allped = World.GetAllPeds(mod);
                    for (int i = 0; i < allped.Length; i++)
                    {
                        bool find = false;
                        for (int j = 0; j < prisoner.Count; j++)
                            if (prisoner[j] == allped[i])
                                find = true;

                        if (!find)
                            prisoner.Add(allped[i]);
                    }
                    mod.MarkAsNoLongerNeeded();
                    //===================================================
                    mod = new Model(PedHash.Prisguard01SMM);
                    mod.Request();
                    while (!mod.IsLoaded)
                    {
                        stop_scripts();
                        Script.Wait(0);
                    }
                    allped = World.GetAllPeds(mod);
                    for (int i = 0; i < allped.Length; i++)
                    {
                        bool find = false;
                        for (int j = 0; j < garde.Count; j++)
                            if (garde[j] == allped[i])
                                find = true;

                        if (!find)
                            garde.Add(allped[i]);
                    }
                    mod.MarkAsNoLongerNeeded();

                        doit = true;
                }
                else if ((mm != 0 && mm != 5 && mm != 10 && mm != 15 && mm != 20 && mm != 25 && mm != 30 && mm != 35 && mm != 40 && mm != 45 && mm != 50 && mm != 55 && mm != 60) && doit)
                {
                    doit = false;
                }

                stop_scripts();
                _headsup = new UIText(string.Concat(new object[] { "Time: ~b~", hours, ":", minit }), new Point(2, 520), 0.7f, Color.WhiteSmoke, GTA.Font.ChaletComprimeCologne, false);
                _headsupRectangle = new UIRectangle(new Point(0, 520), new Size(0xd7, 0x41), Color.FromArgb(100, 0, 0, 0));
                _headsup.Draw();
                _headsupRectangle.Draw();
                if (Game.Player.Character.Position.DistanceTo(new Vector3(1691.709f, 2565.036f, 45.56487f)) < 2f)
                {
                    UI.Notify("press [E] to bail : ~g~ " + 0x4c4b40 + "~w~$");
                }
                else if (Game.Player.Character.Position.DistanceTo(new Vector3(1625.474f, 2491.485f, 45.62026f)) < 4f)
                {
                    UI.Notify("press [E] to escape for : ~g~ " + 0x4c4b40 + "~w~$");
                    UI.Notify("press [Y] to make roit for : ~g~ " + 0x4c4b40 + "~w~$");
                }
                if ((hours == 0) && (minit == 0))
                {
                    bail.Remove();
                    roit.Remove();
                    escape_Ped.MarkAsNoLongerNeeded();
                    Game.Player.Character.Position = new Vector3(1849.555f, 2586.085f, 45.67202f);
                    Game.Player.Character.Heading = 258.4564f;
                    Function.Call(Hash.SET_MAX_WANTED_LEVEL, new InputArgument[] { 5 });
                    Function.Call(Hash.PAUSE_CLOCK, new InputArgument[] { 0 });
                    arrested = false;
                    _headsup = null;
                    _headsupRectangle = null;
                }
            }
        }
コード例 #35
0
ファイル: HUDText.cs プロジェクト: CamxxCore/DriftHUD
        public void Draw()
        {
            if (startOffset != null)
                position += startOffset.Value;

            Function.Call(Hash.SET_DRAW_ORIGIN, position.X, position.Y, position.Z, 0);
            var uiText = new UIText(string.Format("x{0}", value), Point.Empty, 0.8f, mainColor, font, false);
            uiText.Draw();

            if (text != null)
            {
                uiText = new UIText(text, new Point(0, 29), 0.66F, textColor, Font.ChaletComprimeCologne, false);
                uiText.Draw();
            }

            Function.Call(Hash.CLEAR_DRAW_ORIGIN);
        }
        static public void tick()
        {
            UIText Instruct = new UIText("delay: " + delay.getdelay(), new Point(400, 300), (float)0.9);
            //Instruct.Draw();

            try
            {
                if (isintruck)
                {
                    if (TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].Deloreon.IsInRangeOf(Docstruck.GetOffsetInWorldCoords(new Vector3(0, 0, 0)), (float)2.6))
                    {
                        Docstruck.CloseDoor(VehicleDoor.Trunk, true);
                        isintruck = false;
                        DocsExparamentstart = true;
                        delay.Reset();
                    }
                    else
                    {
                        if (!driveonce)
                        {
                            Doc.Task.DriveTo(TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].Deloreon, Docstruck.GetOffsetInWorldCoords(new Vector3(0, 0, 0)), 1, 10);
                            driveonce = true;
                        }
                    }
                }
            }
            catch
            {

            }

            if (DocsExparamentstart)
            {
                if (!tasksent)
                {
                    if (Game.Player.Character.IsInRangeOf(TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].Deloreon.GetOffsetInWorldCoords(new Vector3(0, 0, 0)), (float)20.8))
                    {
                        if (!runonce)
                        {
                            loction.Remove();
                            loction = null;
                            tasksent = true;
                            runonce = true;
                            delay.Start();
                            DeloreonEnter.Play();
                        }
                    }
                    if (Game.Player.Character.IsInRangeOf(Doc.GetOffsetInWorldCoords(new Vector3(0, 0, 0)), (float)24.8))
                    {
                        Einstein.Task.RunTo(Game.Player.Character.GetOffsetInWorldCoords(new Vector3(0, 2, 0)));
                    }
                }
                else if (tasksent)
                {
                    tasksent = false;
                    TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].Deloreon.Repair();
                }

                if (delay.getdelay() == 24.5)
                {
                    Docstruck.OpenDoor(VehicleDoor.Trunk, false, false);
                }
                else if (delay.getdelay() >= 74)
                {
                    TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].Deloreon.EngineRunning = false;
                    if (delay.getdelay() >= 68)
                    {
                        Doc.Task.LeaveVehicle(TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].Deloreon, false);
                        DocsExparamentstart = false;
                        runonce = false;
                        //sayshi = true;
                        delay.Stop();
                        delay.Reset();
                    }
                }
                else if (delay.getdelay() >= 38 && delay.getdelay() <= 60)
                {
                    TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].Deloreon.Speed = (float)-0.9;
                }
            }
            else if (sayshi)
            {
                if (Game.Player.Character.IsInRangeOf(Doc.GetOffsetInWorldCoords(new Vector3(0, 0, 0)), (float)3.8))
                {
                    Doc.Task.LookAt(Game.Player.Character);
                    if (!runonce)
                    {
                        Experimentstart.Play();
                        runonce = true;
                        delay.Start();
                    }
                }

                if (delay.getdelay() >= 7)
                {
                    delay.Stop();
                    delay.Reset();
                    runonce = false;
                    ExperimentwithEinstein = true;
                    sayshi = false;
                }
            }
            else if (ExperimentwithEinstein)
            {
                UI.ShowSubtitle("Experiment with Einstein is on");
                if (Game.IsKeyPressed(Keys.Up))
                {
                    Doc.Task.LookAt(Game.Player.Character);
                    if (!runonce)
                    {
                        runonce = true;
                        delay.Start();
                    }
                }

                if (delay.getdelay() == 0)
                {
                    UIText Instruct2 = new UIText("Take out phone and open the camera app", new Point(400, 300), (float)0.9);
                    Instruct2.Draw();
                }
                else if (delay.getdelay() == 5)
                {
                    Experimentstartintro.Play();
                }
                else if (delay.getdelay() < 35)
                {
                    if (delay.getdelay() == 18)
                    {
                        Einstein.Task.RunTo(TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].Deloreon.GetOffsetInWorldCoords(new Vector3(-5, -4, 0)), true, 10);
                        Einstein.Task.RunTo(TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].Deloreon.GetOffsetInWorldCoords(new Vector3(-3, 0, 0)), true, 10);
                    }
                    else if (delay.getdelay() == 24)
                    {
                        if (Einstein.IsInVehicle(TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].Deloreon))
                        {
                            delay.Resume();
                            Einstein.Task.ClearAll();
                        }
                        else
                        {
                            delay.Pause();
                            Einstein.Task.ClearAll();
                            Einstein.Task.WarpIntoVehicle(TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].Deloreon, VehicleSeat.Driver);
                        }
                    }
                }
                else if (delay.getdelay() >= 36)
                {
                    delay.Stop();
                    delay.Reset();
                    runonce = false;
                    //Docwithremote = true;
                    ExperimentwithEinstein = false;
                    Einstein.Task.ClearAll();
                    TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].Deloreon.EngineRunning = true;
                }
            }
            else if (Docwithremote)
            {
                UI.ShowSubtitle("Remote with doc is on");
                try
                {
                    if (!pressede)
                        if (!TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].RCmode)
                        {
                            UIText Instruct2 = new UIText("Switch to Remote Control Mode in the menu. Have it set the Car " + TimeTravel.instantDelorean.Deloreanlist.Count, new Point(400, 300), (float)0.9);
                            Instruct2.Draw();
                        }
                        else if (TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].RCmode)
                        {
                            if (!runonce)
                            {
                                posblip = World.CreateBlip(Docstruck.GetOffsetInWorldCoords(new Vector3(0, -250, 0)), 5);
                                posblip.Color = BlipColor.Yellow;
                                runonce = true;
                            }
                            UIText Instruct2 = new UIText("Press E when Ready", new Point(400, 300), (float)0.9);
                            Instruct2.Draw();
                        }

                    if (Game.IsKeyPressed(Keys.E))
                    {
                        if (runonce)
                        {
                            runonce = false;
                            Experimentstartwithremote.Play();
                            delay.Start();
                        }
                    }
                    else if (delay.getdelay() >= 10 && delay.getdelay() <= 24)
                    {
                        TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].Deloreon.Speed = 0;
                    }
                    else if (delay.getdelay() >= 25 && delay.getdelay() <= 62)
                    {
                        if (TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].Deloreon.Speed < 46)
                        {
                            TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].Deloreon.PlaceOnGround();
                            TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].Deloreon.Speed += (float)0.1;
                        }
                    }
                    else if (delay.getdelay() == 58)
                    {
                        TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].Deloreon.IsVisible = false;
                    }
                    else if (delay.getdelay() == 59)
                    {
                        TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].Deloreon.Speed = 0;
                        TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].ifwentoutoffcar = true;
                        TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].RCmode = false;
                    }
                    else if (delay.getdelay() == 60)
                    {
                        Experimentsuccess.Play();
                    }
                    else if (delay.getdelay() == 62)
                    {
                        TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].RCmodeenabled = true;
                    }
                    else if (delay.getdelay() == 114)
                    {
                        Einstein = TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].Deloreon.CreatePedOnSeat(VehicleSeat.Driver, PedHash.Chop);
                        delay.Stop();
                        delay.Reset();
                        Experimentstartwithreentry.Play();
                        Docwithremote = false;
                        reentry = true;
                    }
                }
                catch (Exception e)
                {
                    UI.ShowSubtitle(e.Message + " " + e.Source);
                }

                
            }
            else if (reentry)
            {
                if (delay.getdelay() == 0)
                {
                    delay.Start();
                }
                else if (delay.getdelay() == 3)
                {
                    TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].Deloreon.Position = Doc.GetOffsetInWorldCoords(new Vector3(3, -18, 0));
                    TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].Deloreon.Rotation = Docstruck.Rotation;
                    TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].Deloreon.Speed = 30;
                    TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].Deloreon.IsVisible = true;
                }
                else if (delay.getdelay() < 4 && delay.getdelay() > 26)
                {
                    if (TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].Deloreon.Speed > 0)
                    {
                        TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].Deloreon.Speed -= (float)0.1;
                    }
                    World.AddExplosion(TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].Deloreon.GetOffsetInWorldCoords(new Vector3(-1, -2, 0)), ExplosionType.Car, 10, 0);
                }
                else if (delay.getdelay() == 26)
                {
                    World.AddExplosion(TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].Deloreon.GetOffsetInWorldCoords(new Vector3(-1, -2, 0)), ExplosionType.Car, 14, 0);

                    World.AddExplosion(TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].Deloreon.GetOffsetInWorldCoords(new Vector3(1, -2, 0)), ExplosionType.Car, 14, 0);

                }
                else if (delay.getdelay() < 40)
                {
                    World.AddExplosion(TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].Deloreon.GetOffsetInWorldCoords(new Vector3(-1, -2, 0)), ExplosionType.Car, 10, 0);
                }
                else if (delay.getdelay() == 40)
                {
                    Doc.Task.RunTo(TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].Deloreon.GetOffsetInWorldCoords(new Vector3((float)-2.5, 0, 0)));
                }
                else if (delay.getdelay() == 51)
                {
                    Doc.Task.EnterVehicle(TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].Deloreon, VehicleSeat.Driver);
                }
                else if (delay.getdelay() == 52)
                {
                    Doc.Task.ClearAll();
                }
                else if (delay.getdelay() == 58)
                {
                    Einstein.Task.LeaveVehicle();
                }
                else if (delay.getdelay() == 80)
                {
                    Doc.Task.EnterVehicle(TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].Deloreon, VehicleSeat.Driver);
                }
                else if (delay.getdelay() >= 84 && delay.getdelay() < 124)
                {
                    TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].toggletimecurcuits = true;

                    if (delay.getdelay() >= 98)
                    {
                        TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].Settime(0, 4, 0, 7, 1, 7, 7, 6, 0, 8, 1, 2, "am");
                    }
                    if (delay.getdelay() >= 103)
                    {
                        TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].Settime(2, 5, 1, 2, 0, 0, 0, 0, 1, 1, 1, 2, "am");
                    }
                    if (delay.getdelay() >= 110)
                    {
                        TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].Settime(0, 5, 0, 9, 1, 9, 5, 5, 1, 1, 1, 2, "am");
                    }
                }
                else if (delay.getdelay() == 124)
                {
                    TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].toggletimecurcuits = false;
                    delay.Stop();
                    delay.Reset();
                    reentry = false;
                    Libeadsappear = true;
                    Doc.Task.LeaveVehicle(TimeTravel.instantDelorean.Deloreanlist[TimeTravel.instantDelorean.Deloreanlist.Count - 1].Deloreon, true);
                }
            }
            else if (Libeadsappear)
            {

            }
            delay.Delay_changer();
        }
 public void keyset(Keys key)
 {
     UIText debug = new UIText("datecount: " + datecount , new Point(400, 300), (float)0.6);
     debug.Draw();
     switch (key)
     {
         case Keys.NumPad0:
             num0.Play();
             timeinput(0, datecount);
             break;
         case Keys.D0:
             num0.Play();
             timeinput(0, datecount);
             break;
         case Keys.NumPad1:
             num1.Play();
             timeinput(1, datecount);
             break;
         case Keys.D1:
             num1.Play();
             timeinput(1, datecount);
             break;
         case Keys.NumPad2:
             num2.Play();
             timeinput(2, datecount);
             break;
         case Keys.D2:
             num2.Play();
             timeinput(2, datecount);
             break;
         case Keys.NumPad3:
             num3.Play();
             timeinput(3, datecount);
             break;
         case Keys.D3:
             num3.Play();
             timeinput(3, datecount);
             break;
         case Keys.NumPad4:
             num4.Play();
             timeinput(4, datecount);
             break;
         case Keys.D4:
             num4.Play();
             timeinput(4, datecount);
             break;
         case Keys.NumPad5:
             num5.Play();
             timeinput(5, datecount);
             break;
         case Keys.D5:
             num5.Play();
             timeinput(5, datecount);
             break;
         case Keys.NumPad6:
             num6.Play();
             timeinput(6, datecount);
             break;
         case Keys.D6:
             num6.Play();
             timeinput(6, datecount);
             break;
         case Keys.NumPad7:
             num7.Play();
             timeinput(7, datecount);
             break;
         case Keys.D7:
             num7.Play();
             timeinput(7, datecount);
             break;
         case Keys.NumPad8:
             num8.Play();
             timeinput(8, datecount);
             break;
         case Keys.D8:
             num8.Play();
             timeinput(8, datecount);
             break;
         case Keys.NumPad9:
             num9.Play();
             timeinput(9, datecount);
             break;
         case Keys.D9:
             num9.Play();
             timeinput(9, datecount);
             break;
         case Keys.Enter:
             timeinputstring = "";
             if (datecount == 12)
             {
                 inputenter.Play();
                 Settime(tday1, tday2, tmonth1, tmonth2, ty1, ty2, ty3, ty4, th1, th2, tm1, tm2, tampm);
                 datecount = 0;
                 tday1 = 0;
                 tday2 = 0;
                 tmonth1 = 0;
                 tmonth2 = 0;
                 ty1 = 0;
                 ty2 = 0;
                 ty3 = 0;
                 ty4 = 0;
                 th1 = 0;
                 th2 = 0;
                 tm1 = 0;
                 tm2 = 0;
                 tampm = "am";
                 datecount = 0;
             }
             else if (datecount == 8)
             {
                 inputenter.Play();
                 Settime(tday1, tday2, tmonth1, tmonth2, ty1, ty2, ty3, ty4, fh1, fh2, fm1, fm2, fampm);
                 datecount = 0;
                 tday1 = 0;
                 tday2 = 0;
                 tmonth1 = 0;
                 tmonth2 = 0;
                 ty1 = 0;
                 ty2 = 0;
                 ty3 = 0;
                 ty4 = 0;
                 th1 = 0;
                 th2 = 0;
                 tm1 = 0;
                 tm2 = 0;
                 tampm = "am";
                 datecount = 0;
             }
             else if (datecount == 4)
             {
                 inputenter.Play();
                 Settime(fday1, fday2, fmonth1, fmonth2, fy1, fy2, fy3, fy4, tmonth1, tmonth2, tday1, tday2, tampm);
                 datecount = 0;
                 tday1 = 0;
                 tday2 = 0;
                 tmonth1 = 0;
                 tmonth2 = 0;
                 ty1 = 0;
                 ty2 = 0;
                 ty3 = 0;
                 ty4 = 0;
                 th1 = 0;
                 th2 = 0;
                 tm1 = 0;
                 tm2 = 0;
                 tampm = "am";
                 datecount = 0;
             }
             else
             {
                 inputerror.Play();
                 datecount = 0;
             }
             break;
     }
 }
        static public void scene(Model character)
        {
            if (startscene)
            {
                if (character == PedHash.Michael)
                {
                    if (delay.getdelay() == 0)
                    {
                        if (!runonce)
                        {
                            delay.Start();
                            SoundPlayer Intro = new SoundPlayer(Properties.Resources.Intro);
                            Intro.Play();
                            runonce = true;
                        }
                    }
                    else if (delay.getdelay() <= 28)
                    {
                        if (delay.getdelay() > 4 && delay.getdelay() < 7)
                        {
                            UIText debug = new UIText("Joshua Vanderzee" + Environment.NewLine + "       Presents", new Point(280, 300), (float)1.5);
                            debug.Draw();
                        }
                        else if (delay.getdelay() > 12 && delay.getdelay() < 16)
                        {
                            UIText debug = new UIText("               A" + Environment.NewLine + "Grand Theft Auto V BTTF" + Environment.NewLine + "             Mod", new Point(280, 200), (float)1.5);
                            debug.Draw();
                        }
                        else if (delay.getdelay() > 22 && delay.getdelay() < 28)
                        {
                            UIText debug = new UIText("Go to the Desert air feild", new Point(280, 200), (float)1.5);
                            debug.Draw();
                        }
                        else if (delay.getdelay() == 28)
                        {
                            if (!makeoneblip)
                            {
                                if (loction == null)
                                {
                                    loction = World.CreateBlip(new Vector3(1264, 3141, 40));
                                    loction.Color = BlipColor.Green;
                                    makeoneblip = true;
                                }
                            }

                        }
                    }
                    else if (delay.getdelay() == 29)
                    {
                        if (Game.Player.Character.IsInRangeOf(new Vector3(1264, 3141, 40), 220))
                        {
                            startscene = false;
                           ExperimentScene.CreateDeloreonintruck(new Vector3(1294, 3141, 40));
                        }
                        delay.Stop();
                    }
                }
                else if (character == PedHash.Franklin)
                {
                    if (delay.getdelay() == 0)
                    {
                        delay.Start();
                    }
                    else if (delay.getdelay() < 3)
                    {
                        UIText debug = new UIText("Please switch to Michael to start the cutscene", new Point(400, 300), (float)0.6);
                        debug.Draw();
                    }
                    else if (delay.getdelay() >= 3)
                    {
                        startscene = false;
                        delay.Stop();
                    }
                }
                else if (character == PedHash.Trevor)
                {
                    if (delay.getdelay() == 0)
                    {
                        delay.Start();
                    }
                    else if (delay.getdelay() < 3)
                    {
                        UIText debug = new UIText("Please switch to Michael to start the cutscene", new Point(400, 300), (float)0.6);
                        debug.Draw();
                    }
                    else if (delay.getdelay() >= 3)
                    {
                        startscene = false;
                        delay.Stop();
                    }
                }
                delay.Delay_changer();
            }
        }
コード例 #39
0
    void Ontick(object sender, EventArgs e)
    {
        //  prisoner groupe   2124571506
        //  garde    groupe   -183807561
        //  police   groupe   -1533126372

        // SOLARITe  1651,726 : 2568,254 : 51,51672 :=> 348,7881

        // 1   1858,746 : 2609,113 : 45,29342
        // 2   1831,064 : 2607,884 : 45,20006
        // 3   1754,864 : 2605,129 : 45,18484

        if (Function.Call<bool>(Hash.IS_PLAYER_BEING_ARRESTED, Game.Player, true))
        {
            hours = 20;
            intial1();
        }

        #region escape
        if (escape)
        {
            roit.Remove();
                Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "respawn_controller");
                Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "re_prison");

                if (Game.Player.Character.IsInVehicle())
                {
                    if (Game.Player.Character.CurrentVehicle == help_veh)
                    {
                        bail.Remove();

                        if (Game.Player.WantedLevel == 0)
                        {
                            GTA.UI.ShowSubtitle("you have escape", 1000);
                            escape = false;
                            escape_Ped.MarkAsNoLongerNeeded();
                            help_veh.MarkAsNoLongerNeeded();
                            arrested = false;
                        }
                        else
                            GTA.UI.ShowSubtitle("escape the police", 10);
                    }
                    else
                    {
                        GTA.UI.ShowSubtitle("get to the ~b~ MAVERICK", 10);
                        bail.Remove();
                        bail = World.CreateBlip(help_veh.Position);
                        bail.Color = BlipColor.Blue;
                        bail.ShowRoute = true;
                    }
                }
                else
                {
                    GTA.UI.ShowSubtitle("get to the ~b~ MAVERICK", 10);
                    bail.Remove();
                    bail = World.CreateBlip(help_veh.Position);
                    bail.Color = BlipColor.Blue;
                    bail.ShowRoute = true;
                }

            if (Game.Player.IsDead)
            {
                escape = false;
                arrested = false;
                bail.Remove();
                help_veh.MarkAsNoLongerNeeded();
            }
        }
        #endregion
        //=================================================================================================================================================

        if (arrested)
        {
            Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "respawn_controller");
            Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "re_prison");
        }
        if (inprison)
        {

            Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "respawn_controller");
            Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "re_prison");
            if (Game.Player.Character.Position.DistanceTo(new Vector3(1752.894f, 2592.242f, 45.56502f)) < 1f)
            {
                arrested = true;
                escape = false;
                Function.Call(Hash.ENABLE_ALL_CONTROL_ACTIONS, 1);
                Game.FadeScreenOut(2500);
                Game.Player.Character.Position = new Vector3(1617.643f, 2523.981f, 45.56489f);
                clothes_changer();
                Game.Player.CanControlCharacter = true;
                Function.Call(Hash.SET_ENABLE_HANDCUFFS, Game.Player.Character, false);
                Function.Call(Hash.SET_ENABLE_BOUND_ANKLES, Game.Player.Character, false);
                Game.FadeScreenIn(2500);

                int group = 2124571506;
                int player_group = Function.Call<int>(Hash.GET_PED_RELATIONSHIP_GROUP_HASH, Game.Player.Character);

                Function.Call(Hash.CLEAR_RELATIONSHIP_BETWEEN_GROUPS, (int)Relationship.Pedestrians, group, player_group);
                Function.Call(Hash.CLEAR_RELATIONSHIP_BETWEEN_GROUPS, (int)Relationship.Pedestrians, player_group, group);

                Function.Call(Hash.SET_RELATIONSHIP_BETWEEN_GROUPS, 1, group, player_group);

                bail = World.CreateBlip(new Vector3(1691.709f, 2565.036f, 45.56487f));
                bail.Color = BlipColor.White;
                Function.Call(Hash.SET_CLOCK_TIME, 13, 00, 0);

                roit = World.CreateBlip(escape_Ped.Position);
                roit.Sprite = BlipSprite.DollarSign;

                _headsup = new UIText("Time: ~b~" + hours + ":" + minit, new Point(2, 520), 0.7f, Color.WhiteSmoke, GTA.Font.HouseScript, false);

                _headsupRectangle = new UIRectangle(new Point(0, 520), new Size(215, 65), Color.FromArgb(100, 0, 0, 0));

                inprison = false;
            }

            if (Game.Player.Character.Position.DistanceTo(new Vector3(1754.864f, 2605.129f, 45.18484f)) < 5f)
            {
                Game.Player.Character.Task.GoTo(new Vector3(1752.894f, 2592.242f, 45.56502f));
            }
        }
        if (testt)
        {
            Function.Call(Hash.DISABLE_ALL_CONTROL_ACTIONS, 1);
            if (open1)
            {
                int t = Function.Call<int>(Hash.GET_HASH_KEY, "prop_gate_prison_01");
                Function.Call(Hash._0x9B12F9A24FABEDB0, t, 1845.0f, 2605.0f, 45.0f, 0, 0.0f, 50.0f, 0f);
            }
            else
            {
                int t = Function.Call<int>(Hash.GET_HASH_KEY, "prop_gate_prison_01");
                Function.Call(Hash._0x9B12F9A24FABEDB0, t, 1845.0f, 2605.0f, 45.0f, 1, 0.0f, 50.0f, 0f);
            }
            if (open2)
            {
                int t = Function.Call<int>(Hash.GET_HASH_KEY, "prop_gate_prison_01");
                Function.Call(Hash._0x9B12F9A24FABEDB0, t, 1819.27f, 2608.53f, 44.61f, 0, 0.0f, 50.0f, 0f);
            }
            else
            {
                int t = Function.Call<int>(Hash.GET_HASH_KEY, "prop_gate_prison_01");
                Function.Call(Hash._0x9B12F9A24FABEDB0, t, 1819.27f, 2608.53f, 44.61f, 1, 0.0f, 50.0f, 0f);
            }

            if (Game.Player.Character.Position.DistanceTo(new Vector3(1855.855f, 2606.756f, 45.9304f)) < 4f)
            {
                open1 = true;
                open2 = false;
            }

            if (Game.Player.Character.Position.DistanceTo(new Vector3(1831.152f, 2606.738f, 45.83254f)) < 3f && open1)
            {
                open1 = false;
                open2 = true;
                Game.Player.WantedLevel = 0;
                Function.Call(Hash.SET_MAX_WANTED_LEVEL, 0);
            }
            if (Game.Player.Character.Position.DistanceTo(new Vector3(1754.018f, 2604.271f, 45.82404f)) < 4f  && open2)
            {
                open1 = false;
                open2 = false;
                testt = false;
                Game.Player.WantedLevel = 0;
                Function.Call(Hash.SET_MAX_WANTED_LEVEL, 0);
                inprison = true;

            }

            Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "respawn_controller");
            Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "re_prison");

        }

        if (arrested)
        {

            if (Game.Player.Character.IsDead)
                Function.Call(Hash.SET_MAX_WANTED_LEVEL, 5);

            Function.Call(Hash.SET_MAX_WANTED_LEVEL, 0);

            Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "respawn_controller");
            Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "re_prison");
            Function.Call(Hash.STOP_ALARM, "PRISON_ALARMS", 0);
            Function.Call(Hash.CLEAR_AMBIENT_ZONE_STATE, "AZ_COUNTRYSIDE_PRISON_01_ANNOUNCER_GENERAL", 0);
            Function.Call(Hash.CLEAR_AMBIENT_ZONE_STATE, "AZ_COUNTRYSIDE_PRISON_01_ANNOUNCER_WARNING", 0);

                int hh = Function.Call<int>(Hash.GET_CLOCK_HOURS);
                int mm = Function.Call<int>(Hash.GET_CLOCK_MINUTES);

                if (hh == 14 && mm == 0)
                {
                    Function.Call(Hash.SET_CLOCK_TIME, 13, 00, 0);
                }
                if (mm == 0 && !hhh )
                {
                    minit = 00;
                    hours -= 1;
                    hhh = true;
                }
                else if (mm>0)
                {
                    minit = 60 - mm;
                    hhh = false;
                }

                test = World.GetNearbyPeds(Game.Player.Character,150f);
                Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "respawn_controller");
                Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "re_prison");

                for (int i = 0; i < test.Length; i++)
                {

                    Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "respawn_controller");
                    Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "re_prison");

                    if (Function.Call<int>(Hash.GET_PED_RELATIONSHIP_GROUP_HASH, test[i]) == 2124571506 || Function.Call<int>(Hash.GET_PED_RELATIONSHIP_GROUP_HASH, test[i]) == -86095805)
                    {
                        bool trouve = false;
                        for (int m = 0; m < prisoner.Count; m++)
                            if (prisoner[m] == test[i])
                            {
                                trouve = true;
                                break;
                            }

                        if (!trouve)
                            prisoner.Add(test[i]);

                    }
                    else if (Function.Call<int>(Hash.GET_PED_RELATIONSHIP_GROUP_HASH, test[i]) == -183807561)
                    {

                        bool trouve = false;
                        for (int m = 0; m < garde.Count; m++)
                            if (garde[m] == test[i])
                            {
                                trouve = true;
                                break;
                            }
                        if (!trouve)
                            garde.Add(test[i]);

                    }
                    Ped[] test2 = World.GetNearbyPeds(test[i], 150f);

                    for (int j = 0 ;j<test2.Length;j++)
                    {
                        Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "respawn_controller");
                        Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "re_prison");

                        if (Function.Call<int>(Hash.GET_PED_RELATIONSHIP_GROUP_HASH, test2[j]) == 2124571506 || Function.Call<int>(Hash.GET_PED_RELATIONSHIP_GROUP_HASH, test2[j]) == -86095805)
                        {
                            bool trouve = false;
                            for (int m = 0; m < prisoner.Count; m++)
                                if (prisoner[m] == test2[j])
                                {
                                    trouve = true;
                                    break;
                                }

                            if (!trouve)
                                prisoner.Add(test2[j]);

                        }
                        else if (Function.Call<int>(Hash.GET_PED_RELATIONSHIP_GROUP_HASH, test2[j]) == -183807561)
                        {

                            bool trouve = false;
                            for (int m = 0; m < garde.Count; m++)
                                if (garde[m] == test2[j])
                                {
                                    trouve = true;
                                    break;
                                }
                            if (!trouve)
                                garde.Add(test2[j]);

                        }
                    }
                }
                //===================================================================================================

                Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "respawn_controller");
                Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "re_prison");

                _headsup = new UIText("Time: ~b~" + hours + ":" + minit, new Point(2, 520), 0.7f, Color.WhiteSmoke, GTA.Font.ChaletComprimeCologne, false);

                _headsupRectangle = new UIRectangle(new Point(0, 520), new Size(215, 65), Color.FromArgb(100, 0, 0, 0));

                _headsup.Draw();
                _headsupRectangle.Draw();

                if (Game.Player.Character.Position.DistanceTo(new Vector3(1691.709f, 2565.036f, 45.56487f)) < 2f)
                    {
                        GTA.UI.Notify("press [E] to bail : ~g~ " + 5000000 + "~w~$");
                    }
                else if (Game.Player.Character.Position.DistanceTo(new Vector3(1625.474f, 2491.485f, 45.62026f)) < 4f)
                {
                    GTA.UI.Notify("press [E] to escape for : ~g~ " + 5000000 + "~w~$");

                    GTA.UI.Notify("press [Y] to make roit for : ~g~ " + 5000000 + "~w~$");
                }

            if( hours == 0 && minit == 0)
            {
                bail.Remove();
                Game.Player.Character.Position = new Vector3(1849.555f, 2586.085f, 45.67202f);
                Game.Player.Character.Heading = 258.4564f;

                Function.Call(Hash.SET_MAX_WANTED_LEVEL, 5);

                Function.Call(Hash.PAUSE_CLOCK, false);
                arrested = false;
                _headsup = null;
                _headsupRectangle = null;
            }

        }
    }
        public void tick(int X, int Y, int index)
        {
            int tick = DateTime.Now.Second;
            Application.DoEvents();
            if (Directory.Exists(image))
            {
                #region future

                //month display
                img = displaymonth((Deloreanlist[index].fmonth1 * 10) + Deloreanlist[index].fmonth2, time.Future);
                if (File.Exists(image + img))
                {
                    Sprite.DrawTexture(image + img, new Point(loc.X + X, loc.Y + Y), new Size(88, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }

                //Day display
                img = displaymunber(Deloreanlist[index].fday1, time.Future);
                if (File.Exists(image + "\\day\\1" + img))
                {
                    Sprite.DrawTexture(image + "\\day\\1" + img, new Point(loc.X + X + 90, loc.Y + Y), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                img = displaymunber(Deloreanlist[index].fday2, time.Future);
                if (File.Exists(image + "\\day\\2" + img))
                {
                    Sprite.DrawTexture(image + "\\day\\2" + img, new Point(loc.X + X + 110, loc.Y + Y), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }

                //yeardisplay
                img = displaymunber(Deloreanlist[index].fy1, time.Future);
                if (File.Exists(image + "\\year\\1" + img))
                {
                    Sprite.DrawTexture(image + "\\year\\1" + img, new Point(loc.X + X + 140, loc.Y + Y), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                img = displaymunber(Deloreanlist[index].fy2, time.Future);
                if (File.Exists(image + "\\year\\2" + img))
                {
                    Sprite.DrawTexture(image + "\\year\\2" + img, new Point(loc.X + X + 160, loc.Y + Y), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                img = displaymunber(Deloreanlist[index].fy3, time.Future);
                if (File.Exists(image + "\\year\\3" + img))
                {
                    Sprite.DrawTexture(image + "\\year\\3" + img, new Point(loc.X + X + 180, loc.Y + Y), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                img = displaymunber(Deloreanlist[index].fy4, time.Future);
                if (File.Exists(image + "\\year\\4" + img))
                {
                    Sprite.DrawTexture(image + "\\year\\4" + img, new Point(loc.X + X + 200, loc.Y + Y), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }

                #region ampm
                int h1 = 1, h2 = 2;
                if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 0)
                {
                    h1 = 1;
                    h2 = 2;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 1)
                {
                    h1 = 0;
                    h2 = 1;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 2)
                {
                    h1 = 0;
                    h2 = 2;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 3)
                {
                    h1 = 0;
                    h2 = 3;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 4)
                {
                    h1 = 0;
                    h2 = 4;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 5)
                {
                    h1 = 0;
                    h2 = 5;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 6)
                {
                    h1 = 0;
                    h2 = 6;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 7)
                {
                    h1 = 0;
                    h2 = 7;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 8)
                {
                    h1 = 0;
                    h2 = 8;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 9)
                {
                    h1 = 0;
                    h2 = 9;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 10)
                {
                    h1 = 1;
                    h2 = 0;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 11)
                {
                    h1 = 1;
                    h2 = 1;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 12)
                {
                    h1 = 1;
                    h2 = 2;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 13)
                {
                    h1 = 0;
                    h2 = 1;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 14)
                {
                    h1 = 0;
                    h2 = 2;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 15)
                {
                    h1 = 0;
                    h2 = 3;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 16)
                {
                    h1 = 0;
                    h2 = 4;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 17)
                {
                    h1 = 0;
                    h2 = 5;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 18)
                {
                    h1 = 0;
                    h2 = 6;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 19)
                {
                    h1 = 0;
                    h2 = 7;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 20)
                {
                    h1 = 0;
                    h2 = 8;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 21)
                {
                    h1 = 0;
                    h2 = 9;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 22)
                {
                    h1 = 1;
                    h2 = 0;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 23)
                {
                    h1 = 1;
                    h2 = 1;
                }
                #endregion
                Application.DoEvents();
                //hour display
                img = displaymunber(h1, time.Future);
                if (File.Exists(image + "\\hour\\1" + img))
                {
                    Sprite.DrawTexture(image + "\\hour\\1" + img, new Point(loc.X + X + 250, loc.Y + Y), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                img = displaymunber(h2, time.Future);
                if (File.Exists(image + "\\hour\\2" + img))
                {
                    Sprite.DrawTexture(image + "\\hour\\2" + img, new Point(loc.X + X + 270, loc.Y + Y), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }

                if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) > 12)
                {
                    Deloreanlist[index].fampm = "pm";
                }
                else
                {
                    Deloreanlist[index].fampm = "am";
                }

                UIResText Timedisplayf = new UIResText(Deloreanlist[index].timedisplayfuture(), new Point(1100, 570), (float)0.6, Color.Red);
                Timedisplayf.DropShadow = true;
                Timedisplayf.Draw();
                //ampm
                img = "\\red " + Deloreanlist[index].fampm + ".jpg";
                if (File.Exists(image + img))
                {
                    Sprite.DrawTexture(image + img, new Point(loc.X + X + 220, loc.Y + Y + 2), new Size(20, 28));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(loc.X + X, loc.Y + Y), (float)0.6);
                    debug2.Draw();
                }

                //tick
                if (tick != temptick)
                {
                    Application.DoEvents();
                    if (ticktock)
                    {
                        ticktock = false;
                    }
                    else
                    {
                        ticktock = true;
                    }
                    temptick = tick;
                }
                else
                {
                    Application.DoEvents();
                    if (ticktock)
                    {
                        img = "\\red colon on.jpg";
                        if (File.Exists(image + img))
                        {
                            Sprite.DrawTexture(image + img, new Point(loc.X + X + 287, loc.Y + Y + 10), new Size(10, 14));
                        }
                        else
                        {
                            UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                            debug2.Draw();
                        }
                    }
                    else
                    {
                        img = "\\red colon off.jpg";
                        if (File.Exists(image + img))
                        {
                            Sprite.DrawTexture(image + img, new Point(loc.X + X + 287, loc.Y + Y + 10), new Size(10, 14));
                        }
                        else
                        {
                            UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                            debug2.Draw();
                        }
                    }
                }

                //minute display
                img = displaymunber(Deloreanlist[index].fm1, time.Future);
                if (File.Exists(image + "\\min\\1" + img))
                {
                    Sprite.DrawTexture(image + "\\min\\1" + img, new Point(loc.X + X + 300, loc.Y + Y), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                img = displaymunber(Deloreanlist[index].fm2, time.Future);
                if (File.Exists(image + "\\min\\2" + img))
                {
                    Sprite.DrawTexture(image + "\\min\\2" + img, new Point(loc.X + X + 320, loc.Y + Y), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                #endregion

                #region Present

                //month display
                img = displaymonth((Deloreanlist[index].presmonth1 * 10) + Deloreanlist[index].presmonth2, time.Present);
                if (File.Exists(image + img))
                {
                    Sprite.DrawTexture(image + img, new Point(loc.X + X, loc.Y + Y + 30), new Size(88, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }

                //Day display
                img = displaymunber(Deloreanlist[index].presday1, time.Present);
                if (File.Exists(image + "\\day\\1" + img))
                {
                    Sprite.DrawTexture(image + "\\day\\1" + img, new Point(loc.X + X + 90, loc.Y + Y + 30), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                img = displaymunber(Deloreanlist[index].presday2, time.Present);
                if (File.Exists(image + "\\day\\2" + img))
                {
                    Sprite.DrawTexture(image + "\\day\\2" + img, new Point(loc.X + X + 110, loc.Y + Y + 30), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }

                //yeardisplay
                img = displaymunber(Deloreanlist[index].presy1, time.Present);
                if (File.Exists(image + "\\year\\1" + img))
                {
                    Sprite.DrawTexture(image + "\\year\\1" + img, new Point(loc.X + X + 140, loc.Y + Y + 30), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                img = displaymunber(Deloreanlist[index].presy2, time.Present);
                if (File.Exists(image + "\\year\\2" + img))
                {
                    Sprite.DrawTexture(image + "\\year\\2" + img, new Point(loc.X + X + 160, loc.Y + Y + 30), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                img = displaymunber(Deloreanlist[index].presy3, time.Present);
                if (File.Exists(image + "\\year\\3" + img))
                {
                    Sprite.DrawTexture(image + "\\year\\3" + img, new Point(loc.X + X + 180, loc.Y + Y + 30), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                img = displaymunber(Deloreanlist[index].presy4, time.Present);
                if (File.Exists(image + "\\year\\4" + img))
                {
                    Sprite.DrawTexture(image + "\\year\\4" + img, new Point(loc.X + X + 200, loc.Y + Y + 30), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }

                #region ampm
                Deloreanlist[index].presampm = "am";
                int hour = World.CurrentDayTime.Hours;
                if (hour == 0)
                {
                    h1 = 1;
                    h2 = 2;
                }
                else if (hour == 1)
                {
                    h1 = 0;
                    h2 = 1;
                }
                else if (hour == 2)
                {
                    h1 = 0;
                    h2 = 2;
                }
                else if (hour == 3)
                {
                    h1 = 0;
                    h2 = 3;
                }
                else if (hour == 4)
                {
                    h1 = 0;
                    h2 = 4;
                }
                else if (hour == 5)
                {
                    h1 = 0;
                    h2 = 5;
                }
                else if (hour == 6)
                {
                    h1 = 0;
                    h2 = 6;
                }
                else if (hour == 7)
                {
                    h1 = 0;
                    h2 = 7;
                }
                else if (hour == 8)
                {
                    h1 = 0;
                    h2 = 8;
                }
                else if (hour == 9)
                {
                    h1 = 0;
                    h2 = 9;
                }
                else if (hour == 10)
                {
                    h1 = 1;
                    h2 = 0;
                }
                else if (hour == 11)
                {
                    h1 = 1;
                    h2 = 1;
                }
                else if (hour == 12)
                {
                    h1 = 1;
                    h2 = 2;
                }
                else if (hour == 13)
                {
                    h1 = 0;
                    h2 = 1;
                }
                else if (hour == 14)
                {
                    h1 = 0;
                    h2 = 2;
                }
                else if (hour == 15)
                {
                    h1 = 0;
                    h2 = 3;
                }
                else if (hour == 16)
                {
                    h1 = 0;
                    h2 = 4;
                }
                else if (hour == 17)
                {
                    h1 = 0;
                    h2 = 5;
                }
                else if (hour == 18)
                {
                    h1 = 0;
                    h2 = 6;
                }
                else if (hour == 19)
                {
                    h1 = 0;
                    h2 = 7;
                }
                else if (hour == 20)
                {
                    h1 = 0;
                    h2 = 8;
                }
                else if (hour == 21)
                {
                    h1 = 0;
                    h2 = 9;
                }
                else if (hour == 22)
                {
                    h1 = 1;
                    h2 = 0;
                }
                else if (hour == 23)
                {
                    h1 = 1;
                    h2 = 1;
                }
                Application.DoEvents();
                if (hour > 12)
                {
                    Deloreanlist[index].fampm = "pm";
                }
                else
                {
                    Deloreanlist[index].fampm = "am";
                }

                //ampm
                img = "\\green " + Deloreanlist[index].fampm + ".jpg";
                if (File.Exists(image + img))
                {
                    Sprite.DrawTexture(image + img, new Point(loc.X + X + 220, loc.Y + Y + 32), new Size(20, 28));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(loc.X + X, loc.Y + Y), (float)0.6);
                    debug2.Draw();
                }
                #endregion

                //hour display
                img = displaymunber(h1, time.Present);
                if (File.Exists(image + "\\hour\\1" + img))
                {
                    Sprite.DrawTexture(image + "\\hour\\1" + img, new Point(loc.X + X + 250, loc.Y + Y + 30), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                img = displaymunber(h2, time.Present);
                if (File.Exists(image + "\\hour\\2" + img))
                {
                    Sprite.DrawTexture(image + "\\hour\\2" + img, new Point(loc.X + X + 270, loc.Y + Y + 30), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }

                //tick
                if (tick != temptick)
                {
                    if (ticktock)
                    {
                        ticktock = false;
                    }
                    else
                    {
                        ticktock = true;
                    }
                    temptick = tick;
                }
                else
                {
                    if (ticktock)
                    {
                        img = "\\green colon on.jpg";
                        if (File.Exists(image + img))
                        {
                            Sprite.DrawTexture(image + img, new Point(loc.X + X + 287, loc.Y + Y + 40), new Size(10, 14));
                            Deloreanlist[index].Deloreon.SetMod(VehicleMod.Grille, 0, true);
                        }
                        else
                        {
                            UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                            debug2.Draw();
                        }
                    }
                    else
                    {
                        img = "\\green colon off.jpg";
                        if (File.Exists(image + img))
                        {
                            Sprite.DrawTexture(image + img, new Point(loc.X + X + 287, loc.Y + Y + 40), new Size(10, 14));
                            Deloreanlist[index].Deloreon.SetMod(VehicleMod.Grille, -1, true);
                        }
                        else
                        {
                            UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                            debug2.Draw();
                        }
                    }
                }

                //minute display
                int presmin = World.CurrentDayTime.Minutes;
                if (presmin < 10)
                {
                    Deloreanlist[index].presm1 = 0;
                    Deloreanlist[index].presm2 = presmin;
                }
                else
                {
                    if (presmin < 20)
                    {
                        Deloreanlist[index].presm1 = 1;
                        Deloreanlist[index].presm2 = presmin - 10;
                    }
                    else if (presmin < 30)
                    {
                        Deloreanlist[index].presm1 = 2;
                        Deloreanlist[index].presm2 = presmin - 20;
                    }
                    else if (presmin < 40)
                    {
                        Deloreanlist[index].presm1 = 3;
                        Deloreanlist[index].presm2 = presmin - 30;
                    }
                    else if (presmin < 50)
                    {
                        Deloreanlist[index].presm1 = 4;
                        Deloreanlist[index].presm2 = presmin - 40;
                    }
                    else if (presmin < 60)
                    {
                        Deloreanlist[index].presm1 = 5;
                        Deloreanlist[index].presm2 = presmin - 50;
                    }
                }

                //minute display
                img = displaymunber(Deloreanlist[index].presm1, time.Present);
                if (File.Exists(image + "\\min\\1" + img))
                {
                    Sprite.DrawTexture(image + "\\min\\1" + img, new Point(loc.X + X + 300, loc.Y + Y + 30), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                img = displaymunber(Deloreanlist[index].presm2, time.Present);
                if (File.Exists(image + "\\min\\2" + img))
                {
                    Sprite.DrawTexture(image + "\\min\\2" + img, new Point(loc.X + X + 320, loc.Y + Y + 30), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                #endregion

                #region Past

                //month display
                img = displaymonth((Deloreanlist[index].pastmonth1 * 10) + Deloreanlist[index].pastmonth2, time.Past);
                if (File.Exists(image + img))
                {
                    Sprite.DrawTexture(image + img, new Point(loc.X + X, loc.Y + Y + 60), new Size(88, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }

                //Day display
                img = displaymunber(Deloreanlist[index].pastday1, time.Past);
                if (File.Exists(image + "\\day\\1" + img))
                {
                    Sprite.DrawTexture(image + "\\day\\1" + img, new Point(loc.X + X + 90, loc.Y + Y + 60), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                img = displaymunber(Deloreanlist[index].pastday2, time.Past);
                if (File.Exists(image + "\\day\\2" + img))
                {
                    Sprite.DrawTexture(image + "\\day\\2" + img, new Point(loc.X + X + 110, loc.Y + Y + 60), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }

                //yeardisplay
                img = displaymunber(Deloreanlist[index].pasty1, time.Past);
                if (File.Exists(image + "\\year\\1" + img))
                {
                    Sprite.DrawTexture(image + "\\year\\1" + img, new Point(loc.X + X + 140, loc.Y + Y + 60), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                img = displaymunber(Deloreanlist[index].pasty2, time.Past);
                if (File.Exists(image + "\\year\\2" + img))
                {
                    Sprite.DrawTexture(image + "\\year\\2" + img, new Point(loc.X + X + 160, loc.Y + Y + 60), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                img = displaymunber(Deloreanlist[index].pasty3, time.Past);
                if (File.Exists(image + "\\year\\3" + img))
                {
                    Sprite.DrawTexture(image + "\\year\\3" + img, new Point(loc.X + X + 180, loc.Y + Y + 60), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                img = displaymunber(Deloreanlist[index].pasty4, time.Past);
                if (File.Exists(image + "\\year\\4" + img))
                {
                    Sprite.DrawTexture(image + "\\year\\4" + img, new Point(loc.X + X + 200, loc.Y + Y + 60), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }

                #region ampm
                h1 = 1; h2 = 2;
                if (((Deloreanlist[index].pasth1 * 10) + Deloreanlist[index].pasth2) == 0)
                {
                    h1 = 1;
                    h2 = 2;
                }
                else if (((Deloreanlist[index].pasth1 * 10) + Deloreanlist[index].pasth2) == 1)
                {
                    h1 = 0;
                    h2 = 1;
                }
                else if (((Deloreanlist[index].pasth1 * 10) + Deloreanlist[index].pasth2) == 2)
                {
                    h1 = 0;
                    h2 = 2;
                }
                else if (((Deloreanlist[index].pasth1 * 10) + Deloreanlist[index].pasth2) == 3)
                {
                    h1 = 0;
                    h2 = 3;
                }
                else if (((Deloreanlist[index].pasth1 * 10) + Deloreanlist[index].pasth2) == 4)
                {
                    h1 = 0;
                    h2 = 4;
                }
                else if (((Deloreanlist[index].pasth1 * 10) + Deloreanlist[index].pasth2) == 5)
                {
                    h1 = 0;
                    h2 = 5;
                }
                else if (((Deloreanlist[index].pasth1 * 10) + Deloreanlist[index].pasth2) == 6)
                {
                    h1 = 0;
                    h2 = 6;
                }
                else if (((Deloreanlist[index].pasth1 * 10) + Deloreanlist[index].pasth2) == 7)
                {
                    h1 = 0;
                    h2 = 7;
                }
                else if (((Deloreanlist[index].pasth1 * 10) + Deloreanlist[index].pasth2) == 8)
                {
                    h1 = 0;
                    h2 = 8;
                }
                else if (((Deloreanlist[index].pasth1 * 10) + Deloreanlist[index].pasth2) == 9)
                {
                    h1 = 0;
                    h2 = 9;
                }
                else if (((Deloreanlist[index].pasth1 * 10) + Deloreanlist[index].pasth2) == 10)
                {
                    h1 = 1;
                    h2 = 0;
                }
                else if (((Deloreanlist[index].pasth1 * 10) + Deloreanlist[index].pasth2) == 11)
                {
                    h1 = 1;
                    h2 = 1;
                }
                else if (((Deloreanlist[index].pasth1 * 10) + Deloreanlist[index].pasth2) == 12)
                {
                    h1 = 1;
                    h2 = 2;
                }
                else if (((Deloreanlist[index].pasth1 * 10) + Deloreanlist[index].pasth2) == 13)
                {
                    h1 = 0;
                    h2 = 1;
                }
                else if (((Deloreanlist[index].pasth1 * 10) + Deloreanlist[index].pasth2) == 14)
                {
                    h1 = 0;
                    h2 = 2;
                }
                else if (((Deloreanlist[index].pasth1 * 10) + Deloreanlist[index].pasth2) == 15)
                {
                    h1 = 0;
                    h2 = 3;
                }
                else if (((Deloreanlist[index].pasth1 * 10) + Deloreanlist[index].pasth2) == 16)
                {
                    h1 = 0;
                    h2 = 4;
                }
                else if (((Deloreanlist[index].pasth1 * 10) + Deloreanlist[index].pasth2) == 17)
                {
                    h1 = 0;
                    h2 = 5;
                }
                else if (((Deloreanlist[index].pasth1 * 10) + Deloreanlist[index].pasth2) == 18)
                {
                    h1 = 0;
                    h2 = 6;
                }
                else if (((Deloreanlist[index].pasth1 * 10) + Deloreanlist[index].pasth2) == 19)
                {
                    h1 = 0;
                    h2 = 7;
                }
                else if (((Deloreanlist[index].pasth1 * 10) + Deloreanlist[index].pasth2) == 20)
                {
                    h1 = 0;
                    h2 = 8;
                }
                else if (((Deloreanlist[index].pasth1 * 10) + Deloreanlist[index].pasth2) == 21)
                {
                    h1 = 0;
                    h2 = 9;
                }
                else if (((Deloreanlist[index].pasth1 * 10) + Deloreanlist[index].pasth2) == 22)
                {
                    h1 = 1;
                    h2 = 0;
                }
                else if (((Deloreanlist[index].pasth1 * 10) + Deloreanlist[index].pasth2) == 23)
                {
                    h1 = 1;
                    h2 = 1;
                }
                #endregion

                //hour display
                img = displaymunber(h1, time.Past);
                if (File.Exists(image + "\\hour\\1" + img))
                {
                    Sprite.DrawTexture(image + "\\hour\\1" + img, new Point(loc.X + X + 250, loc.Y + Y + 60), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                img = displaymunber(h2, time.Past);
                if (File.Exists(image + "\\hour\\2" + img))
                {
                    Sprite.DrawTexture(image + "\\hour\\2" + img, new Point(loc.X + X + 270, loc.Y + Y + 60), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }

                if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) > 12)
                {
                    Deloreanlist[index].fampm = "pm";
                }
                else
                {
                    Deloreanlist[index].fampm = "am";
                }

                //ampm
                img = "\\amber " + Deloreanlist[index].pastampm + ".jpg";
                if (File.Exists(image + img))
                {
                    Sprite.DrawTexture(image + img, new Point(loc.X + X + 220, loc.Y + Y + 62), new Size(20, 28));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(loc.X + X, loc.Y + Y + 50), (float)0.6);
                    debug2.Draw();
                }

                //tick
                if (tick != temptick)
                {
                    if (ticktock)
                    {
                        ticktock = false;
                    }
                    else
                    {
                        ticktock = true;
                    }
                    temptick = tick;
                }
                else
                {
                    if (ticktock)
                    {
                        img = "\\amber colon on.jpg";
                        if (File.Exists(image + img))
                        {
                            Sprite.DrawTexture(image + img, new Point(loc.X + X + 287, loc.Y + Y + 70), new Size(10, 14));
                        }
                        else
                        {
                            UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                            debug2.Draw();
                        }
                    }
                    else
                    {
                        img = "\\amber colon off.jpg";
                        if (File.Exists(image + img))
                        {
                            Sprite.DrawTexture(image + img, new Point(loc.X + X + 287, loc.Y + Y + 70), new Size(10, 14));
                        }
                        else
                        {
                            UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                            debug2.Draw();
                        }
                    }
                }

                //minute display
                img = displaymunber(Deloreanlist[index].pastm1, time.Past);
                if (File.Exists(image + "\\min\\1" + img))
                {
                    Sprite.DrawTexture(image + "\\min\\1" + img, new Point(loc.X + X + 300, loc.Y + Y + 60), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                img = displaymunber(Deloreanlist[index].pastm2, time.Past);
                if (File.Exists(image + "\\min\\2" + img))
                {
                    Sprite.DrawTexture(image + "\\min\\2" + img, new Point(loc.X + X + 320, loc.Y + Y + 60), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                #endregion
            }
            else
            {
                UIText debug2 = new UIText("images folder not present. Please place images folder in the scripts folder" + image, new Point(400, 100), (float)0.6);
                debug2.Draw();
            }

        }
        public void tick(int index)
        {
            int tick = DateTime.Now.Second;
            if (Directory.Exists(image))
            {
                #region future

                //month display
                img = displaymonth((Deloreanlist[index].fmonth1 * 10) + Deloreanlist[index].fmonth2, time.Future);
                if (File.Exists(image + img))
                {
                    Sprite.DrawTexture(image + img, new Point(loc.X + 27, loc.Y + 65), new Size(88, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }

                //Day display
                img = displaymunber(Deloreanlist[index].fday1, time.Future);
                if (File.Exists(image + "\\day\\1" + img))
                {
                    Sprite.DrawTexture(image + "\\day\\1" + img, new Point(loc.X + 140, loc.Y + 65), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                img = displaymunber(Deloreanlist[index].fday2, time.Future);
                if (File.Exists(image + "\\day\\2" + img))
                {
                    Sprite.DrawTexture(image + "\\day\\2" + img, new Point(loc.X + 166, loc.Y + 65), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }

                //yeardisplay
                img = displaymunber(Deloreanlist[index].fy1, time.Future);
                if (File.Exists(image + "\\year\\1" + img))
                {
                    Sprite.DrawTexture(image + "\\year\\1" + img, new Point(loc.X + 220, loc.Y + 65), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                img = displaymunber(Deloreanlist[index].fy2, time.Future);
                if (File.Exists(image + "\\year\\2" + img))
                {
                    Sprite.DrawTexture(image + "\\year\\2" + img, new Point(loc.X + 249, loc.Y + 65), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                img = displaymunber(Deloreanlist[index].fy3, time.Future);
                if (File.Exists(image + "\\year\\3" + img))
                {
                    Sprite.DrawTexture(image + "\\year\\3" + img, new Point(loc.X + 278, loc.Y + 65), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                img = displaymunber(Deloreanlist[index].fy4, time.Future);
                if (File.Exists(image + "\\year\\4" + img))
                {
                    Sprite.DrawTexture(image + "\\year\\4" + img, new Point(loc.X + 307, loc.Y + 65), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }

                int h1 = 1, h2 = 2;
                if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 0)
                {
                    h1 = 1;
                    h2 = 2;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 1)
                {
                    h1 = 0;
                    h2 = 1;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 2)
                {
                    h1 = 0;
                    h2 = 2;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 3)
                {
                    h1 = 0;
                    h2 = 3;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 4)
                {
                    h1 = 0;
                    h2 = 4;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 5)
                {
                    h1 = 0;
                    h2 = 5;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 6)
                {
                    h1 = 0;
                    h2 = 6;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 7)
                {
                    h1 = 0;
                    h2 = 7;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 8)
                {
                    h1 = 0;
                    h2 = 8;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 9)
                {
                    h1 = 0;
                    h2 = 9;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 10)
                {
                    h1 = 1;
                    h2 = 0;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 11)
                {
                    h1 = 1;
                    h2 = 1;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 12)
                {
                    h1 = 1;
                    h2 = 2;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 13)
                {
                    h1 = 0;
                    h2 = 1;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 14)
                {
                    h1 = 0;
                    h2 = 2;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 15)
                {
                    h1 = 0;
                    h2 = 3;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 16)
                {
                    h1 = 0;
                    h2 = 4;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 17)
                {
                    h1 = 0;
                    h2 = 5;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 18)
                {
                    h1 = 0;
                    h2 = 6;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 19)
                {
                    h1 = 0;
                    h2 = 7;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 20)
                {
                    h1 = 0;
                    h2 = 8;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 21)
                {
                    h1 = 0;
                    h2 = 9;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 22)
                {
                    h1 = 1;
                    h2 = 0;
                }
                else if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) == 23)
                {
                    h1 = 1;
                    h2 = 1;
                }


                //hour display
                img = displaymunber(h1, time.Future);
                if (File.Exists(image + "\\hour\\1" + img))
                {
                    Sprite.DrawTexture(image + "\\hour\\1" + img, new Point(loc.X + 366, loc.Y + 65), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                img = displaymunber(h2, time.Future);
                if (File.Exists(image + "\\hour\\2" + img))
                {
                    Sprite.DrawTexture(image + "\\hour\\2" + img, new Point(loc.X + 388, loc.Y + 65), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }

                if (((Deloreanlist[index].fh1 * 10) + Deloreanlist[index].fh2) > 12)
                {
                    Deloreanlist[index].fampm = "pm";
                }
                else
                {
                    Deloreanlist[index].fampm = "am";
                }

                //ampm
                img = "\\red " + Deloreanlist[index].fampm + ".jpg";
                if (File.Exists(image + img))
                {
                    Sprite.DrawTexture(image + img, new Point(loc.X + 340, loc.Y + 36), new Size(20, 28));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }

                //tick
                if (tick != temptick)
                {
                    if (ticktock)
                    {
                        ticktock = false;
                    }
                    else
                    {
                        ticktock = true;
                    }
                    temptick = tick;
                }
                else
                {
                    if (ticktock)
                    {
                        img = "\\red colon on.jpg";
                        if (File.Exists(image + img))
                        {
                            Sprite.DrawTexture(image + img, new Point(loc.X + 427, loc.Y + 65), new Size(10, 14));
                        }
                        else
                        {
                            UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                            debug2.Draw();
                        }
                    }
                    else
                    {
                        img = "\\red colon off.jpg";
                        if (File.Exists(image + img))
                        {
                            Sprite.DrawTexture(image + img, new Point(loc.X + 427, loc.Y + 65), new Size(10, 14));
                        }
                        else
                        {
                            UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                            debug2.Draw();
                        }
                    }
                }

                //minute display
                img = displaymunber(Deloreanlist[index].fm1, time.Future);
                if (File.Exists(image + "\\min\\1" + img))
                {
                    Sprite.DrawTexture(image + "\\min\\1" + img, new Point(loc.X + 447, loc.Y + 65), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                img = displaymunber(Deloreanlist[index].fm2, time.Future);
                if (File.Exists(image + "\\min\\2" + img))
                {
                    Sprite.DrawTexture(image + "\\min\\2" + img, new Point(loc.X + 474, loc.Y + 65), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                #endregion

                #region present

                img = displaymonth((Deloreanlist[index].presmonth1 * 10) + Deloreanlist[index].presmonth2, time.Present);
                if (File.Exists(image + img))
                {
                    Sprite.DrawTexture(image + img, new Point(loc.X + 27, loc.Y + 157), new Size(88, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }

                //Day display
                img = displaymunber(Deloreanlist[index].presday1, time.Present);
                if (File.Exists(image + "\\day\\1" + img))
                {
                    Sprite.DrawTexture(image + "\\day\\1" + img, new Point(loc.X + 140, loc.Y + 157), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                img = displaymunber(Deloreanlist[index].presday2, time.Present);
                if (File.Exists(image + "\\day\\2" + img))
                {
                    Sprite.DrawTexture(image + "\\day\\2" + img, new Point(loc.X + 166, loc.Y + 157), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }

                //yeardisplay
                img = displaymunber(Deloreanlist[index].presy1, time.Present);
                if (File.Exists(image + "\\year\\1" + img))
                {
                    Sprite.DrawTexture(image + "\\year\\1" + img, new Point(loc.X + 220, loc.Y + 157), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                img = displaymunber(Deloreanlist[index].presy2, time.Present);
                if (File.Exists(image + "\\year\\2" + img))
                {
                    Sprite.DrawTexture(image + "\\year\\2" + img, new Point(loc.X + 249, loc.Y + 157), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                img = displaymunber(Deloreanlist[index].presy3, time.Present);
                if (File.Exists(image + "\\year\\3" + img))
                {
                    Sprite.DrawTexture(image + "\\year\\3" + img, new Point(loc.X + 278, loc.Y + 157), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                img = displaymunber(Deloreanlist[index].presy4, time.Present);
                if (File.Exists(image + "\\year\\4" + img))
                {
                    Sprite.DrawTexture(image + "\\year\\4" + img, new Point(loc.X + 307, loc.Y + 157), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }

                Deloreanlist[index].presampm = "am";
                int hour = World.CurrentDayTime.Hours;
                if (hour == 0)
                {
                    h1 = 1;
                    h2 = 2;
                }
                else if (hour == 1)
                {
                    h1 = 0;
                    h2 = 1;
                }
                else if (hour == 2)
                {
                    h1 = 0;
                    h2 = 2;
                }
                else if (hour == 3)
                {
                    h1 = 0;
                    h2 = 3;
                }
                else if (hour == 4)
                {
                    h1 = 0;
                    h2 = 4;
                }
                else if (hour == 5)
                {
                    h1 = 0;
                    h2 = 5;
                }
                else if (hour == 6)
                {
                    h1 = 0;
                    h2 = 6;
                }
                else if (hour == 7)
                {
                    h1 = 0;
                    h2 = 7;
                }
                else if (hour == 8)
                {
                    h1 = 0;
                    h2 = 8;
                }
                else if (hour == 9)
                {
                    h1 = 0;
                    h2 = 9;
                }
                else if (hour == 10)
                {
                    h1 = 1;
                    h2 = 0;
                }
                else if (hour == 11)
                {
                    h1 = 1;
                    h2 = 1;
                }
                else if (hour == 12)
                {
                    h1 = 1;
                    h2 = 2;
                }
                else if (hour == 13)
                {
                    h1 = 0;
                    h2 = 1;
                }
                else if (hour == 14)
                {
                    h1 = 0;
                    h2 = 2;
                }
                else if (hour == 15)
                {
                    h1 = 0;
                    h2 = 3;
                }
                else if (hour == 16)
                {
                    h1 = 0;
                    h2 = 4;
                }
                else if (hour == 17)
                {
                    h1 = 0;
                    h2 = 5;
                }
                else if (hour == 18)
                {
                    h1 = 0;
                    h2 = 6;
                }
                else if (hour == 19)
                {
                    h1 = 0;
                    h2 = 7;
                }
                else if (hour == 20)
                {
                    h1 = 0;
                    h2 = 8;
                }
                else if (hour == 21)
                {
                    h1 = 0;
                    h2 = 9;
                }
                else if (hour == 22)
                {
                    h1 = 1;
                    h2 = 0;
                }
                else if (hour == 23)
                {
                    h1 = 1;
                    h2 = 1;
                }

                if (hour > 12)
                {
                    Deloreanlist[index].fampm = "pm";
                }
                else
                {
                    Deloreanlist[index].fampm = "am";
                }

                //ampm
                img = "\\green " + Deloreanlist[index].presampm + ".jpg";
                if (File.Exists(image + img))
                {
                    Sprite.DrawTexture(image + img, new Point(loc.X + 340, loc.Y + 157), new Size(20, 32));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }

                //hour display
                img = displaymunber(h1, time.Present);
                if (File.Exists(image + "\\hour\\1" + img))
                {
                    Sprite.DrawTexture(image + "\\hour\\1" + img, new Point(loc.X + 366, loc.Y + 157), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                img = displaymunber(h2, time.Present);
                if (File.Exists(image + "\\hour\\2" + img))
                {
                    Sprite.DrawTexture(image + "\\hour\\2" + img, new Point(loc.X + 388, loc.Y + 157), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }

                //tick
                if (tick != temptick)
                {
                    if (ticktock)
                    {
                        ticktock = false;
                    }
                    else
                    {
                        ticktock = true;
                    }
                    temptick = tick;
                }
                else
                {
                    if (ticktock)
                    {
                        img = "\\green colon on.jpg";
                        if (File.Exists(image + img))
                        {
                            Sprite.DrawTexture(image + img, new Point(loc.X + 427, loc.Y + 157), new Size(10, 14));
                            Deloreanlist[index].Deloreon.SetMod(VehicleMod.Grille, 0, true);
                        }
                        else
                        {
                            UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                            debug2.Draw();
                        }
                    }
                    else
                    {
                        img = "\\green colon off.jpg";
                        if (File.Exists(image + img))
                        {
                            Sprite.DrawTexture(image + img, new Point(loc.X + 427, loc.Y + 157), new Size(10, 14));
                            Deloreanlist[index].Deloreon.SetMod(VehicleMod.Grille, -1, true);
                        }
                        else
                        {
                            UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                            debug2.Draw();
                        }
                    }
                }

                //minute display
                int presmin = World.CurrentDayTime.Minutes;
                if (presmin < 10)
                {
                    Deloreanlist[index].presm1 = 0;
                    Deloreanlist[index].presm2 = presmin;
                }
                else
                {
                    if (presmin < 20)
                    {
                        Deloreanlist[index].presm1 = 1;
                        Deloreanlist[index].presm2 = presmin - 10;
                    }
                    else if (presmin < 30)
                    {
                        Deloreanlist[index].presm1 = 2;
                        Deloreanlist[index].presm2 = presmin - 20;
                    }
                    else if (presmin < 40)
                    {
                        Deloreanlist[index].presm1 = 3;
                        Deloreanlist[index].presm2 = presmin - 30;
                    }
                    else if (presmin < 50)
                    {
                        Deloreanlist[index].presm1 = 4;
                        Deloreanlist[index].presm2 = presmin - 40;
                    }
                    else if (presmin < 60)
                    {
                        Deloreanlist[index].presm1 = 5;
                        Deloreanlist[index].presm2 = presmin - 50;
                    }
                }

                img = displaymunber(Deloreanlist[index].presm1, time.Present);
                if (File.Exists(image + "\\min\\1" + img))
                {
                    Sprite.DrawTexture(image + "\\min\\1" + img, new Point(loc.X + 447, loc.Y + 157), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                img = displaymunber(Deloreanlist[index].presm2, time.Present);
                if (File.Exists(image + "\\min\\2" + img))
                {
                    Sprite.DrawTexture(image + "\\min\\2" + img, new Point(loc.X + 474, loc.Y + 157), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                #endregion

                #region past
                //month display
                img = displaymonth((Deloreanlist[index].pastmonth1 * 10) + Deloreanlist[index].pastmonth2, time.Past);
                if (File.Exists(image + img))
                {
                    Sprite.DrawTexture(image + img, new Point(loc.X + 27, loc.Y + 243), new Size(88, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }

                //Day display
                img = displaymunber(Deloreanlist[index].pastday1, time.Past);
                if (File.Exists(image + "\\day\\1" + img))
                {
                    Sprite.DrawTexture(image + "\\day\\1" + img, new Point(loc.X + 140, loc.Y + 243), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                img = displaymunber(Deloreanlist[index].pastday2, time.Past);
                if (File.Exists(image + "\\day\\2" + img))
                {
                    Sprite.DrawTexture(image + "\\day\\2" + img, new Point(loc.X + 166, loc.Y + 243), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }

                //yeardisplay
                img = displaymunber(Deloreanlist[index].pasty1, time.Past);
                if (File.Exists(image + "\\year\\1" + img))
                {
                    Sprite.DrawTexture(image + "\\year\\1" + img, new Point(loc.X + 220, loc.Y + 243), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                img = displaymunber(Deloreanlist[index].pasty2, time.Past);
                if (File.Exists(image + "\\year\\2" + img))
                {
                    Sprite.DrawTexture(image + "\\year\\2" + img, new Point(loc.X + 249, loc.Y + 243), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                img = displaymunber(Deloreanlist[index].pasty3, time.Past);
                if (File.Exists(image + "\\year\\3" + img))
                {
                    Sprite.DrawTexture(image + "\\year\\3" + img, new Point(loc.X + 278, loc.Y + 243), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                img = displaymunber(Deloreanlist[index].pasty4, time.Past);
                if (File.Exists(image + "\\year\\4" + img))
                {
                    Sprite.DrawTexture(image + "\\year\\4" + img, new Point(loc.X + 307, loc.Y + 243), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }

                //ampm
                img = "\\amber " + Deloreanlist[index].pastampm + ".jpg";
                if (File.Exists(image + img))
                {
                    Sprite.DrawTexture(image + img, new Point(loc.X + 340, loc.Y + 243), new Size(20, 32));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }

                //hour display
                img = displaymunber(Deloreanlist[index].pasth1, time.Past);
                if (File.Exists(image + "\\hour\\1" + img))
                {
                    Sprite.DrawTexture(image + "\\hour\\1" + img, new Point(loc.X + 366, loc.Y + 243), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                img = displaymunber(Deloreanlist[index].pasth2, time.Past);
                if (File.Exists(image + "\\hour\\2" + img))
                {
                    Sprite.DrawTexture(image + "\\hour\\2" + img, new Point(loc.X + 388, loc.Y + 243), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }

                //tick
                if (tick != temptick)
                {
                    if (ticktock)
                    {
                        ticktock = false;
                    }
                    else
                    {
                        ticktock = true;
                    }
                    temptick = tick;
                }
                else
                {
                    if (ticktock)
                    {
                        img = "\\amber colon on.jpg";
                        if (File.Exists(image + img))
                        {
                            Sprite.DrawTexture(image + img, new Point(loc.X + 427, loc.Y + 243), new Size(10, 17));
                        }
                        else
                        {
                            UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                            debug2.Draw();
                        }
                    }
                    else
                    {
                        img = "\\amber colon off.jpg";
                        if (File.Exists(image + img))
                        {
                            Sprite.DrawTexture(image + img, new Point(loc.X + 427, loc.Y + 243), new Size(10, 17));
                        }
                        else
                        {
                            UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                            debug2.Draw();
                        }
                    }
                }

                //minute display
                img = displaymunber(Deloreanlist[index].pastm1, time.Past);
                if (File.Exists(image + "\\min\\1" + img))
                {
                    Sprite.DrawTexture(image + "\\min\\1" + img, new Point(loc.X + 447, loc.Y + 243), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                img = displaymunber(Deloreanlist[index].pastm2, time.Past);
                if (File.Exists(image + "\\min\\2" + img))
                {
                    Sprite.DrawTexture(image + "\\min\\2" + img, new Point(loc.X + 474, loc.Y + 243), new Size(20, 29));
                }
                else
                {
                    UIText debug2 = new UIText("File is not present: " + img, new Point(400, 100), (float)0.6);
                    debug2.Draw();
                }
                #endregion
            }
            else
            {
                if (!Deloreanlist[index].refilltimecurcuits)
                {
                    UIResText Mrfusion = new UIResText("Empty", new Point(1600, 900), (float)0.6, Color.Orange);
                    Mrfusion.Draw();
                }
                UIResText Timedisplayf = new UIResText(Deloreanlist[index].timedisplayfuture(), new Point(1450, 940), (float)0.6, Color.Red);
                UIResText Timedisplaypres = new UIResText(Deloreanlist[index].timedisplaypresent(), new Point(1450, 980), (float)0.6, Color.Green);
                UIResText Timedisplaypast = new UIResText(Deloreanlist[index].timedisplaypast(), new Point(1450, 1020), (float)0.6, Color.Yellow);
                Timedisplayf.DropShadow = true;
                Timedisplaypres.DropShadow = true;
                Timedisplaypast.DropShadow = true;
                Timedisplayf.Draw();
                Timedisplaypres.Draw();
                Timedisplaypast.Draw();
            }
        }
コード例 #42
0
ファイル: yolonet.cs プロジェクト: ardaozkal/YoloNet-GTAV
    void OnTick(object sender, EventArgs e)
    {
        if (controllermode)
        {
            if (GTA.Game.IsControlJustReleased(2, GTA.Control.ScriptPadUp))
            {
                View.HandleChangeSelection(false);//TODO, doesnt work
            }
            if (GTA.Game.IsControlJustReleased(2, GTA.Control.ScriptPadDown))
            {
                View.HandleChangeSelection(true);//TODO, doesnt work
            }
            if (GTA.Game.IsControlJustReleased(2, GTA.Control.ScriptPadLeft))
            {
                View.HandleChangeItem(false); //left
            }
            if (GTA.Game.IsControlJustReleased(2, GTA.Control.ScriptPadRight))
            {
                View.HandleChangeItem(true); //right
            }
            if (GTA.Game.IsControlJustReleased(2, GTA.Control.Attack))
            {
                View.HandleActivate(); //l2
            }
            if (GTA.Game.IsControlJustReleased(2, GTA.Control.Aim))
            {
                View.HandleBack(); //r2
            }
            if (GTA.Game.IsControlJustReleased(2, GTA.Control.Attack) && GTA.Game.IsControlJustReleased(2, GTA.Control.Aim))
            {
                OpenTrainerMenu(); //l2+l2
            }
        }

        foreach (Ped pd in pedsrainingmoney)
        {
            RequestControl(pd);
            rainmoney(pd.Position); //right in middle
        }

        foreach (Ped pd in pedsrainingminusmoney)
        {
            RequestControl(pd);
            rainminusmoney(pd.Position); //right in middle
        }

        if (never_wanted)
        {
            Game.Player.WantedLevel = 0;
        }

        if (showfps)
        {
            UIText uIText = new UIText((Game.FPS.ToString()), new Point(10, 10), 0.4f, Color.Red);
            uIText.Draw();
        }

        Game.Player.Character.Weapons.Current.InfiniteAmmo = unlimited_ammo;
        Game.Player.Character.Weapons.Current.InfiniteAmmoClip = unlimited_ammo;

        Game.Player.Character.CanBeDraggedOutOfVehicle = iliekitinside;
        Game.Player.Character.CanBeKnockedOffBike = iliekitinside;

        lazergun(lasersight);

        foreach (Ped pd in gesturablepeds)
        {
            RequestControl(pd);
            pd.CanPlayGestures = true;
        }

        foreach (Ped pd in godpeds)
        {
            RequestControl(pd);
            pd.IsInvincible = true;
        }

        Function.Call(Hash.DISPLAY_HUD, !huddisabled);
        Function.Call(Hash.DISPLAY_RADAR, !huddisabled);

        Function.Call(Hash._0x2F7CEB6520288061, mobileradio);
        Function.Call(Hash.SET_AUDIO_FLAG, "AllowRadioDuringSwitch", mobileradio);
        Function.Call(Hash.SET_MOBILE_PHONE_RADIO_STATE, mobileradio);
        Function.Call(Hash.SET_AUDIO_FLAG, "MobileRadioInGame", mobileradio);

        if (sonicmode)
        {
            Function.Call(Hash._SET_SWIM_SPEED_MULTIPLIER, Game.Player, 1.49f);
            Function.Call(Hash._SET_MOVE_SPEED_MULTIPLIER, Game.Player, 1.49f);
        }
        else
        {
            Function.Call(Hash._SET_SWIM_SPEED_MULTIPLIER, Game.Player, 1f);
            Function.Call(Hash._SET_MOVE_SPEED_MULTIPLIER, Game.Player, 1f);
        }

        Blackout(isonblackout);

        Stoptime(timestopped);

        Function.Call(Hash.SET_POLICE_IGNORE_PLAYER, Game.Player, isforeveralone);

        if (six_star)
        {
            Function.Call(Hash.SET_MAX_WANTED_LEVEL, 6);
        }
        else
        {
            Function.Call(Hash.SET_MAX_WANTED_LEVEL, 5);
        }

        Function.Call(Hash.SET_POLICE_RADAR_BLIPS, !radarblips);

        try
        {
            if (shootexp)
            {
                if (Game.Player.GetTargetedEntity().Exists() && Game.Player.Character.IsShooting)
                {
                    RequestControl(Game.Player.GetTargetedEntity());
                    World.AddExplosion(Game.Player.GetTargetedEntity().Position, ExplosionType.BigExplosion1, 1.0f, 1.0f);
                }
            }

            if (tpgun)
            {
                if (Game.Player.GetTargetedEntity().Exists() && Game.Player.Character.IsShooting)
                {
                    RequestControl(Game.Player.GetTargetedEntity());
                    if (Game.Player.Character.IsInVehicle())
                    {
                        Game.Player.Character.CurrentVehicle.Position = Game.Player.GetTargetedEntity().Position;
                    }
                    else
                    {
                        Game.Player.Character.Position = Game.Player.GetTargetedEntity().Position;
                    }
                }
            }

            if (shootexpbyme)
            {
                shootexp = false;
                shootexpbyme = false;
                if (Game.Player.GetTargetedEntity().Exists() && Game.Player.Character.IsShooting)
                {
                    RequestControl(Game.Player.GetTargetedEntity());
                    World.AddOwnedExplosion(Game.Player.Character, Game.Player.GetTargetedEntity().Position, ExplosionType.BigExplosion1, 1.0f, 1.0f);
                }
            }

            if (expbymarkedped)
            {
                shootexp = false;
                shootexpbyme = false;
                if (Game.Player.GetTargetedEntity().Exists() && framedped.Exists() && Game.Player.Character.IsShooting)
                {
                    RequestControl(Game.Player.GetTargetedEntity());
                    World.AddOwnedExplosion(framedped, Game.Player.GetTargetedEntity().Position, ExplosionType.BigExplosion1, 1.0f, 1.0f);
                }
            }

            if (moneygun)
            {
                if (Game.Player.GetTargetedEntity().Exists() && Game.Player.Character.IsShooting)
                {
                    RequestControl(Game.Player.GetTargetedEntity());
                    Game.Player.GetTargetedEntity().Health = Game.Player.GetTargetedEntity().MaxHealth;
                    rainmoney(Game.Player.GetTargetedEntity().Position);
                }
            }

            if (_100shotgun)
            {
                if (Game.Player.GetTargetedEntity().Exists() && Game.Player.Character.IsShooting)
                {
                    RequestControl(Game.Player.GetTargetedEntity());
                    for (int a = 0; a <= 100; a++)
                    {
                        World.ShootBullet((Game.Player.GetTargetedEntity().Position + new Vector3(0f,0f,1f)), Game.Player.GetTargetedEntity().Position, Game.Player.Character, new Model(WeaponHash.Knife), 999);
                    }
                }
                //World.ShootBullet
            }

            if (vehiclegun && Game.Player.Character.IsShooting)
            {
                Game.Player.Character.FreezePosition = true;

                //http://stackoverflow.com/questions/3132126/how-do-i-select-a-random-value-from-an-enumeration

                Array values = Enum.GetValues(typeof(VehicleHash));
                Random random = new Random();
                VehicleHash randomVeh = (VehicleHash)values.GetValue(random.Next(values.Length));
                //Zentorno only cuz randoms usually crash game
                Vehicle createdveh = World.CreateVehicle(VehicleHash.Zentorno, Game.Player.Character.Position, Game.Player.Character.Heading);
                createdveh.Speed = 1000;
            }
            else if (vehiclegun)
            {
                Game.Player.Character.FreezePosition = false;
            }

            if (markgun)
            {
                if (Game.Player.GetTargetedEntity().Exists() && Game.Player.GetTargetedEntity().Model.IsVehicle)
                {
                    RequestControl(Game.Player.GetTargetedEntity());
                    if (curmark == 1)
                    {
                        if (markedvehicle1 != null)
                        {
                            Function.Call(Hash.SET_ENTITY_AS_MISSION_ENTITY, (Entity)markedvehicle1, false);
                        }
                        markedvehicle1 = (Vehicle)Game.Player.GetTargetedEntity();
                        markedvehicle = markedvehicle1;
                    }
                    else if (curmark == 2)
                    {
                        if (markedvehicle != null)
                        {
                            Function.Call(Hash.SET_ENTITY_AS_MISSION_ENTITY, (Entity)markedvehicle2, false);
                        }
                        markedvehicle2 = (Vehicle)Game.Player.GetTargetedEntity();
                        markedvehicle = markedvehicle2;
                    }
                    else if (curmark == 3)
                    {
                        if (markedvehicle3 != null)
                        {
                            Function.Call(Hash.SET_ENTITY_AS_MISSION_ENTITY, (Entity)markedvehicle3, false);
                        }
                        markedvehicle3 = (Vehicle)Game.Player.GetTargetedEntity();
                        markedvehicle = markedvehicle3;
                    }
                    markgun = false;
                    View.RemoveMenu(Markmenu);
                    OpenVehicleMarkMenu();
                }
            }

            if (objmarkgun)
            {
                if (Game.Player.GetTargetedEntity().Exists())
                {
                    RequestControl(Game.Player.GetTargetedEntity());
                    string txt = File.ReadAllText(mdlfilename);
                    if (txt != "")
                    {
                        txt += Environment.NewLine;
                    }
                    string name = Game.GetUserInput(21) + " ";
                    int hashcode = Game.Player.GetTargetedEntity().GetHashCode();
                    txt += name + Environment.NewLine;
                    txt += hashcode;
                    File.WriteAllText(mdlfilename, txt);
                    mdllist.Add(name, hashcode);
                    objmarkgun = false;
                }
            }

            if (pedmarkgun)
            {
                if (Game.Player.GetTargetedEntity().Exists() && Game.Player.GetTargetedEntity().Model.IsPed)
                {
                    RequestControl(Game.Player.GetTargetedEntity());
                    string txt = File.ReadAllText(pedfilename);
                    if (txt != "")
                    {
                        txt += Environment.NewLine;
                    }
                    string name = Game.GetUserInput(21) + " ";
                    int hashcode = Game.Player.GetTargetedEntity().GetHashCode();
                    txt += name + Environment.NewLine;
                    txt += hashcode;
                    File.WriteAllText(mdlfilename, txt);
                    pedlist.Add(name, hashcode);
                    objmarkgun = false;
                }
            }

            if (markgunped)
            {
                if (Game.Player.GetTargetedEntity().Exists() && Game.Player.GetTargetedEntity().Model.IsPed)
                {
                    RequestControl(Game.Player.GetTargetedEntity());
                    if (curmarkped == 1)
                    {
                        if (markedped1 != null)
                        {
                            Function.Call(Hash.SET_ENTITY_AS_MISSION_ENTITY, (Entity)markedped1, false);
                        }
                        markedped1 = (Ped)Game.Player.GetTargetedEntity();
                        markedped = markedped1;
                    }
                    else if (curmarkped == 2)
                    {
                        if (markedped2 != null)
                        {
                            Function.Call(Hash.SET_ENTITY_AS_MISSION_ENTITY, (Entity)markedped2, false);
                        }
                        markedped2 = (Ped)Game.Player.GetTargetedEntity();
                        markedped = markedped2;
                    }
                    else if (curmarkped == 3)
                    {
                        if (markedped3 != null)
                        {
                            Function.Call(Hash.SET_ENTITY_AS_MISSION_ENTITY, (Entity)markedped3, false);
                        }
                        markedped3 = (Ped)Game.Player.GetTargetedEntity();
                        markedped = markedped3;
                    }
                    markgunped = false;
                    View.RemoveMenu(Markmenu);
                    OpenPedMarkMenu();
                }
            }

            if (opendoorgun && Game.Player.Character.IsShooting)
            {
                if (Game.Player.GetTargetedEntity().Exists() && Game.Player.GetTargetedEntity().Model.IsVehicle)
                {
                    Vehicle targetveh = (Vehicle)Game.Player.GetTargetedEntity();
                    for (int b = 0; b <= 7; b++)
                    {
                        Function.Call(Hash.SET_VEHICLE_DOOR_OPEN, targetveh, b, true, true); //check this
                    }
                }
            }

            if (healgun)
            {
                if (Game.Player.GetTargetedEntity().Exists() && Game.Player.GetTargetedEntity().Model.IsPed)
                {
                    RequestControl(Game.Player.GetTargetedEntity());
                    Ped targetped = (Ped)Game.Player.GetTargetedEntity();
                    targetped.Health = targetped.MaxHealth;
                    targetped.Armor = targetped.MaxHealth;
                }
                else if (Game.Player.GetTargetedEntity().Exists() && Game.Player.GetTargetedEntity().Model.IsVehicle)
                {
                    RequestControl(Game.Player.GetTargetedEntity());
                    Vehicle targetveh = (Vehicle)Game.Player.GetTargetedEntity();
                    targetveh.Repair();
                }
            }
            //Game.Player.Character.IsInvincible = tg.Value;

            if (deletegun && Game.Player.Character.IsShooting)
            {
                RequestControl(Game.Player.GetTargetedEntity());
                if (Game.Player.GetTargetedEntity().Exists())
                    Game.Player.GetTargetedEntity().Delete();
            }

            if (onehitkillgun && Game.Player.Character.IsShooting)
            {
                RequestControl(Game.Player.GetTargetedEntity());
                if (Game.Player.GetTargetedEntity().Exists())
                    Game.Player.GetTargetedEntity().Health = 0;
            }

            // player special ability
            if (featurePlayerUnlimitedAbility)
            {
                Function.Call(Hash._RECHARGE_SPECIAL_ABILITY, Game.Player, 1);
            }

            // player no noise
            if (featurePlayerNoNoiseUpdated)
            {
                if (!featurePlayerNoNoise)
                    Function.Call(Hash.SET_PLAYER_NOISE_MULTIPLIER, Game.Player, 1.0);
                featurePlayerNoNoiseUpdated = false;
            }

            if (featurePlayerNoNoise)
            {
                Function.Call(Hash.SET_PLAYER_NOISE_MULTIPLIER, Game.Player, 0.0);
            }

            if (featurePlayerSuperJump)
            {
                Function.Call(Hash.SET_SUPER_JUMP_THIS_FRAME, Game.Player);
            }

            if (featureWeaponFireAmmo)
            {
                Function.Call(Hash.SET_FIRE_AMMO_THIS_FRAME, Game.Player);
            }
            if (featureWeaponExplosiveAmmo)
            {
                Function.Call(Hash.SET_EXPLOSIVE_AMMO_THIS_FRAME, Game.Player);
            }
            if (featureWeaponExplosiveMelee)
            {
                Function.Call(Hash.SET_EXPLOSIVE_MELEE_THIS_FRAME, Game.Player);
            }
        }
        catch
        {

        }

        #region noclip
        Vehicle[] nearbyVehicles;
        int i;
        Ped character = Game.Player.Character;
        if (this.noclip)
        {
            int handle = character.Handle;
            int iint32 = this.speed - 1;
            UIText uIText = new UIText(string.Concat("Speed: ", iint32.ToString()), new Point(500, 50), 0.4f, Color.White);
            uIText.Draw();
            Vector3 offsetInWorldCoords = character.GetOffsetInWorldCoords(new Vector3(0f, (float)(this.speed + this.helpup), 0f));
            Vector3 vector3 = character.GetOffsetInWorldCoords(new Vector3(0f, (float)(-this.speed - this.helpdown), 0f));
            Vector3 offsetInWorldCoords1 = character.GetOffsetInWorldCoords(new Vector3((float)(-this.speed - this.helpdown), 0f, 0f));
            Vector3 vector31 = character.GetOffsetInWorldCoords(new Vector3((float)(this.speed + this.helpup), 0f, 0f));
            Vector3 offsetInWorldCoords2 = character.GetOffsetInWorldCoords(new Vector3(0f, 0f, (float)(this.speed + this.helpup)));
            Vector3 vector32 = character.GetOffsetInWorldCoords(new Vector3(0f, 0f, (float)(-this.speed - this.helpdown)));
            Vector3 vector33 = character.Position;
            if (Game.IsKeyPressed(this.settings.GetValue<Keys>(sectionname, "Increase_speed_on_noclip", Keys.Add)))
            {
                this.speed = this.speed + 1;
            }
            else if (Game.IsKeyPressed(this.settings.GetValue<Keys>(sectionname, "Decrease_speed_on_noclip", Keys.Subtract)))
            {
                if (this.speed > 2)
                {
                    this.speed = this.speed - 1;
                }
            }
            if (character.IsInVehicle())
            {
                int handle1 = character.CurrentVehicle.Handle;
                character.CurrentVehicle.Position = vector33;
                character.CurrentVehicle.FreezePosition = true;
                nearbyVehicles = World.GetNearbyVehicles(character, 10f);
                if ((nearbyVehicles == null ? false : (int)nearbyVehicles.Length > 0))
                {
                    for (i = 0; i < (int)nearbyVehicles.Length; i++)
                    {
                        if (Entity.Exists(nearbyVehicles[i]))
                        {
                            if (nearbyVehicles[i] != character.CurrentVehicle)
                            {
                                nearbyVehicles[i].FreezePosition = false;
                            }
                        }
                    }
                }
                if ((character.CurrentVehicle.HeightAboveGround > 3f || character.CurrentVehicle.HeightAboveGround < 0f ? true : this.speed > 3))
                {
                    this.helpup = 0;
                    this.helpdown = 0;
                }
                else
                {
                    this.helpup = 3;
                    this.helpdown = 5;
                }
                if (Game.IsKeyPressed(this.settings.GetValue<Keys>(sectionname, "Forward_on_noclip", Keys.W)))
                {
                    character.CurrentVehicle.Position = offsetInWorldCoords;
                }
                if (Game.IsKeyPressed(this.settings.GetValue<Keys>(sectionname, "Back_on_noclip", Keys.S)))
                {
                    character.CurrentVehicle.Position = vector3;
                }
                if (Game.IsKeyPressed(this.settings.GetValue<Keys>(sectionname, "Left_on_noclip", Keys.A)))
                {
                    character.CurrentVehicle.Position = offsetInWorldCoords1;
                }
                if (Game.IsKeyPressed(this.settings.GetValue<Keys>(sectionname, "Right_on_noclip", Keys.D)))
                {
                    character.CurrentVehicle.Position = vector31;
                }
                if (Game.IsKeyPressed(this.settings.GetValue<Keys>(sectionname, "Up_on_noclip", Keys.Z)))
                {
                    character.CurrentVehicle.Position = offsetInWorldCoords2;
                }
                if (Game.IsKeyPressed(this.settings.GetValue<Keys>(sectionname, "Down_on_noclip", Keys.X)))
                {
                    character.CurrentVehicle.Position = vector32;
                }
            }
            else
            {
                character.FreezePosition = true;
                nearbyVehicles = World.GetNearbyVehicles(character, 10f);
                this.helpup = 0;
                this.helpdown = 0;
                if ((nearbyVehicles == null ? false : (int)nearbyVehicles.Length > 0))
                {
                    for (i = 0; i < (int)nearbyVehicles.Length; i++)
                    {
                        if (Entity.Exists(nearbyVehicles[i]))
                        {
                            nearbyVehicles[i].FreezePosition = false;
                        }
                    }
                }
                if (Game.IsKeyPressed(this.settings.GetValue<Keys>(sectionname, "Forward_on_noclip", Keys.W)))
                {
                    character.Position = offsetInWorldCoords;
                }
                if (Game.IsKeyPressed(this.settings.GetValue<Keys>(sectionname, "Back_on_noclip", Keys.S)))
                {
                    character.Position = vector3;
                }
                if (Game.IsKeyPressed(this.settings.GetValue<Keys>(sectionname, "Left_on_noclip", Keys.A)))
                {
                    character.Position = offsetInWorldCoords1;
                }
                if (Game.IsKeyPressed(this.settings.GetValue<Keys>(sectionname, "Right_on_noclip", Keys.D)))
                {
                    character.Position = vector31;
                }
                if (Game.IsKeyPressed(this.settings.GetValue<Keys>(sectionname, "Up_on_noclip", Keys.Z)))
                {
                    character.Position = offsetInWorldCoords2;
                }
                if (Game.IsKeyPressed(this.settings.GetValue<Keys>(sectionname, "Down_on_noclip", Keys.X)))
                {
                    character.Position = vector32;
                }
            }
        }
        #endregion
    }
 public string show_debug()
 {
     UIText debug2 = new UIText("delay: " + delay + " " + DateTime.Now.Millisecond, new Point(400, 300), (float)0.6);
     debug2.Draw();
     return debug2.Caption;
 }
        public void onTick(object sender, EventArgs e)
        {
            try
            {
                if (effectcommand)
                {
                    UI.ShowSubtitle("Command effect: " + command);
                }
                TTTF.OnTick();
                instantDelorean.Check(sender, e);

                if (!preload)
                {
                    if (DateTime.Now.Millisecond % 60 > 30 && DateTime.Now.Millisecond % 60 <= 60)
                    {
                        UI.ShowSubtitle("preload " + preloadtime);
                        if (preloadtime == 50)
                        {
                            while (!preload)
                            {
                                Vehicle dmc12 = null;
                                while (dmc12 == null)
                                {
                                    try
                                    {
                                        dmc12 = World.CreateVehicle(new Model("dmc12"), new Vector3(0, 0, 0));
                                        break;
                                    }
                                    catch
                                    {

                                    }
                                }
                                dmc12.Delete();
                                Vehicle dmc13 = null;
                                while (dmc13 == null)
                                {
                                    try
                                    {
                                        dmc13 = World.CreateVehicle(new Model("dmc13"), new Vector3(0, 0, 0));
                                        break;
                                    }
                                    catch
                                    {

                                    }
                                }
                                dmc13.Delete();
                                Vehicle gmcvan = null;
                                while (gmcvan == null)
                                {
                                    try
                                    {
                                        gmcvan = World.CreateVehicle(new Model("gmcvan"), new Vector3(0, 0, 0));
                                        break;
                                    }
                                    catch
                                    {

                                    }
                                }
                                gmcvan.Delete();
                                Vehicle bttf3rr = null;
                                while (bttf3rr == null)
                                {
                                    try
                                    {
                                        bttf3rr = World.CreateVehicle(new Model("bttf3rr"), new Vector3(0, 0, 0));
                                        break;
                                    }
                                    catch
                                    {

                                    }
                                }
                                bttf3rr.Delete();
                                Vehicle bttf3 = null;
                                while (bttf3 == null)
                                {
                                    try
                                    {
                                        bttf3 = World.CreateVehicle(new Model("bttf3"), new Vector3(0, 0, 0));
                                        break;
                                    }
                                    catch
                                    {

                                    }
                                }
                                bttf3.Delete();
                                Vehicle bttf = null;
                                while (bttf == null)
                                {
                                    try
                                    {
                                        bttf = World.CreateVehicle(new Model("bttf"), new Vector3(0, 0, 0));
                                        break;
                                    }
                                    catch
                                    {

                                    }
                                }
                                bttf.Delete();
                                Vehicle bttf2 = null;
                                while (bttf2 == null)
                                {
                                    try
                                    {
                                        bttf2 = World.CreateVehicle(new Model("bttf2"), new Vector3(0, 0, 0));
                                        break;
                                    }
                                    catch
                                    {

                                    }
                                }
                                bttf2.Delete();
                                Vehicle bttf2f = null;
                                while (bttf2f == null)
                                {
                                    try
                                    {
                                        bttf2f = World.CreateVehicle(new Model("bttf2f"), new Vector3(0, 0, 0));
                                        break;
                                    }
                                    catch
                                    {

                                    }
                                }
                                bttf2f.Delete();
                                preload = true;
                            }
                        }
                    }
                    else
                    {
                        if (preloadtime < 50)
                            preloadtime++;
                    }
                }
                

                if (Displayadjustment)
                {
                    UIText debug2 = new UIText("Display Adjustment. Use arrow keys to move display, and enter to Apply change.", new Point(200, 100), (float)0.6);
                    debug2.Draw();
                }


                if (Player_time_class.presday1 == 2 && Player_time_class.presday2 == 9 && Player_time_class.presmonth1 == 0 && Player_time_class.presmonth2 == 4 && Player_time_class.presy1 == 1 && Player_time_class.presy2 == 9 && Player_time_class.presy3 == 9 && Player_time_class.presy4 == 2)
                {
                    riot();
                }
                else if (Player_time_class.presday1 == 3 && Player_time_class.presday2 == 0 && Player_time_class.presmonth1 == 0 && Player_time_class.presmonth2 == 4 && Player_time_class.presy1 == 1 && Player_time_class.presy2 == 9 && Player_time_class.presy3 == 9 && Player_time_class.presy4 == 2)
                {
                    riot();
                }
                else if (Player_time_class.presday1 == 0 && Player_time_class.presday2 == 1 && Player_time_class.presmonth1 == 0 && Player_time_class.presmonth2 == 5 && Player_time_class.presy1 == 1 && Player_time_class.presy2 == 9 && Player_time_class.presy3 == 9 && Player_time_class.presy4 == 2)
                {
                    riot();
                }
                else if (Player_time_class.presday1 == 0 && Player_time_class.presday2 == 2 && Player_time_class.presmonth1 == 0 && Player_time_class.presmonth2 == 5 && Player_time_class.presy1 == 1 && Player_time_class.presy2 == 9 && Player_time_class.presy3 == 9 && Player_time_class.presy4 == 2)
                {
                    riot();
                }
                else if (Player_time_class.presday1 == 0 && Player_time_class.presday2 == 3 && Player_time_class.presmonth1 == 0 && Player_time_class.presmonth2 == 5 && Player_time_class.presy1 == 1 && Player_time_class.presy2 == 9 && Player_time_class.presy3 == 9 && Player_time_class.presy4 == 2)
                {
                    riot();
                }
                else if (Player_time_class.presday1 == 0 && Player_time_class.presday2 == 4 && Player_time_class.presmonth1 == 0 && Player_time_class.presmonth2 == 5 && Player_time_class.presy1 == 1 && Player_time_class.presy2 == 9 && Player_time_class.presy3 == 9 && Player_time_class.presy4 == 2)
                {
                    riot();
                }

                int tick = DateTime.Now.Second;
                //tick
                if (tick != temptick)
                {
                    Player_time_class.timetick();
                    temptick = tick;
                }
                startingscene.scene(Game.Player.Character.Model);
                ExperimentScene.tick();
            }
            catch(Exception d)
            {
                if (instantDelorean.Deloreanlist.Count < 1)
                {
                    try
                    {
                        instantDelorean.CreateDeloreon();
                    }
                    catch
                    {

                    }
                }
                else
                {
                    UI.ShowSubtitle("Error: " + d.Message);
                }
            }
        }
コード例 #45
0
    void intial()
    {
        Game.Player.WantedLevel = 0;
        Game.Player.Character.Weapons.RemoveAll();

        Function.Call(Hash.CLEAR_RELATIONSHIP_BETWEEN_GROUPS, (int)Relationship.Hate, 2124571506, -183807561);
        Function.Call(Hash.CLEAR_RELATIONSHIP_BETWEEN_GROUPS, (int)Relationship.Hate, -183807561, 2124571506);

        Function.Call(Hash.SET_RELATIONSHIP_BETWEEN_GROUPS, (int)Relationship.Pedestrians, 2124571506, -183807561);
        Function.Call(Hash.SET_RELATIONSHIP_BETWEEN_GROUPS, (int)Relationship.Pedestrians, -183807561, 2124571506);

        escape_Ped = World.CreatePed(PedHash.Prisoner01, new Vector3(1625.474f, 2491.485f, 45.62026f));
        escape_Ped.Task.StandStill(-1);
        escape_Ped.Heading = 320.5151f;

        Function.Call(Hash.SET_ENTITY_AS_MISSION_ENTITY, escape_Ped, true, true);

        Game.Player.WantedLevel = 0;
        Function.Call(Hash.SET_MAX_WANTED_LEVEL, 0);

        Game.Player.Character.Task.PlayAnimation("RANDOM@ARRESTS", "idle_2_hands_up", 2f, -1, false, 0);
        Script.Wait(500);
        Game.FadeScreenIn(2500);
        //   while (Function.Call<bool>(Hash.IS_ENTITY_PLAYING_ANIM, Game.Player.Character, "RANDOM@ARRESTS", "idle_2_hands_up", 3)) Script.Wait(0);
        while (!Function.Call<bool>(Hash.IS_SCREEN_FADED_OUT)) Script.Wait(0);

        Game.FadeScreenIn(0);

        int group = 2124571506;
        int player_group = Function.Call<int>(Hash.GET_PED_RELATIONSHIP_GROUP_HASH, Game.Player.Character);

        Function.Call(Hash.CLEAR_RELATIONSHIP_BETWEEN_GROUPS, (int)Relationship.Pedestrians, group, player_group);
        Function.Call(Hash.CLEAR_RELATIONSHIP_BETWEEN_GROUPS, (int)Relationship.Pedestrians, player_group, group);

        Function.Call(Hash.SET_RELATIONSHIP_BETWEEN_GROUPS, 1, group, player_group);
        //     Function.Call(Hash.SET_RELATIONSHIP_BETWEEN_GROUPS, 1, player_group, group);

        //   Function.Call(Hash.CLEAR_AREA_OF_PEDS, 1637.856f, 2608.986f, 45.56487f, 1000f, true);

        clothes_changer();

        bail = World.CreateBlip(new Vector3(1691.709f, 2565.036f, 45.56487f));
        bail.Color = BlipColor.White;
        Function.Call(Hash.SET_CLOCK_TIME, 13, 00, 0);

        roit = World.CreateBlip(escape_Ped.Position);
        roit.Sprite = BlipSprite.DollarSign;

        _headsup = new UIText("Time: ~b~" + hours + ":" + minit, new Point(2, 520), 0.7f, Color.WhiteSmoke, GTA.Font.HouseScript, false);

        _headsupRectangle = new UIRectangle(new Point(0, 520), new Size(215, 65), Color.FromArgb(100, 0, 0, 0));

        _headsup.Draw();
        _headsupRectangle.Draw();

        arrested = true;
        escape = false;
        Game.Player.Character.Position = new Vector3(1617.643f, 2523.981f, 45.56489f);
        Game.FadeScreenOut(1);
        Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "respawn_controller");
        Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "re_prison");
        Game.Player.Character.Heading = 264.718f;
        Game.FadeScreenOut(0);
        Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "respawn_controller");
        Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "re_prison");
        Game.FadeScreenIn(3000);
    }
コード例 #46
0
ファイル: CustomDraw.cs プロジェクト: TylerEspo/JobsV
 public CustomDraw(String text, int x, int y, Color color, GTA.Font font, float size)
 {
     UIText ui = new UIText(text, new Point(checked((int)Math.Round(unchecked((double)UI.WIDTH / x))), y), size, color, font, false);
     ui.Draw();
 }
コード例 #47
0
ファイル: danknet.cs プロジェクト: nuegen/DankNet-GTAV
    void OnTick(object sender, EventArgs e)
    {
        if (never_wanted)
        {
            Game.Player.WantedLevel = 0;
        }

        Game.Player.Character.Weapons.Current.InfiniteAmmo = unlimited_ammo;
        Game.Player.Character.Weapons.Current.InfiniteAmmoClip = unlimited_ammo;

        Game.Player.Character.CanBeDraggedOutOfVehicle = iliekitinside;
        Game.Player.Character.CanBeKnockedOffBike = iliekitinside;

        lazergun(lasersight);

        Game.Player.Character.IsInvincible = isinv;

        Function.Call(Hash.DISPLAY_HUD, !huddisabled);
        Function.Call(Hash.DISPLAY_RADAR, !huddisabled);

        Function.Call(Hash._0x2F7CEB6520288061, mobileradio);
        Function.Call(Hash.SET_AUDIO_FLAG, "AllowRadioDuringSwitch", mobileradio);
        Function.Call(Hash.SET_MOBILE_PHONE_RADIO_STATE, mobileradio);
        Function.Call(Hash.SET_AUDIO_FLAG, "MobileRadioInGame", mobileradio);

        if (sonicmode)
        {
            Function.Call(Hash._SET_SWIM_SPEED_MULTIPLIER, Game.Player, 1.49f);
            Function.Call(Hash._SET_MOVE_SPEED_MULTIPLIER, Game.Player, 1.49f);
        }
        else
        {
            Function.Call(Hash._SET_SWIM_SPEED_MULTIPLIER, Game.Player, 1f);
            Function.Call(Hash._SET_MOVE_SPEED_MULTIPLIER, Game.Player, 1f);
        }

        Blackout(isonblackout);

        Stoptime(timestopped);

        Function.Call(Hash.SET_POLICE_IGNORE_PLAYER, Game.Player, isforeveralone);

        if (six_star)
        {
            Function.Call(Hash.SET_MAX_WANTED_LEVEL, 6);
        }
        else
        {
            Function.Call(Hash.SET_MAX_WANTED_LEVEL, 5);
        }

        Function.Call(Hash.SET_POLICE_RADAR_BLIPS, !radarblips);

        Game.Player.Character.CanPlayGestures = abletogesture;

        try
        {
            if (shootexp && Game.Player.Character.IsShooting)
            {
                if (Game.Player.GetTargetedEntity().Exists())
                {
                    World.AddExplosion(Game.Player.GetTargetedEntity().Position, ExplosionType.BigExplosion1, 1.0f, 1.0f);
                }
            }

            if (tpgun && Game.Player.Character.IsShooting)
            {
                if (Game.Player.GetTargetedEntity().Exists())
                {
                    if (Game.Player.Character.IsInVehicle())
                    {
                        Game.Player.Character.CurrentVehicle.Position = Game.Player.GetTargetedEntity().Position;
                    }
                    else
                    {
                        Game.Player.Character.Position = Game.Player.GetTargetedEntity().Position;
                    }
                }
            }

            if (shootexpbyme && Game.Player.Character.IsShooting)
            {
                shootexp = false;
                if (Game.Player.GetTargetedEntity().Exists())
                {
                    World.AddOwnedExplosion(Game.Player.Character, Game.Player.GetTargetedEntity().Position, ExplosionType.BigExplosion1, 1.0f, 1.0f);
                }
            }

            if (_100shotgun && Game.Player.Character.IsShooting)
            {
                if (Game.Player.GetTargetedEntity().Exists())
                {
                    for (int a = 0; a <= 100; a++)
                    {
                        World.ShootBullet(Game.Player.GetTargetedEntity().Position, Game.Player.GetTargetedEntity().Position, Game.Player.Character, new Model(WeaponHash.Knife), 999);
                    }
                }
                //World.ShootBullet
            }

            if (markgun)
            {
                if (Game.Player.GetTargetedEntity().Exists() && Game.Player.GetTargetedEntity().Model.IsVehicle)
                {
                    if (curmark == 1)
                    {
                        if (markedvehicle1 != null)
                        {
                            Function.Call(Hash.SET_ENTITY_AS_MISSION_ENTITY, (Entity)markedvehicle1, false);
                        }
                        markedvehicle1 = (Vehicle)Game.Player.GetTargetedEntity();
                        markedvehicle = markedvehicle1;
                    }
                    else if (curmark == 2)
                    {
                        if (markedvehicle != null)
                        {
                            Function.Call(Hash.SET_ENTITY_AS_MISSION_ENTITY, (Entity)markedvehicle2, false);
                        }
                        markedvehicle2 = (Vehicle)Game.Player.GetTargetedEntity();
                        markedvehicle = markedvehicle2;
                    }
                    else if (curmark == 3)
                    {
                        if (markedvehicle3 != null)
                        {
                            Function.Call(Hash.SET_ENTITY_AS_MISSION_ENTITY, (Entity)markedvehicle3, false);
                        }
                        markedvehicle3 = (Vehicle)Game.Player.GetTargetedEntity();
                        markedvehicle = markedvehicle3;
                    }
                    markgun = false;
                    View.RemoveMenu(Markmenu);
                    OpenVehicleMarkMenu();
                }
            }

            if (markgunped)
            {
                if (Game.Player.GetTargetedEntity().Exists() && Game.Player.GetTargetedEntity().Model.IsPed)
                {
                    if (curmarkped == 1)
                    {
                        if (markedped1 != null)
                        {
                            Function.Call(Hash.SET_ENTITY_AS_MISSION_ENTITY, (Entity)markedped1, false);
                        }
                        markedped1 = (Ped)Game.Player.GetTargetedEntity();
                        markedped = markedped1;
                    }
                    else if (curmarkped == 2)
                    {
                        if (markedped2 != null)
                        {
                            Function.Call(Hash.SET_ENTITY_AS_MISSION_ENTITY, (Entity)markedped2, false);
                        }
                        markedped2 = (Ped)Game.Player.GetTargetedEntity();
                        markedped = markedped2;
                    }
                    else if (curmarkped == 3)
                    {
                        if (markedped3 != null)
                        {
                            Function.Call(Hash.SET_ENTITY_AS_MISSION_ENTITY, (Entity)markedped3, false);
                        }
                        markedped3 = (Ped)Game.Player.GetTargetedEntity();
                        markedped = markedped3;
                    }
                    markgunped = false;
                    View.RemoveMenu(Markmenu);
                    OpenPedMarkMenu();
                }
            }

            if (opendoorgun && Game.Player.Character.IsShooting)
            {
                if (Game.Player.GetTargetedEntity().Exists() && Game.Player.GetTargetedEntity().Model.IsVehicle)
                {
                    Vehicle targetveh = (Vehicle)Game.Player.GetTargetedEntity();
                    for (int b = 0; b <= 7; b++)
                    {
                        Function.Call(Hash.SET_VEHICLE_DOOR_OPEN, targetveh, b, true, true); //check this
                    }
                }
            }

            if (healgun)
            {
                if (Game.Player.GetTargetedEntity().Exists() && Game.Player.GetTargetedEntity().Model.IsPed)
                {
                    Ped targetped = (Ped)Game.Player.GetTargetedEntity();
                    targetped.Health = targetped.MaxHealth;
                    targetped.Armor = targetped.MaxHealth;
                }
                else if (Game.Player.GetTargetedEntity().Exists() && Game.Player.GetTargetedEntity().Model.IsVehicle)
                {
                    Vehicle targetveh = (Vehicle)Game.Player.GetTargetedEntity();
                    targetveh.Repair();
                }
            }
            //Game.Player.Character.IsInvincible = tg.Value;

            if (deletegun && Game.Player.Character.IsShooting)
            {
                if (Game.Player.GetTargetedEntity().Exists())
                    Game.Player.GetTargetedEntity().Delete();
            }

            if (onehitkillgun && Game.Player.Character.IsShooting)
            {
                if (Game.Player.GetTargetedEntity().Exists())
                    Game.Player.GetTargetedEntity().Health = 0;
            }

            // player special ability
            if (featurePlayerUnlimitedAbility)
            {
                Function.Call(Hash._RECHARGE_SPECIAL_ABILITY, Game.Player, 1);
            }

            // player no noise
            if (featurePlayerNoNoiseUpdated)
            {
                if (!featurePlayerNoNoise)
                    Function.Call(Hash.SET_PLAYER_NOISE_MULTIPLIER, Game.Player, 1.0);
                featurePlayerNoNoiseUpdated = false;
            }

            if (featurePlayerNoNoise)
            {
                Function.Call(Hash.SET_PLAYER_NOISE_MULTIPLIER, Game.Player, 0.0);
            }

            if (featurePlayerSuperJump)
            {
                Function.Call(Hash.SET_SUPER_JUMP_THIS_FRAME, Game.Player);
            }

            if (featureWeaponFireAmmo)
            {
                Function.Call(Hash.SET_FIRE_AMMO_THIS_FRAME, Game.Player);
            }
            if (featureWeaponExplosiveAmmo)
            {
                Function.Call(Hash.SET_EXPLOSIVE_AMMO_THIS_FRAME, Game.Player);
            }
            if (featureWeaponExplosiveMelee)
            {
                Function.Call(Hash.SET_EXPLOSIVE_MELEE_THIS_FRAME, Game.Player);
            }
        }
        catch
        {

        }

        #region noclip
        Vehicle[] nearbyVehicles;
        int i;
        Ped character = Game.Player.Character;
        if (this.noclip)
        {
            int handle = character.Handle;
            int ınt32 = this.speed - 1;
            UIText uIText = new UIText(string.Concat("Speed: ", ınt32.ToString()), new Point(500, 50), 0.4f, Color.White);
            uIText.Draw();
            Vector3 offsetInWorldCoords = character.GetOffsetInWorldCoords(new Vector3(0f, (float)(this.speed + this.helpup), 0f));
            Vector3 vector3 = character.GetOffsetInWorldCoords(new Vector3(0f, (float)(-this.speed - this.helpdown), 0f));
            Vector3 offsetInWorldCoords1 = character.GetOffsetInWorldCoords(new Vector3((float)(-this.speed - this.helpdown), 0f, 0f));
            Vector3 vector31 = character.GetOffsetInWorldCoords(new Vector3((float)(this.speed + this.helpup), 0f, 0f));
            Vector3 offsetInWorldCoords2 = character.GetOffsetInWorldCoords(new Vector3(0f, 0f, (float)(this.speed + this.helpup)));
            Vector3 vector32 = character.GetOffsetInWorldCoords(new Vector3(0f, 0f, (float)(-this.speed - this.helpdown)));
            Vector3 vector33 = character.Position;
            if (Game.IsKeyPressed(this.settings.GetValue<Keys>(sectionname, "Increase_speed_on_noclip", Keys.Add)))
            {
                this.speed = this.speed + 1;
            }
            else if (Game.IsKeyPressed(this.settings.GetValue<Keys>(sectionname, "Decrease_speed_on_noclip", Keys.Subtract)))
            {
                if (this.speed > 2)
                {
                    this.speed = this.speed - 1;
                }
            }
            if (character.IsInVehicle())
            {
                int handle1 = character.CurrentVehicle.Handle;
                character.CurrentVehicle.Position = vector33;
                character.CurrentVehicle.FreezePosition = true;
                nearbyVehicles = World.GetNearbyVehicles(character, 10f);
                if ((nearbyVehicles == null ? false : (int)nearbyVehicles.Length > 0))
                {
                    for (i = 0; i < (int)nearbyVehicles.Length; i++)
                    {
                        if (Entity.Exists(nearbyVehicles[i]))
                        {
                            if (nearbyVehicles[i] != character.CurrentVehicle)
                            {
                                nearbyVehicles[i].FreezePosition = false;
                            }
                        }
                    }
                }
                if ((character.CurrentVehicle.HeightAboveGround > 3f || character.CurrentVehicle.HeightAboveGround < 0f ? true : this.speed > 3))
                {
                    this.helpup = 0;
                    this.helpdown = 0;
                }
                else
                {
                    this.helpup = 3;
                    this.helpdown = 5;
                }
                if (Game.IsKeyPressed(this.settings.GetValue<Keys>(sectionname, "Forward_on_noclip", Keys.W)))
                {
                    character.CurrentVehicle.Position = offsetInWorldCoords;
                }
                if (Game.IsKeyPressed(this.settings.GetValue<Keys>(sectionname, "Back_on_noclip", Keys.S)))
                {
                    character.CurrentVehicle.Position = vector3;
                }
                if (Game.IsKeyPressed(this.settings.GetValue<Keys>(sectionname, "Left_on_noclip", Keys.A)))
                {
                    character.CurrentVehicle.Position = offsetInWorldCoords1;
                }
                if (Game.IsKeyPressed(this.settings.GetValue<Keys>(sectionname, "Right_on_noclip", Keys.D)))
                {
                    character.CurrentVehicle.Position = vector31;
                }
                if (Game.IsKeyPressed(this.settings.GetValue<Keys>(sectionname, "Up_on_noclip", Keys.Z)))
                {
                    character.CurrentVehicle.Position = offsetInWorldCoords2;
                }
                if (Game.IsKeyPressed(this.settings.GetValue<Keys>(sectionname, "Down_on_noclip", Keys.X)))
                {
                    character.CurrentVehicle.Position = vector32;
                }
            }
            else
            {
                character.FreezePosition = true;
                nearbyVehicles = World.GetNearbyVehicles(character, 10f);
                this.helpup = 0;
                this.helpdown = 0;
                if ((nearbyVehicles == null ? false : (int)nearbyVehicles.Length > 0))
                {
                    for (i = 0; i < (int)nearbyVehicles.Length; i++)
                    {
                        if (Entity.Exists(nearbyVehicles[i]))
                        {
                            nearbyVehicles[i].FreezePosition = false;
                        }
                    }
                }
                if (Game.IsKeyPressed(this.settings.GetValue<Keys>(sectionname, "Forward_on_noclip", Keys.W)))
                {
                    character.Position = offsetInWorldCoords;
                }
                if (Game.IsKeyPressed(this.settings.GetValue<Keys>(sectionname, "Back_on_noclip", Keys.S)))
                {
                    character.Position = vector3;
                }
                if (Game.IsKeyPressed(this.settings.GetValue<Keys>(sectionname, "Left_on_noclip", Keys.A)))
                {
                    character.Position = offsetInWorldCoords1;
                }
                if (Game.IsKeyPressed(this.settings.GetValue<Keys>(sectionname, "Right_on_noclip", Keys.D)))
                {
                    character.Position = vector31;
                }
                if (Game.IsKeyPressed(this.settings.GetValue<Keys>(sectionname, "Up_on_noclip", Keys.Z)))
                {
                    character.Position = offsetInWorldCoords2;
                }
                if (Game.IsKeyPressed(this.settings.GetValue<Keys>(sectionname, "Down_on_noclip", Keys.X)))
                {
                    character.Position = vector32;
                }
            }
        }
        #endregion
    }