static public int get_controller(IntPtr l) { try { UIShowControlScheme self = (UIShowControlScheme)checkSelf(l); pushValue(l, true); pushValue(l, self.controller); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_touch(IntPtr l) { try { UIShowControlScheme self = (UIShowControlScheme)checkSelf(l); System.Boolean v; checkType(l, 2, out v); self.touch = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_target(IntPtr l) { try { UIShowControlScheme self = (UIShowControlScheme)checkSelf(l); UnityEngine.GameObject v; checkType(l, 2, out v); self.target = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }